DarkNostalgia
Fading in, fading out, on the edge of paradise
Taking Mega Sharpedo, Mega Alakazam, and Volcarona.
Both are fine. The list in the second post is more for quick ideas. If something's viable and not on the list, I won't object to someone writing it up.It doesn't look like Gastrodon's been done, which is a shame because it's an amazing wall. I know it's not a set you're looking for, but can I do that one?
Also, defensive Infernape. I know it's not really a mainstream set but I use it on a semistall team and it works amazingly well. Can I write that up later, or is it too niche?
Super slight nitpick, but you forgot to list its roles. I still went ahead and posted it under Hazard Setters though since the post looks fine otherwise.Me again. Here's Lum + SD Garchomp.
Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Dragon Claw / Outrage
- Swords Dance
What it does: With solid Dragon / Ground typing, an amazing STAB combo, and solid all around stats, Garchomp is an amazing hazard setter for HO teams. Being one of the few hazard setters that can actually defeat Mega Sableye, Garchomp is an important asset for HO teams. With Lum Berry, Garchomp can rid itself of status, most notably Mega Sableye's Will-O-Wisp, and will be able to 2HKO it with a STAB Earthquake, while forcing it to recover the next turn. Stealth Rock obviously is the reason to use this Garchomp set, almost being guaranteed to get SR up. Earthquake is the main STAB move, doing heavy damage to opposing leads, while also having great neutral coverage. Dragon Claw nails all Pokemon that resist Earthquake, bar Skarmory and Togekiss, while Outrage has a higher damage output, but has a downside of locking Garchomp in, & making it easy to take advantage of. Swords Dance turns Garchomp into an amazing early game wall-breaker that can open holes for sweepers to clean up mid to late game.
Good teammates: Obviously, offensive Pokemon have excellent synergy with Garchomp, such as Mega Gyarados and Talonflame, as they appreciate the wearing down of Ferrothorn, Slowbro, Mega Sableye and others. Gengar and Bisharp are also awesome partners due to the former being able to prevent Rapid Spin and the former deterring the use of Defog.
What counters it: Defensive Pokemon, most notably Skarmory, Defensive Landorus-T, Quagsire, and others have solid Physical bulk & most have reliable recovery being able to waste Garchomp's Lum Berry, making it more vulnerable to status. Fairy types, especially Mega Diancie & Mega Altaria threaten Garchomp, because of the formers Magic Bounce to prevent SR from being set, and the latter being able to attack and OHKO Garchomp. Naturally faster Pokemon also beat Garchomp, including Lati Twins, Icy Wind Gengar, Icy Wind Keldeo, and powerful, fast Electric types with Ice coverage.
There's some stuff in post #2. There's also some stuff Kutscher listed here a while back. I was going to go over the list in more detail once my classes were done since some of the sets were questionable, but there were some sets in there that would be all right to do, though I don't know how many of them have already been done since it was posted.Anything that hasn't been done yet? =]
FixedTornadus-Therian runs max speed mostly because of Alakazam, not because of opposing Torn-T
Not necessarily. It's still the LO Contrary set, but the set that was posted is a little outdated in that the EV spread is a weird speed creep spread that was popular until people realized that it does nothing to prevent notable KOs and puts you at risk for being outsped by people just running full speed. Arguable you could slash Taunt in the 4th move and put HP Fire before HP Ground, but that's more hair-splitting than anything else.For Serperior, is the revamp for a specific set?