Alright. My first RMT. Let's get to it.
At a Glance:
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Team Building Process:
I wanted to build a team around Scizor due to the fact that it could
easily sweep a team after it set up. The setting up wasn't going to be
that hard if I had Scizor's weaknesses covered. Fire, being a very
common counter to Scizor, was a problem. I started out using Latias
but I didn't really like her(?) so I decided to go with the ever
famous Heatran (yay!). I also wanted to set up toxic spikes, which
Roserade does PERFECTLY, and have a rapid spin blocker so my ever
precious toxic spikes would stay. I started with Dusknior but it just
seemed that Dusknior was to slow and got picked off to easily so I
decided to go with Rotom-C. I also wanted a bulky water to cover some
of Heatran's weaknesses and Vaporeon fit the slot perfectly. Massive
HP and Spec. Def. were the main selling points. To fill the final spot
for my team, I wanted a Spiker and a Toxic Inducer for those elusive
flying types that are immune to my spikes. So without further ado, on
the the RMT!!
The Lead
Roserade @ Focus Sash
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid [+Speed -Attack]
- Sleep Powder
- Toxic Spikes
- Hidden Power [Fire]
- Leaf Storm
The most important part, in my opinion, of a team. The lead. I wanted
my lead to be able to set up a form of spikes while crippling the
other teams lead. Roserade fit this perfectly with its decent speed
and high special attack. It sets up toxic spikes fast while sleeping
the other teams lead. Yeah, moveset is standard, but who cares? It
gets the job done.
The Core
Skarmory @ Shed Shell
Ability: Keen Eye
EVs: 252 HP / 72 Def / 184 Spe
Nature: Impish [+Defense -Special Attack]
- Spikes
- Toxic
- Taunt
- Roost
Aside from Roserade, Skarmory gives my team a much needed advantage.
Toxic is there for Flying types that are immune to toxic spikes and
taunt is there to prevent other Skarmory from setting up! Roost is
there to help with stalling with toxic and Spikes is there for obvious
reasons. Without spikes, many 2HKOs turn into OHKOs for Scizor.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 128 HP / 252 Def / 128 Spe
Nature: Calm [+Special Defense -Attack]
- Baton Pass
- Substitute
- Hidden Power [Electric]
- Roar
Vaporeon plays a very important role in my team. She helps take water
attacks directed at Heatran and breaks baton pass chains and stops
other pokemon from setting up on a pokemon in my team that it can
wall. Substitute is helpful for baton passing to a pokemon (usually
Scizor) to help get a free turn to set up. HP [Electric] is there for
cocky waters/flyings that think they can come in and wall my
wall.
Heatran @ Choice Scarf
Abilty: Flash Fire
Nature: Rash
- Fire Blast
- Explosion
- Earth Power
- Dragon Pulse
Heatran is an important part of my pokemon team. He provides an
immunity to fire that is ever so important to my x6 weak fire team. I
usually come in on a resisted attack and revenge kill or force a switch
out and spread the toxic spikes love. I chose rash nature over naive
to do as much damage to the opposing pokemon as possible. With Fire Flash
boost and STAB, Fire Blast does MASSIVE damage. Explosion was a risky
move for me to choose because of the prediction needed to pull it off
because if they switched into a bulky resisting pokemon like Rhyperior
or a ghost type, I wasted a Heatran. :(
Rotom-C @ Leftovers
Ability: Levitate
EVs: 252 HP / 168 Def / 88 Spe
Nature: Bold
- Discharge
- Will-O-Wisp
- Shadow Ball
- Hidden Power [Fighting]
I needed an anti-spinner for my team so my precious spikes wouldn't be
gone. Rotom-C fit perfectly. I went with Discharge over Thunderbolt
because of the 30% paralysis and Hidden Power [Fighting] over Hidden
Power [Ice] and Leaf Storm because of the fact that T-Tar is a pretty
common switch in to Rotom because it has access to Crunch.
Will-O-Wisp is there for the flyers who avoid spikes and don't want any
of the toxic love. Shadow Ball is there for a strong STAB attack.
The Sweeper
Scizor @ Iron Plate
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spe
Nature: Adamant [+Attack -Special Attack]
- Bullet Punch
- Brick Break
- Roost
- Swords Dance
*Cues the tension building music* Fairly straight forward. Come in on
a resisted attack, Swords Dance, Swords Dance, if possible, Swords Dance
again, Bullet Punch, ect, ect. I chose Scizor over other pokemon like
Lucario because of the higher base attack and the fact that it could
abuse Bullet Punch with Iron Plate and Technician. Roost is there to
recover from some damage taken while setting up and Brick Break is there
to break Screens and to take care of pokemon that resist steel but
get SPANKED by fighting.
---
So that's my team. Any weaknesses that could be covered would be
greatly appreciated. Any improvements/constructive criticism would be
super duper :D. Thanks!
At a Glance:
[]
Team Building Process:
I wanted to build a team around Scizor due to the fact that it could
easily sweep a team after it set up. The setting up wasn't going to be
that hard if I had Scizor's weaknesses covered. Fire, being a very
common counter to Scizor, was a problem. I started out using Latias
but I didn't really like her(?) so I decided to go with the ever
famous Heatran (yay!). I also wanted to set up toxic spikes, which
Roserade does PERFECTLY, and have a rapid spin blocker so my ever
precious toxic spikes would stay. I started with Dusknior but it just
seemed that Dusknior was to slow and got picked off to easily so I
decided to go with Rotom-C. I also wanted a bulky water to cover some
of Heatran's weaknesses and Vaporeon fit the slot perfectly. Massive
HP and Spec. Def. were the main selling points. To fill the final spot
for my team, I wanted a Spiker and a Toxic Inducer for those elusive
flying types that are immune to my spikes. So without further ado, on
the the RMT!!
The Lead
Roserade @ Focus Sash
Ability: Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid [+Speed -Attack]
- Sleep Powder
- Toxic Spikes
- Hidden Power [Fire]
- Leaf Storm
The most important part, in my opinion, of a team. The lead. I wanted
my lead to be able to set up a form of spikes while crippling the
other teams lead. Roserade fit this perfectly with its decent speed
and high special attack. It sets up toxic spikes fast while sleeping
the other teams lead. Yeah, moveset is standard, but who cares? It
gets the job done.
The Core
Skarmory @ Shed Shell
Ability: Keen Eye
EVs: 252 HP / 72 Def / 184 Spe
Nature: Impish [+Defense -Special Attack]
- Spikes
- Toxic
- Taunt
- Roost
Aside from Roserade, Skarmory gives my team a much needed advantage.
Toxic is there for Flying types that are immune to toxic spikes and
taunt is there to prevent other Skarmory from setting up! Roost is
there to help with stalling with toxic and Spikes is there for obvious
reasons. Without spikes, many 2HKOs turn into OHKOs for Scizor.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 128 HP / 252 Def / 128 Spe
Nature: Calm [+Special Defense -Attack]
- Baton Pass
- Substitute
- Hidden Power [Electric]
- Roar
Vaporeon plays a very important role in my team. She helps take water
attacks directed at Heatran and breaks baton pass chains and stops
other pokemon from setting up on a pokemon in my team that it can
wall. Substitute is helpful for baton passing to a pokemon (usually
Scizor) to help get a free turn to set up. HP [Electric] is there for
cocky waters/flyings that think they can come in and wall my
wall.
Heatran @ Choice Scarf
Abilty: Flash Fire
Nature: Rash
- Fire Blast
- Explosion
- Earth Power
- Dragon Pulse
Heatran is an important part of my pokemon team. He provides an
immunity to fire that is ever so important to my x6 weak fire team. I
usually come in on a resisted attack and revenge kill or force a switch
out and spread the toxic spikes love. I chose rash nature over naive
to do as much damage to the opposing pokemon as possible. With Fire Flash
boost and STAB, Fire Blast does MASSIVE damage. Explosion was a risky
move for me to choose because of the prediction needed to pull it off
because if they switched into a bulky resisting pokemon like Rhyperior
or a ghost type, I wasted a Heatran. :(
Rotom-C @ Leftovers
Ability: Levitate
EVs: 252 HP / 168 Def / 88 Spe
Nature: Bold
- Discharge
- Will-O-Wisp
- Shadow Ball
- Hidden Power [Fighting]
I needed an anti-spinner for my team so my precious spikes wouldn't be
gone. Rotom-C fit perfectly. I went with Discharge over Thunderbolt
because of the 30% paralysis and Hidden Power [Fighting] over Hidden
Power [Ice] and Leaf Storm because of the fact that T-Tar is a pretty
common switch in to Rotom because it has access to Crunch.
Will-O-Wisp is there for the flyers who avoid spikes and don't want any
of the toxic love. Shadow Ball is there for a strong STAB attack.
The Sweeper
Scizor @ Iron Plate
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spe
Nature: Adamant [+Attack -Special Attack]
- Bullet Punch
- Brick Break
- Roost
- Swords Dance
*Cues the tension building music* Fairly straight forward. Come in on
a resisted attack, Swords Dance, Swords Dance, if possible, Swords Dance
again, Bullet Punch, ect, ect. I chose Scizor over other pokemon like
Lucario because of the higher base attack and the fact that it could
abuse Bullet Punch with Iron Plate and Technician. Roost is there to
recover from some damage taken while setting up and Brick Break is there
to break Screens and to take care of pokemon that resist steel but
get SPANKED by fighting.
---
So that's my team. Any weaknesses that could be covered would be
greatly appreciated. Any improvements/constructive criticism would be
super duper :D. Thanks!