gum
for the better
got it -tondas
[OVERVIEW]
Oricorio-E is a premier threat in PU thanks to its good defensive typing, decent bulk, and access to Roost, which make it a solid and consistent answer to Pokemon such as Gurdurr, Scyther, Ferroseed, and Hitmonchan. It has a good utility movepool, with options such as Taunt to beat walls like Lanturn and Audino that try to cripple it with Toxic and Calm Mind to greatly threaten teams lacking a consistent answer and have an incredible matchup against bulky teams. This is further enhanced by its good Speed, which allows it to outspeed common Pokemon, such as Stoutland, Skuntank, Qwilfish, and Kangaskhan. Oricorio-E is also fairly unpredictable, as its sets have different counterplay for the most part, and the Calm Mind set is able to pick its checks thanks to its decent movepool; if using Hidden Power Fighting, it can beat Alolan Sandslash and pressure Rock-types like Aggron, while Taunt allows it to beat walls like Lanturn and Clefairy. However, it suffers from only decent bulk and a weakness to Stealth Rock, which hamper its ability to check what it's supposed to check. This also means that it's often forced to use Roost, which can result in a huge momentum loss. Oricorio-E doesn't hit particularly hard unless it has boosted several times, which means that it often finds itself walled by very common foes like Regirock, Alolan Sandslash, and Lanturn depending on what it's using. In a similar vein, while it's decently fast, it's outsped by dangerous and common threats like Lycanroc, Choice Scarf Aurorus, Cryogonal, Simisear, and Jynx, which can all deal with it or force it out and even set up while it's forced to switch out in the case of Lycanroc, Simisear, and Jynx. Lastly, it's susceptible to status ailments, especially poison, as they greatly hinder its defensive prowess.
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Roost
move 3: Hurricane
move 4: Hidden Power Fighting / Taunt / Revelation Dance
item: Flyinium Z / Rocky Helmet
ability: Dancer
nature: Timid
evs: 248 HP / 8 Def / 252 Spe
[SET COMMENTS]
Moves
========
Hidden Power Fighting hits Alolan Sandslash, Aurorus, and Aggron harder than anything else, which can otherwise take advantage of Oricorio-E or even switch into it in the case of Alolan Sandslash. Taunt is an option that allows Oricorio-E to act as a stallbreaker, prevents Pokemon such as Clefairy and Audino from crippling it with Toxic, gives Oricorio-E more chances to set up, and shuts down entry hazards setters and removers like Mudsdale, Ferroseed, Qwilfish, and Skuntank. Finally, Revelation Dance is an alternative option for a weaker but more reliable STAB attack that also allows Oricorio-E to pressure Articuno and Regirock more easily.
Set Details
========
A Timid nature alongside maximum Speed investment allows Oricorio-E to outspeed threats like Skuntank, Rotom-F, and Qwilfish and Speed tie with opposing Oricorio-E. Dancer, albeit situational, allows Oricorio-E to punish moves such as Bellossom's Quiver Dance and Oricorio-G's Revelation Dance. Flyinium Z, when used alongside Hurricane, allows Oricorio-E to muscle past bulky titans like Audino, Mudsdale, Altaria, and even Pokemon that resist it like Lanturn. It also allows Oricorio-E to deal with frailer offensive threats, like Rotom-F and Skuntank, and ignore Hurricane's poor accuracy. Rocky Helmet is an alternative to Flyinium Z if you already have a Z-Move user on your team to chip down threats like Gurdurr, Primeape, Scyther, and Kangaskhan, which often use moves like Knock Off, U-turn, and Fake Out.
Usage Tips
========
Oricorio-E should take advantage of the Pokemon it checks and forces out to set up with Calm Mind, attack, or heal itself with Roost if it's weakened, which can also be used to reduce damage taken from Electric-type attacks from the likes of Lanturn and Eelektross. In order to prevent a momentum loss, it should wear down its checks such as Regirock and Alolan Sandslash before trying to set up with Calm Mind, although the latter struggles against Hidden Power Fighting variants. However, if the opponent only has checks unable to switch into Oricorio-E, such as Aggron, setting up with Calm Mind allows it to pressure the opposing team more easily. It's important to keep Oricorio-E away from status ailments, as they greatly cripple Oricorio-E and hinder its ability to check threats like Oricorio-G and clean with Calm Mind. Oricorio-E should be played differently depending on its last moveslot. Hidden Power Fighting hits Alolan Sandslash, Aurorus, and Aggron, which means that it can pressure them and even set up if they're the opponent's only check. However, if running Taunt, Oricorio-E can use defensive behemoths that could otherwise cripple it or set up alongside it like Altaria, Lanturn, and Clefairy as setup fodder.
Team Options
========
Oricorio-E greatly appreciates entry hazard removal, as it can be overwhelmed by threats like Gurdurr or forced to use Roost and lose momentum if Stealth Rock is present. Therefore, Rapid Spin and Defog users such as Alolan Sandslash, which checks Ice-types, and Skuntank, which chips Regirock, are heavily recommended. Lurantis is another good partner, as it can also pressure Regirock for Oricorio-E. Pokemon that appreciate Oricorio-E's ability to check threats like Gurdurr, Hitmonchan, Bellossom, and Oricorio-G work well alongside it. An example of this is Regirock, which can set Stealth Rock for Oricorio-E, cripple opposing Regirock with Toxic, and chip Alolan Sandslash. Oricorio-E also appreciates partners such as Substitute + Toxic Kangaskhan and Stoutland, which soften up walls like Regirock, Eelektross, and Lanturn for Oricorio-E; Stoutland can even Pursuit trap the latter two. Entry hazard setters like Froslass, Aggron, Ferroseed, and Qwilfish make for decent partners to ease Oricorio-E's job; Qwilfish and Froslass also act as secondary Fighting-type checks, which reduces pressure on Oricorio-E. Oricorio-E often finds itself forced out by faster Rock-types like Lycanroc and Choice Scarf Kabutops. Due to this, it appreciates having a partner able to deal with them, such as Gurdurr, Mudsdale, and Tangela. In a similar vein, it also struggles against faster Ice-types such as Jynx and Choice Scarf Aurorus, which means that Pokemon able to switch into them such as Cryogonal and Lanturn or even Pokemon able to check them, like Choice Scarf Dodrio and Primeape, make for good partners.
[SET]
name: Stallbreaker
move 1: Toxic
move 2: Taunt
move 3: Roost
move 4: Hurricane / Revelation Dance
item: Leftovers
ability: Dancer
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Toxic allows Oricorio-E to cripple its switch-ins, such as Regirock and Cryogonal. In combination with Taunt, it also allows Oricorio-E to deal with walls like Audino and Heal Bell Lanturn. Revelation Dance is an option over Hurricane, as it hits Steel- and Rock-types like Alolan Sandslash and Regirock, notably weakening the latter faster.
Set Details
========
A Timid nature alongside maximum Speed investment allows Oricorio-E to outspeed threats like Skuntank, Rotom-F, and Qwilfish and Speed tie with opposing Oricorio formes. Leftovers grants Oricorio-E passive recovery, which means it isn't forced to use Roost as often.
Usage Tips
========
Oricorio-E should aim to cripple switch-ins such as Regirock and even beat bulky titans like Toxic Audino and Lanturn thanks to a combination of Toxic, Taunt, and Roost. This set is rather uncommon compared to boosting ones, and their answers differ. Due to this, it's a good idea to not reveal Oricorio-E's set too early in the game. It can cripple unexpecting switch-ins, such as Regirock, Eelektross, and Audino, making it easier for a teammate to break through them. Status from Pokemon like Altaria, Audino, and Gastrodon should be avoided, especially Toxic, as Oricorio-E struggles to stallbreak or check threats as effectively when crippled.
Team Options
========
Pokemon like Omastar, Simisear, and Dodrio appreciate Oricorio-E wearing down and beating defensive behemoths such as Lanturn, Audino, and Regirock. Lycanroc is another solid partner, as it appreciates Oricorio-E's ability to weaken Mudsdale and check Fighting- and Ground-types like Gurdurr and Gastrodon. In exchange, Lycanroc is able to set Stealth Rock and can pressure threats like Cryogonal, which gives Oricorio-E a hard time. Entry hazard removal lets Oricorio-E check what it's supposed to check more easily, so Pokemon like Skuntank and Alolan Sandslash work well with it. The former appreciates Oricorio-E wearing down Regirock for it, and they both can check Grass-types like Bellossom, taking pressure off Oricorio-E. They also both appreciate Oricorio-E dealing with Ground- and Fighting-types like non-Rock Slide Mudsdale and Gurdurr. Entry hazards ease Oricorio-E's job, as they help it chip down walls like Mudsdale and Gastrodon faster while also easing its matchup against threats like Regirock, which otherwise walls it with little to no difficulty. Therefore, setters like Qwilfish and Golurk work well alongside it. These also appreciate Oricorio-E's ability to use Taunt on Defog users like Skuntank, and they also act as secondary Fighting-type checks.
[STRATEGY COMMENTS]
Other Options
=============
Oricorio-E can use a more offensive Calm Mind set thanks to its decent coverage, although this set suffers from competition from Oricorio-G due to its inferior offensive typing and inability to check threats like Gurdurr as well. Oricorio-E can also successfully use a Choice Scarf set due to its ability to outspeed dangerous threats like Omastar and Carracosta and access to U-turn, and it has a nice surprise factor. However, locking Oricorio-E into the wrong move can be costly, as it can be taken advantage of by Pokemon like Lycanroc and Ferroseed. Choice Specs makes Oricorio-E a rather threatening wallbreaker due to its good coverage, Hurricane's Base Power, and its Speed and immediate power, although it can struggle to break past bulky titans like Lanturn and Regirock. Moreover, Hurricane is a rather unreliable move, and Choice Specs Oricorio-E suffers from the same issue as the Choice Scarf set, as it's easily exploitable. The Calm Mind set is also better, as, over time, it's a way scarier wallbreaker and can check threats better. Lum Berry is an option if a teammate is already using a Z-Move, as it allows Oricorio-E to switch in more recklessly against Toxic users like Lanturn, Quagsire, and Audino. U-turn is an option on either set over Hidden Power Fighting or Taunt to pivot out of an unfavorable matchup, but this means that Oricorio-E can't stallbreak or pressure the opponent as effectively. Defog takes advantage of Oricorio-E's typing, ability to force out threats, and access to Taunt to remove entry hazards against the likes of Qwilfish, Ferroseed, and Mudsdale and prevent them from setting them again. However, it struggles to beat Froslass and Regirock, two prominent setters, which can make it unreliable. It also means that Oricorio-E is giving up on Calm Mind or the ability to stallbreak, which makes it significantly easier to deal with.
Checks and Counters
===================
**Specially Defensive Pokemon**: Pokemon such as Altaria and Lanturn can reliably switch into and cripple non-Taunt Oricorio-E with Toxic, putting it on a timer. Cryogonal can reliably deal with any Oricorio-E set thanks to its Ice typing and access to reliable recovery, although sets lacking Frost Breath do struggle to beat Oricorio-E if it has many boosts under its belt.
**Rock-types**: Regirock can reliably switch into anything Oricorio-E can throw at it and take it out with Stone Edge, cripple it with Toxic, or set Stealth Rock, which means that Oricorio-E will take chip damage every time it comes in. While they can't switch in, threats like Lycanroc, Aggron, and Kabutops pose a huge threat to Oricorio-E, although Aggron always has to be cautious of Hidden Power Fighting, as it's slower.
**Faster Offensive Threats**: Faster offensive threats like Simisear and Dodrio can pressure and revenge kill Oricorio-E, although they can't switch in safely and can't deal with a boosted or healthy Oricorio-E.
**Ice-types**: Ice-types like Choice Scarf Aurorus and Rotom-F can deal heavy damage to Oricorio-E or simply take it out. Alolan Sandslash under hail is extremely dangerous for Oricorio-E, although if hail isn't up, it will fold to Hidden Power Fighting while the former two can't deal with an Oricorio-E with many boosts under its belt.
**Chip Damage**: Oricorio-E's average bulk makes it extremely susceptible to Stealth Rock and Toxic from the likes of Gastrodon and even Gurdurr if it catches it on the switch, which can often force it to use Roost a lot more than it'd like to while also giving it a hard time doing its job successfully, although Taunt can negate the latter.
[CREDITS]
- Written by: [[gum, 434150]]
- Quality checked by: [[TJ, 331538], [Megazard, 202117], [tondas, 442732]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Fireflame479, 231476]]
[OVERVIEW]
Oricorio-E is a premier threat in PU thanks to its good defensive typing, decent bulk, and access to Roost, which make it a solid and consistent answer to Pokemon such as Gurdurr, Scyther, Ferroseed, and Hitmonchan. It has a good utility movepool, with options such as Taunt to beat walls like Lanturn and Audino that try to cripple it with Toxic and Calm Mind to greatly threaten teams lacking a consistent answer and have an incredible matchup against bulky teams. This is further enhanced by its good Speed, which allows it to outspeed common Pokemon, such as Stoutland, Skuntank, Qwilfish, and Kangaskhan. Oricorio-E is also fairly unpredictable, as its sets have different counterplay for the most part, and the Calm Mind set is able to pick its checks thanks to its decent movepool; if using Hidden Power Fighting, it can beat Alolan Sandslash and pressure Rock-types like Aggron, while Taunt allows it to beat walls like Lanturn and Clefairy. However, it suffers from only decent bulk and a weakness to Stealth Rock, which hamper its ability to check what it's supposed to check. This also means that it's often forced to use Roost, which can result in a huge momentum loss. Oricorio-E doesn't hit particularly hard unless it has boosted several times, which means that it often finds itself walled by very common foes like Regirock, Alolan Sandslash, and Lanturn depending on what it's using. In a similar vein, while it's decently fast, it's outsped by dangerous and common threats like Lycanroc, Choice Scarf Aurorus, Cryogonal, Simisear, and Jynx, which can all deal with it or force it out and even set up while it's forced to switch out in the case of Lycanroc, Simisear, and Jynx. Lastly, it's susceptible to status ailments, especially poison, as they greatly hinder its defensive prowess.
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Roost
move 3: Hurricane
move 4: Hidden Power Fighting / Taunt / Revelation Dance
item: Flyinium Z / Rocky Helmet
ability: Dancer
nature: Timid
evs: 248 HP / 8 Def / 252 Spe
[SET COMMENTS]
Moves
========
Hidden Power Fighting hits Alolan Sandslash, Aurorus, and Aggron harder than anything else, which can otherwise take advantage of Oricorio-E or even switch into it in the case of Alolan Sandslash. Taunt is an option that allows Oricorio-E to act as a stallbreaker, prevents Pokemon such as Clefairy and Audino from crippling it with Toxic, gives Oricorio-E more chances to set up, and shuts down entry hazards setters and removers like Mudsdale, Ferroseed, Qwilfish, and Skuntank. Finally, Revelation Dance is an alternative option for a weaker but more reliable STAB attack that also allows Oricorio-E to pressure Articuno and Regirock more easily.
Set Details
========
A Timid nature alongside maximum Speed investment allows Oricorio-E to outspeed threats like Skuntank, Rotom-F, and Qwilfish and Speed tie with opposing Oricorio-E. Dancer, albeit situational, allows Oricorio-E to punish moves such as Bellossom's Quiver Dance and Oricorio-G's Revelation Dance. Flyinium Z, when used alongside Hurricane, allows Oricorio-E to muscle past bulky titans like Audino, Mudsdale, Altaria, and even Pokemon that resist it like Lanturn. It also allows Oricorio-E to deal with frailer offensive threats, like Rotom-F and Skuntank, and ignore Hurricane's poor accuracy. Rocky Helmet is an alternative to Flyinium Z if you already have a Z-Move user on your team to chip down threats like Gurdurr, Primeape, Scyther, and Kangaskhan, which often use moves like Knock Off, U-turn, and Fake Out.
Usage Tips
========
Oricorio-E should take advantage of the Pokemon it checks and forces out to set up with Calm Mind, attack, or heal itself with Roost if it's weakened, which can also be used to reduce damage taken from Electric-type attacks from the likes of Lanturn and Eelektross. In order to prevent a momentum loss, it should wear down its checks such as Regirock and Alolan Sandslash before trying to set up with Calm Mind, although the latter struggles against Hidden Power Fighting variants. However, if the opponent only has checks unable to switch into Oricorio-E, such as Aggron, setting up with Calm Mind allows it to pressure the opposing team more easily. It's important to keep Oricorio-E away from status ailments, as they greatly cripple Oricorio-E and hinder its ability to check threats like Oricorio-G and clean with Calm Mind. Oricorio-E should be played differently depending on its last moveslot. Hidden Power Fighting hits Alolan Sandslash, Aurorus, and Aggron, which means that it can pressure them and even set up if they're the opponent's only check. However, if running Taunt, Oricorio-E can use defensive behemoths that could otherwise cripple it or set up alongside it like Altaria, Lanturn, and Clefairy as setup fodder.
Team Options
========
Oricorio-E greatly appreciates entry hazard removal, as it can be overwhelmed by threats like Gurdurr or forced to use Roost and lose momentum if Stealth Rock is present. Therefore, Rapid Spin and Defog users such as Alolan Sandslash, which checks Ice-types, and Skuntank, which chips Regirock, are heavily recommended. Lurantis is another good partner, as it can also pressure Regirock for Oricorio-E. Pokemon that appreciate Oricorio-E's ability to check threats like Gurdurr, Hitmonchan, Bellossom, and Oricorio-G work well alongside it. An example of this is Regirock, which can set Stealth Rock for Oricorio-E, cripple opposing Regirock with Toxic, and chip Alolan Sandslash. Oricorio-E also appreciates partners such as Substitute + Toxic Kangaskhan and Stoutland, which soften up walls like Regirock, Eelektross, and Lanturn for Oricorio-E; Stoutland can even Pursuit trap the latter two. Entry hazard setters like Froslass, Aggron, Ferroseed, and Qwilfish make for decent partners to ease Oricorio-E's job; Qwilfish and Froslass also act as secondary Fighting-type checks, which reduces pressure on Oricorio-E. Oricorio-E often finds itself forced out by faster Rock-types like Lycanroc and Choice Scarf Kabutops. Due to this, it appreciates having a partner able to deal with them, such as Gurdurr, Mudsdale, and Tangela. In a similar vein, it also struggles against faster Ice-types such as Jynx and Choice Scarf Aurorus, which means that Pokemon able to switch into them such as Cryogonal and Lanturn or even Pokemon able to check them, like Choice Scarf Dodrio and Primeape, make for good partners.
[SET]
name: Stallbreaker
move 1: Toxic
move 2: Taunt
move 3: Roost
move 4: Hurricane / Revelation Dance
item: Leftovers
ability: Dancer
nature: Timid
evs: 252 HP / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
Toxic allows Oricorio-E to cripple its switch-ins, such as Regirock and Cryogonal. In combination with Taunt, it also allows Oricorio-E to deal with walls like Audino and Heal Bell Lanturn. Revelation Dance is an option over Hurricane, as it hits Steel- and Rock-types like Alolan Sandslash and Regirock, notably weakening the latter faster.
Set Details
========
A Timid nature alongside maximum Speed investment allows Oricorio-E to outspeed threats like Skuntank, Rotom-F, and Qwilfish and Speed tie with opposing Oricorio formes. Leftovers grants Oricorio-E passive recovery, which means it isn't forced to use Roost as often.
Usage Tips
========
Oricorio-E should aim to cripple switch-ins such as Regirock and even beat bulky titans like Toxic Audino and Lanturn thanks to a combination of Toxic, Taunt, and Roost. This set is rather uncommon compared to boosting ones, and their answers differ. Due to this, it's a good idea to not reveal Oricorio-E's set too early in the game. It can cripple unexpecting switch-ins, such as Regirock, Eelektross, and Audino, making it easier for a teammate to break through them. Status from Pokemon like Altaria, Audino, and Gastrodon should be avoided, especially Toxic, as Oricorio-E struggles to stallbreak or check threats as effectively when crippled.
Team Options
========
Pokemon like Omastar, Simisear, and Dodrio appreciate Oricorio-E wearing down and beating defensive behemoths such as Lanturn, Audino, and Regirock. Lycanroc is another solid partner, as it appreciates Oricorio-E's ability to weaken Mudsdale and check Fighting- and Ground-types like Gurdurr and Gastrodon. In exchange, Lycanroc is able to set Stealth Rock and can pressure threats like Cryogonal, which gives Oricorio-E a hard time. Entry hazard removal lets Oricorio-E check what it's supposed to check more easily, so Pokemon like Skuntank and Alolan Sandslash work well with it. The former appreciates Oricorio-E wearing down Regirock for it, and they both can check Grass-types like Bellossom, taking pressure off Oricorio-E. They also both appreciate Oricorio-E dealing with Ground- and Fighting-types like non-Rock Slide Mudsdale and Gurdurr. Entry hazards ease Oricorio-E's job, as they help it chip down walls like Mudsdale and Gastrodon faster while also easing its matchup against threats like Regirock, which otherwise walls it with little to no difficulty. Therefore, setters like Qwilfish and Golurk work well alongside it. These also appreciate Oricorio-E's ability to use Taunt on Defog users like Skuntank, and they also act as secondary Fighting-type checks.
[STRATEGY COMMENTS]
Other Options
=============
Oricorio-E can use a more offensive Calm Mind set thanks to its decent coverage, although this set suffers from competition from Oricorio-G due to its inferior offensive typing and inability to check threats like Gurdurr as well. Oricorio-E can also successfully use a Choice Scarf set due to its ability to outspeed dangerous threats like Omastar and Carracosta and access to U-turn, and it has a nice surprise factor. However, locking Oricorio-E into the wrong move can be costly, as it can be taken advantage of by Pokemon like Lycanroc and Ferroseed. Choice Specs makes Oricorio-E a rather threatening wallbreaker due to its good coverage, Hurricane's Base Power, and its Speed and immediate power, although it can struggle to break past bulky titans like Lanturn and Regirock. Moreover, Hurricane is a rather unreliable move, and Choice Specs Oricorio-E suffers from the same issue as the Choice Scarf set, as it's easily exploitable. The Calm Mind set is also better, as, over time, it's a way scarier wallbreaker and can check threats better. Lum Berry is an option if a teammate is already using a Z-Move, as it allows Oricorio-E to switch in more recklessly against Toxic users like Lanturn, Quagsire, and Audino. U-turn is an option on either set over Hidden Power Fighting or Taunt to pivot out of an unfavorable matchup, but this means that Oricorio-E can't stallbreak or pressure the opponent as effectively. Defog takes advantage of Oricorio-E's typing, ability to force out threats, and access to Taunt to remove entry hazards against the likes of Qwilfish, Ferroseed, and Mudsdale and prevent them from setting them again. However, it struggles to beat Froslass and Regirock, two prominent setters, which can make it unreliable. It also means that Oricorio-E is giving up on Calm Mind or the ability to stallbreak, which makes it significantly easier to deal with.
Checks and Counters
===================
**Specially Defensive Pokemon**: Pokemon such as Altaria and Lanturn can reliably switch into and cripple non-Taunt Oricorio-E with Toxic, putting it on a timer. Cryogonal can reliably deal with any Oricorio-E set thanks to its Ice typing and access to reliable recovery, although sets lacking Frost Breath do struggle to beat Oricorio-E if it has many boosts under its belt.
**Rock-types**: Regirock can reliably switch into anything Oricorio-E can throw at it and take it out with Stone Edge, cripple it with Toxic, or set Stealth Rock, which means that Oricorio-E will take chip damage every time it comes in. While they can't switch in, threats like Lycanroc, Aggron, and Kabutops pose a huge threat to Oricorio-E, although Aggron always has to be cautious of Hidden Power Fighting, as it's slower.
**Faster Offensive Threats**: Faster offensive threats like Simisear and Dodrio can pressure and revenge kill Oricorio-E, although they can't switch in safely and can't deal with a boosted or healthy Oricorio-E.
**Ice-types**: Ice-types like Choice Scarf Aurorus and Rotom-F can deal heavy damage to Oricorio-E or simply take it out. Alolan Sandslash under hail is extremely dangerous for Oricorio-E, although if hail isn't up, it will fold to Hidden Power Fighting while the former two can't deal with an Oricorio-E with many boosts under its belt.
**Chip Damage**: Oricorio-E's average bulk makes it extremely susceptible to Stealth Rock and Toxic from the likes of Gastrodon and even Gurdurr if it catches it on the switch, which can often force it to use Roost a lot more than it'd like to while also giving it a hard time doing its job successfully, although Taunt can negate the latter.
[CREDITS]
- Written by: [[gum, 434150]]
- Quality checked by: [[TJ, 331538], [Megazard, 202117], [tondas, 442732]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [Fireflame479, 231476]]
Last edited by a moderator: