Howdy folks. I had my UU RMT thread locked so that I could post this one here. The UU team got a nice reception in advice and is now a squad that I can be quite proud of. I'd like to thank everyone who voiced an opinion there (namely Sly) as it couldn't be done without y'all.
Anyway, I'm not a one trick pony and I do like to dabble in OU too sometimes, however occasionally. But I regular find my ass getting kicked with regular lineups. I figured that I needed something to give me the edge and this works fairly well for me. There shouldn't be any major faults with it, I hope, I think I just need to iron out the creases in this to make it a force to be reckoned with. Rather than a lucky break. My record with this is okay, but it could be better. So as why I'm posting it.
Ok. The team is, obviously, based around a Sandstorm. So everyone here is chosen because the can utilize it in someway. The team is actually eight members, who I alternate when I feel I'm being to becoming predictable. I'll post them all, but I'll show the six that I used most regularly.
At a glance, we have:
Stealth Rock Lead
Gliscor @ Leftovers
Sand Veil
EV: 252 SPD/252 HP/6 DEF
Jolly Nature
-Stealth Rock
-Earthquake
-Roost
-U-Turn
Gliscor here is my reliable lead, and seldom lets me down. The main idea here is to scout an opposing lead; then either lay down Rocks or U-Turn the hell out of there. This is the standard lead set to a Gliscor, so there is little point explaining why everything is like it is. Max speed to lay down rocks first or else U-Turn before danger. I like having U-turn in this set, as lots of people use Psychics as leads, mostly Pixies, and dealing damage there is a nice trick if they think I'm going for rocks. It's more important to talk about who I usually U-Turn in to so...
Sand Streaming Physical Sweeper
Tyranitar @ Choice Band
Sand Stream
EV: 180 HP/252 ATK/76 SPD
Adamant Nature
-Pursuit
-Aqua Tail
-Stone Edge
-Crunch
It's a Sandstorm team, so we need a Streamer. Tyranitar is my choice over the hippo, cos he's more defensively inclined and a lot of my team are like that. In short, I needed an aggressive physical sweeper to Stream. It's a no brainer. Tyranitar is also my Pursuit artist, if we've U-Turned from a Pixie then pursuit nabs them every time. Other times it's just straight forward ass kicking with Ty. STAB boosted moves and aqua tail because no one else has the ability to pack a strong water type punch. His EV's are designed to make him able to take a few hits and then deal a few larger ones of his own. Little more to say there.
Revenge Killer I
Magnezone @ Life Orb
Magnet Pull
EV: 252 ATK/252 SPD/6 DEF
Quiet Nature
- Thunderbolt
- Thunder Wave
- Flash Cannon
- Hidden Power [Fire]
Hooray! Not a standard set Pokemon! Okay, it's heavily based on one; with a few tweaks. Life Orb over Scarf, as I like to use him as a revenge killler on other Steels that have walloped Ty (or waters) and then spread around Paralysis. His respectable bulk makes this fairly doable. HP fire is a lucky break for me as something to use in conjunction with Magnet Pull. EV's are standard for my Special Sweepers.
Revenger Killer II
Flygon @ Leftovers
Levitate
EV: 252 HP/ 176 DEF/ 80 SPD
Timid Nature
-Fire Blast
-Earthquake
-Toxic
-Roost
Damn, another standard set. I like be unique, but my teams get hammered when I do. Shame. Oh well, this set works almost exactly like Magnezone. Tyranitar gets screwed by a Grass Knot and Flygon comes in. The thing with this is that people get greedy with grass types here, as they thing they'll get a Super Effective hit again on him. What they don't realise, is that Flygon reaches 281 Speed and has Fire Blast. Which often makes light work of them. After that, I like to keep him in the same way I do with Magnezone. To spread status. This time it's the Toxic, and Roost is there to use Flygon as a stall. EV's are stall EV's. Dual roles, pefecto!
Trickdol
Claydol @ Choice Scarf
Levitate
EV: 176 HP/176 SP.DEF/80 SPD
Jolly Nature
-Trick
-Earth Power
-Psychic
-Ice Beam
This is an odd one, I like the role I've given Claydol. But I don't know if this is the best spread to do so. He's a Special Wall/Trick Scarfer. The theory is that I can come in to wall, and use the Trick if they switch out. Either that or a let the Doll loose with Special Attacks of his own. Like I say, it's a nice like niche but I don't think the nature and EV's work for it...
Physical Wall
Skarmory @ Shed Shell
Keen Eye
EV: 252 HP/252 DEF/6 SPD
Impish Nature
-Spikes
-Whirlwind
-Roost
-Brave Bird
The standard Skar set I think, there to wall and Spike. Then mix the bag around when I get bored with Whirlwind. I won't go through this set easy as y'all probably know it better than I do. Shed Shell to prevent getting done over by the popular floating magnet and Spikes because I've already got a rocker.
That covers the team I use most of the time. Like I say, it's okay. But I don't wanna settle for good not great; so advice goes a long, long way. I can't be too bothered to add the other two options that I use right now. I'll do that later today and maybe stick up a threat list too. Thanks in advance y'all.
Anyway, I'm not a one trick pony and I do like to dabble in OU too sometimes, however occasionally. But I regular find my ass getting kicked with regular lineups. I figured that I needed something to give me the edge and this works fairly well for me. There shouldn't be any major faults with it, I hope, I think I just need to iron out the creases in this to make it a force to be reckoned with. Rather than a lucky break. My record with this is okay, but it could be better. So as why I'm posting it.
Ok. The team is, obviously, based around a Sandstorm. So everyone here is chosen because the can utilize it in someway. The team is actually eight members, who I alternate when I feel I'm being to becoming predictable. I'll post them all, but I'll show the six that I used most regularly.
At a glance, we have:
Stealth Rock Lead
Gliscor @ Leftovers
Sand Veil
EV: 252 SPD/252 HP/6 DEF
Jolly Nature
-Stealth Rock
-Earthquake
-Roost
-U-Turn
Gliscor here is my reliable lead, and seldom lets me down. The main idea here is to scout an opposing lead; then either lay down Rocks or U-Turn the hell out of there. This is the standard lead set to a Gliscor, so there is little point explaining why everything is like it is. Max speed to lay down rocks first or else U-Turn before danger. I like having U-turn in this set, as lots of people use Psychics as leads, mostly Pixies, and dealing damage there is a nice trick if they think I'm going for rocks. It's more important to talk about who I usually U-Turn in to so...
Sand Streaming Physical Sweeper
Tyranitar @ Choice Band
Sand Stream
EV: 180 HP/252 ATK/76 SPD
Adamant Nature
-Pursuit
-Aqua Tail
-Stone Edge
-Crunch
It's a Sandstorm team, so we need a Streamer. Tyranitar is my choice over the hippo, cos he's more defensively inclined and a lot of my team are like that. In short, I needed an aggressive physical sweeper to Stream. It's a no brainer. Tyranitar is also my Pursuit artist, if we've U-Turned from a Pixie then pursuit nabs them every time. Other times it's just straight forward ass kicking with Ty. STAB boosted moves and aqua tail because no one else has the ability to pack a strong water type punch. His EV's are designed to make him able to take a few hits and then deal a few larger ones of his own. Little more to say there.
Revenge Killer I
Magnezone @ Life Orb
Magnet Pull
EV: 252 ATK/252 SPD/6 DEF
Quiet Nature
- Thunderbolt
- Thunder Wave
- Flash Cannon
- Hidden Power [Fire]
Hooray! Not a standard set Pokemon! Okay, it's heavily based on one; with a few tweaks. Life Orb over Scarf, as I like to use him as a revenge killler on other Steels that have walloped Ty (or waters) and then spread around Paralysis. His respectable bulk makes this fairly doable. HP fire is a lucky break for me as something to use in conjunction with Magnet Pull. EV's are standard for my Special Sweepers.
Revenger Killer II
Flygon @ Leftovers
Levitate
EV: 252 HP/ 176 DEF/ 80 SPD
Timid Nature
-Fire Blast
-Earthquake
-Toxic
-Roost
Damn, another standard set. I like be unique, but my teams get hammered when I do. Shame. Oh well, this set works almost exactly like Magnezone. Tyranitar gets screwed by a Grass Knot and Flygon comes in. The thing with this is that people get greedy with grass types here, as they thing they'll get a Super Effective hit again on him. What they don't realise, is that Flygon reaches 281 Speed and has Fire Blast. Which often makes light work of them. After that, I like to keep him in the same way I do with Magnezone. To spread status. This time it's the Toxic, and Roost is there to use Flygon as a stall. EV's are stall EV's. Dual roles, pefecto!
Trickdol
Claydol @ Choice Scarf
Levitate
EV: 176 HP/176 SP.DEF/80 SPD
Jolly Nature
-Trick
-Earth Power
-Psychic
-Ice Beam
This is an odd one, I like the role I've given Claydol. But I don't know if this is the best spread to do so. He's a Special Wall/Trick Scarfer. The theory is that I can come in to wall, and use the Trick if they switch out. Either that or a let the Doll loose with Special Attacks of his own. Like I say, it's a nice like niche but I don't think the nature and EV's work for it...
Physical Wall
Skarmory @ Shed Shell
Keen Eye
EV: 252 HP/252 DEF/6 SPD
Impish Nature
-Spikes
-Whirlwind
-Roost
-Brave Bird
The standard Skar set I think, there to wall and Spike. Then mix the bag around when I get bored with Whirlwind. I won't go through this set easy as y'all probably know it better than I do. Shed Shell to prevent getting done over by the popular floating magnet and Spikes because I've already got a rocker.
That covers the team I use most of the time. Like I say, it's okay. But I don't wanna settle for good not great; so advice goes a long, long way. I can't be too bothered to add the other two options that I use right now. I'll do that later today and maybe stick up a threat list too. Thanks in advance y'all.