(talking about pivots)
After reading the recent topics in this discussion, I wanted to express my opinion on the various trends of the metagame, til everything I wanted to talk a little with respect to this metagame that evolved during the release of volcanion and ban Hoopa-U, like all we are seeing (I guess), bulky pivot as rotom-W and spd jirachi coupled to a breaker as mega Medicham, Gardevoir mega, mega Pinsir, cb Terrakion and tyranitar, have become very popular, this "archetype" is to exploit much more the breaker power, offering defensive and offensive support to it, such as jirachi that controls decently mega Gardevoir and latios, and also creates momentum using healing or wish u-turn right to support the breaker, but we can also see that some pivot help offensively the breaker to weaken or eliminate his counters, a good example is Tornadus-Therian, which is probably the best pivot along with rotom-w in this moment the metagame, which thanks to its speed and coverage (talking about the life orb variant) fails to be dangerous for many defensive pokemon common as Ferrothorn, and also for some tanks as Clefable, using iron tail or taunt, He manages to weaken him to use various status; another example of a pivot is Landorus Therian, I think it is the best pokemon of the metagame, with his versatility can provide offensive and even defensive support, being also one of the best rock setter, helps breaker and the cleaner to close the game team but I think landorus well as providing a support with indirect damage, such as using the same hazards, oppre having rocky helmet or toxic, that serve to weaken other breaker or pivot as opposites Landorus on imminent u-turn, or to weaken some specifc pokemons, such as the fake out users, as mega cham and mega lopunny, and consequently for example bring them in range of keldeo's hydro pumps after this indirect damage, Landorus also, as I already said before manages to put that pressure that the right offensive that serves to eliminate some common switches present in balance teams as bulky mega Scizor, Clefable, Ferrothorn and hippo using swords dance, and manages to be a good wincon using DD version, it manages to beat bulky builds and builds fast very easily if used in the right way at the right time, even if the usage of specs Keldeo is high, this set of Landorus remains one of those sets feared by mega diancie + Magnezone builds , or stall teams that Skarmory is missing, such as builds as mega Sableye-Zapdos-Quagsire-Chansey-Amoonguss; after the release of Volcanion we all noticed how Tangrowth, Amoonguss have become much more common, are good pivot, and have the differents characteristics, we begin by Tangrowth: Tangrowth is an excellent defensive pivot, thanks to regenerator has the possibility to be a good switch for many offensive minecce as mega lopunny, Bisharp, life orb Excadrill, Landorus, tang is very versatile, and can have two very good sets that they have different roles, the first is the coune assalult vest variant, this version works well for bulky offensive teams, and manages to handle threats like mega diancie, Keldeo locked in a water move, w-rotom, slowbro (no CM), also provides utilities using earthquake for different Heatran, and knock off some items to remove or switch as latios Clefable, tang hates status as burn and toxic, in fact a partner common is Heatran, which controls various typings as ice, flying, poison and fire; the other set that is becoming more common particularly in the last month is RH tang, rh tang is a great set that allows Tangrowth better control physical threats as mega lopunny, Terrakion, tyranitar also also has a good utility on pivoting on mixed attacker as a superpower Tornadus-t, this set weakens many pivots as jirachi, Landorus, torn-t, also provides a good utility through sleep powder, or leech seed to have a passive recovery, despite the high bulk physical, its low special defense does not allow him to control manaphy, mega diancie or resist two Specs Keldeo hydro pump. About Amoong, became as short a ou pokemon in effect, is also an excellent defensive pivot grass types, he definitely different from utility than tang, such as get on some fairy types as Clefable and Azumarill, amoonguss as tang is very good in bulky offense and also very good at stall builds, now has become a regular place of the much known Weavile stall recently become common, amoonguss do have the ability to control special diancie based mega, mega lopunny with the right evs), and controls Keldeo and loom very easily, finally, I really like the use of stun spores, which can give you many advantages against Tornadus-Therian, which after absorbing spores with another teammate, believed to safely get on amoonguss, this move is very effective in this metagame.
(talking about breakers)
As I said before, the metagame has given space to many breakers as mega garde, lopunny mega, mega Medicham, choice band Terrakion and tyranitar, charizard Y, now we analyze these one by one, to give a also idea of their characteristics in this metagame.
mega gardevoir: mega Gardevoir is a great Wallbreaker, exploiting defensive pivoting of Landorus, jirachi and rotom-w manages to be pericolso fat for many pokemon as manaphy, slowbro, hippo, RH tang, suicune, Heatran, Clefable, this factor is very important since that the popularity of some of these pokemon has increased in recent months, many gardevoir forcing the opponent to go with his steel type, and these can be weakened with wow (in the case of Metagross and mega Metagross, jirachi, Ferrothorn, and mega Scizor), and can inflict considerable damage to skamory, ferrthrorn, Heatran, Ferrothorn fact, for this reason is racing Chople berry as a countermeasure to better manage this Wallbreaker, mega gardevpir is also a great stallbreaker, with a good pursuit trap support can deal much more easily chansey even taunt is a good option for men faced cm Clefable preventing twave or softboiled, all in all, mega Gardevoir is really good teams in bulky offense, aprezza be joined by tankchomp or rocky helmet Landorus, which weaken the steel types with passive damage, and put pressure with stealth rock.
mega lopunny: mega lopunny, was always a great pokemon in the oras metagame, having a frightening speed can threaten threats like Weavile, Tornadus-t very easily, also has a good offense, thanks to Rotom-W support is really difficle stop it, many builds as we have seen in many competitions, are based mega lopunny - rotom-w-jirachi, this core, indeed is very synergistic both offensively than defensively allowing lopunny threaten many pokemon in the metagame, lately I've seen some ice beam lopunny in wcop, probably to avoid taking indirect damage from the municipalities rocky helmet tang, tankchomp, lando-t, and have proven effective as it may seem strange as a move to give to lopunny also toxic is another good move to weaken hippo,, mega slowbro, defensive lando, tankchomp, mega also lopunny to weaken these threats appreciates spikes support, so as to be able to do a better clean the opposing team.
mega medicham: mega Medicham probably is in top 3 mega evolution strongest of the moment, much like mega lopunny except for speed and power, can hit hard many pokemon as hippo, rotom-w, slowbro (using thunderpunch) and tankchomp, Landorus using ice punch, the BoltBeam version now has become the most common, this is able to eliminate many pokemon and many types of common building now as Keldeo / latios / rotom-w / steel, also his exaggerated the power of doing 2HKO to Clefable using HJK with adamant nature makes mega cham very dangerous even for some Clefable balance, this Wallbreaker has a very good coverage combined with a high attack, and with the support of the slow pivot manages to get free on the battlefield, and then to do at least one kill in battle (if not more).
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CB ttar and terrakion: at this time of the metagame the rock type is one of the best, in fact the popularity of Cb ttar and kion proves, these pokemon are similar, have in fact the counters very similar, their only difference lies in the role they can play to support the team and in the very high speed, which is an important factor that differentiates them, tyranitar is definitely a great stallbreaker, capable of pursuit chansey, latios, mega Latias doing enormous damage, and then support other breakers as Keldeo, Breloom, Terrakion instead can threaten many pokemon as offensive Landorus, Weavile, av tang, amoonguss, volcanion, Skarmory and Clefable, also his speed allows him to threaten charizard Y, rotom-w, mega Venusaur, and charizardx without boost. as we can see, these two Wallbreaker have similar roles as the tough wallbreak, but also even some defensive utility or countermeasure that differentiate them.
weavile: This pokemon is currently one of the strongest Pokemon in the metagame and difficult to manage, thanks to the popularity of the band's choice version, can strike hard Keldeo, making it an unsafe switch during the game because of the lack of a real recovery move, also his speed is the envy of everyone, and with a high attack can threaten Tornadus-t, Garchomp, Landorus, revealing a antimeta pokemon, also the possibility of running poison jab allows you to hit Azumarill and Clefable very hard, I think right now is Weavile having its best time.
mega charizard Y: as already mentioned by gary2346, since rotom-w, suicune, tang, Heatran, mew are more common in the metagame, charizard Y is able to very well integrated into the metagame using his raw power, combinations like charizard y / CB ttar / specs Keldeo, are in fact more common, also charizard Y has the ability to be very dangerous for many Wallbreaker + pivots cores as megacham / mega lop + rotom-W and jirachi, this is a very good advantage, since even the bulky grass like tang and amoonguss rose in usage.
That's all for today, probably tomorrow we will talk a bit of Gastrodon, and its role in the metagame, see ya guys