Ever heard of sub endeavor mega diancie? This is the same thing but its not diancie
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Endeavor
- Substitute
- Return
- High Jump Kick
After 1 sub, endeavor will bring the opposing pokemon to 203 hitpoints which is enough to 2hko skarmory, clefable, toxapex and full physdef celesteela.
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Return
- Healing Wish
- Fake Out
Sometimes Lopunny is game changing, and sometimes it isn't. In situations where it isn't, it can be really useful to greatly the extend the lifetime of another mon. The speed makes it easy to use healing wish, you won't have to use it really early or anything because you will be able to outspeed foes and only use healing wish when Lopunny is weak. This set was standard in ubers last gen, and while you can't get a second Xerneas or Primal Groudon, bringing back a mon from the near dead can still be the difference between a win and a loss. Yeah, you tend to miss ice punch but you would only use this set on certain teams where hwish is really nice and where ice punch isn't as needed. Power up Punch is pretty bad now that the cat is out of the bag with pup + encore on Mew/Clefable.
Copycat Lopunny-M
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out / Power-Up Punch
- Return
- High Jump Kick
- Copycat
Lopunny has a great utility movepool which never really sees the light of day in OU, but it’s in the draft format where I could truly appreciate the more obscure options it has, and even apply them in ladder play. Copycat lets Lopunny use the last move used by the opponent’s team. You can set up rocks or spikes while scaring out a ferrothorn or heatran, copy a choice locked knock off and cripple the fat stuff as they switch in, steal a leech seed on celesteela, heal up on a Chansey you force out, tspike up on a toxapex... the list goes on.
Copycat lets Lopunny pressure switch-ins in a very unconventional, but surprisingly effective way. It can come across as gimmicky, but it’s an effective option that Lopunny can afford to run thanks to only needing 2 moves.
SubToxic Mega Lopunny
Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- High Jump Kick
- Toxic
- Substitute
Substitute allows Lopunny to circumvent some troublesome status (i.e. paralysis and burn) whereas Toxic can be spread to many checks more reliably than HJK. These moves can also be used together to put a timer on the opponent (i.e. Landorus-T and Mew) that otherwise would be troublesome.
P.S. I know that I'm scrapping the bottom of the barrel, but this pokemon doesn't have a wide movepool.
I thought that an Anti-Hazard setting Mega-Lopunny might be worth floating.
Mega-Lopunny can function well against most hazard setters, given its access to magic coat and fake out. Fake out breaks sashes and magic coat bounces back hazards. Lopunny outspeeds most hazard setters - Greninja, Landorus, Excadrill, Azelf, Araquind, Shuckle, Alolan Ninetails, Tyranitar, Ferrothorn, Heathran, etc. - making it able to threaten most of these. It can KO all the above (offensive lando only) with fake out + one attack, and can bounce back any hazards they try to set up.
Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Magic Coat
- High Jump Kick
- Fake Out
- Return/Ice Punch
If your opponent is running HO and has an obvious lead, then Lopunny functions as a good check to many of the leads. It come in on any predicted switch into most hazard setters. It does suffer from 4MSS, as it would ideally run return and ice punch so it can deal with Lando-T as well as the rest of the above, but other than that this adds a move without losing too much of what Lopunny already has.
It has, at least, the element of surprise over Diancie, as well as a bit more speed to outrun Greninja (which threatens to OHKO Diance with Hydro Pump), fake out allows it to break sashes, and it can for sure take out Ferrothorn and Excadrill if it runs HJK. It's particularly useful against teams which rely on hazards and/or AV or SW to set up their team, as it can either bounce these back or KO the users before they get a chance to set them up. That said, if Araquind predicts Magic Coat, then it can OHKO Lopunny with liquidation and Lopunny would only do between 75 and 90% with Return and Fakeout. But Lopunny can otherwise take out all the other leads listed above. Magic Coat simply adds an element of surprise, and can help you get some hazards up if you predict well, while keeping them off your side.
All in all, this adds a little versatility to Lopunny, and can really annoy HO teams that really rely on suicide leads - not that these are that common. But no webs team likes having webs on their side! That said, it's hardly a big improvement on standard Lopunny, and many teams might like to run a more versatile move, at least unless HO becomes more prevalent.