Snaquaza
KACAW
While people already mentioned Wobbuffet, I think Gothitelle might be the more threatening Shadow Tagger. I believe this because it can take out whatever essential Pokemon in normal battling already, but here it can do it without the opponent being able to know the possibility of it switching in. As soon as it gets in safely, it can start wrecking the opposing party with STAB moves, RestTalk, Toxic Stall, Trick or specific moves for specific 'mons.
That said, you can also just ban Shadow Tag. Generation 3 and 4 did the same (This is why Wynaut was Ubers). This will prevent both Gothitelle and Wobbuffet from being the huge uncompetitive threats that they can be in this metagame, allowing more creativity and more room to build.
While both of these are huge threats, I'm gonna look a bit deeper in what they can do.
Wobbuffet: This monster can destroy usually one Pokemon per team, preferably offensive. This is because of the annoying combination of Encore, CounterCoat and Shadow Tag. This allows it to come into anything, trap it and if its choiced, eliminate it if it can't OHKO. If it is not choiced, you can encore the incoming move. If it doesn't 2HKO you can usually KO them because your high HP but low defenses cause you taking a lot of HP damage, but relatively few of your total percentage. If the opponent uses a status move, you can switch out and gain momentum as you get a free turn. However, it can usually only take out one Pokemon before being KO's and most offensive teams have multiple win conditions that prevent them from being overwhelmed.
Gothitelle: On the other hand, this can cause major troubles for defensive teams as it can trap a Pokemon. Afterwards it can Trick a scarf on it or hit it with a supereffective STAB (MegaVenu/Amoonguss). This is not all it can do though as with Toxic it can stall out and eliminate important stall core members, most notable: Quagsire. These 'mons don't have enough offensive presence to break through a set with Toxic and RestTalk. This set, however, is nigh useless against offense. Due to its larger movepool it can easily adapt as well. Trouble with Skarmory: Thunderbolt. Can't break through Heatran: Hidden Power Ground.
It's not that useless against offense either, with a Scarf set it can quickly remove a Pokemon like Wobbuffet, though it's more specific in what it can beat. The Specs set can punch holes, but is eventually mediocre due to better wallbreakers.
TL;DR Both of these threats are extremely hard to handle for a certain playstyle when you can't predict them coming. While they aren't as good against others, they are excellent at what they do with Goth being a bit more useful than Wobb.
That said, you can also just ban Shadow Tag. Generation 3 and 4 did the same (This is why Wynaut was Ubers). This will prevent both Gothitelle and Wobbuffet from being the huge uncompetitive threats that they can be in this metagame, allowing more creativity and more room to build.
While both of these are huge threats, I'm gonna look a bit deeper in what they can do.
Wobbuffet: This monster can destroy usually one Pokemon per team, preferably offensive. This is because of the annoying combination of Encore, CounterCoat and Shadow Tag. This allows it to come into anything, trap it and if its choiced, eliminate it if it can't OHKO. If it is not choiced, you can encore the incoming move. If it doesn't 2HKO you can usually KO them because your high HP but low defenses cause you taking a lot of HP damage, but relatively few of your total percentage. If the opponent uses a status move, you can switch out and gain momentum as you get a free turn. However, it can usually only take out one Pokemon before being KO's and most offensive teams have multiple win conditions that prevent them from being overwhelmed.
Gothitelle: On the other hand, this can cause major troubles for defensive teams as it can trap a Pokemon. Afterwards it can Trick a scarf on it or hit it with a supereffective STAB (MegaVenu/Amoonguss). This is not all it can do though as with Toxic it can stall out and eliminate important stall core members, most notable: Quagsire. These 'mons don't have enough offensive presence to break through a set with Toxic and RestTalk. This set, however, is nigh useless against offense. Due to its larger movepool it can easily adapt as well. Trouble with Skarmory: Thunderbolt. Can't break through Heatran: Hidden Power Ground.
It's not that useless against offense either, with a Scarf set it can quickly remove a Pokemon like Wobbuffet, though it's more specific in what it can beat. The Specs set can punch holes, but is eventually mediocre due to better wallbreakers.
TL;DR Both of these threats are extremely hard to handle for a certain playstyle when you can't predict them coming. While they aren't as good against others, they are excellent at what they do with Goth being a bit more useful than Wobb.