pin missile isn't bad, knock off is mediocre, and superpower is alright but then you're just speedy.
also, if we're looking just at statistics:
1 No Effect 105 Not Very Effective 451 Normal Effectiveness 221 Super Effective <-- pin missile + gg
1 No Effect 44 Not Very Effective 490 Normal Effectiveness 243 Super Effective <-- superpower + gg
0 No Effect 23 Not Very Effective 550 Normal Effectiveness 205 Super Effective <-- knock off + gg
knock off, from these is hitting the least super effectively. bug is hitting the most nve, and superpower is kinda the mid range. none of them are, statistically, terrible. however, pin missile isn't "ass coverage" with steel >_>. also, an interesting calc:
+1 252+ Atk Technician Mega Scizor Pin Missile (3 hits) vs. 0 HP / 4 Def Mega Charizard X: 153-180 (51.5 - 60.6%) -- guaranteed 2HKO
yeeeaaahhhh a 4x resist being 2HKOed by it...
eh, this really isn't the place to argue pin missile's worth. ~_~
also, if we're looking just at statistics:
1 No Effect 105 Not Very Effective 451 Normal Effectiveness 221 Super Effective <-- pin missile + gg
1 No Effect 44 Not Very Effective 490 Normal Effectiveness 243 Super Effective <-- superpower + gg
0 No Effect 23 Not Very Effective 550 Normal Effectiveness 205 Super Effective <-- knock off + gg
knock off, from these is hitting the least super effectively. bug is hitting the most nve, and superpower is kinda the mid range. none of them are, statistically, terrible. however, pin missile isn't "ass coverage" with steel >_>. also, an interesting calc:
+1 252+ Atk Technician Mega Scizor Pin Missile (3 hits) vs. 0 HP / 4 Def Mega Charizard X: 153-180 (51.5 - 60.6%) -- guaranteed 2HKO
yeeeaaahhhh a 4x resist being 2HKOed by it...
eh, this really isn't the place to argue pin missile's worth. ~_~