So, I originally created this team to give myself a baseline for my generation five team, but after a little play time, I decided that I liked playing it this generation and gave it some love. I think that it has turned out pretty good, but it does have a few problems with stat-uppers. It is based off of the broken UU strategy of fire+water+grass+ghost, but, of course, modified for OU play.
This team started with a fire-water-grass offensive core.
-For my grass it came down to the fact that I dislike playing with celebi (but am open to using it) and love BreloomRageQuits. It completely ruins anything that it outspeeds.
-Heatran is a great revenge killer with a scarf and can kill anything that believes that it is faster.
-Starmie is the only offensive rapid spinner and has reliable recovery. Electric attacks are also a plus.
For my ghost, I chose Gengar, because it is more offensive than rotom-a. I prefer SubGar for the ease in prediction.
Well, originally this was a Kingdra, but it's down-to-earth cousin serves my team better. It provides a reliable counter to MixApe which causes problems for the rest of my team, and is a solid counter to other threats, while still being able to provide decent damage all around.
With a heavily offensive team, I needed a lead that could set up rocks reliably. While Metagross is too slow to get rocks up against a taunter, it can reliably weaken them for a kill and then come back in with its bulk and set them back up. He also is sacrificed to weaken pokemon to KO range in dire situations.
THE SPECIFICS:
Metagross @ Lum Berry
Adamant Nature
Clear Body
252 HP, 252 Atk, 4 Speed
-Stealth Rock
-Earthquake
-Bullet Punch
-Explosion
As a lead, Metagross is arguably the most reliable. It can almost always survive to set up stealth rock. It can pick off other leads with a combination of earthquake and bullet punch. It can kill pesky threats either off the bat or later on with explosion. Pretty straightforward, but extremely useful.
Flygon @ Leftovers
Jolly Nature
Levitate
252 Atk, 252 Speed, 4 SpD
-Dragon Claw
-Earthquake
-Stone Edge
-Roost
While the scout set may seem more useful, I prefer to use a Flygon that has reliable healing, because most of my team lacks a reliable healing source. Dragon claw and earthquake provide reliable STAB while stone edge rounds out the coverage, because nothing else on my team has a rock-type move. Roost gives Flygon survivability, while not compromising on attack.
Gengar @ Leftovers
Modest Nature
Levitate
4 HP, 252 SpA, 252 Speed
-Shadow Ball
-Focus Blast
-Hidden Power [Fire]
-Substitute
With the highest special attack in OU, Gengar is the most offensive ghost in play. Shadow ball provides STAB while focus blast and HP fire deal with it's two biggest counters, Tyranitar and Scizor, respectively. Substitute allows Gengar to beat ScarfTar and bullet punches from Scizor. Leftovers allow Gengar to make more subs than usual.
Starmie @ Leftovers
Timid Nature
Natural Cure
252 HP, 4 SpA, 252 Speed
-Rapid Spin
-Recover
-Surf
-Thunderbolt
Starmie gives my team relief from troublesome entry hazards with rapid spin. It can also easily heal off the damage from the not only the hazards, but from the attacks that it needs to sponge with recover. Surf and thunderbolt provide solid coverage with some STAB. It is also the water member of my triumvirate.
Heatran @ Choice Scarf
Naive Nature
Flash Fire
252 Speed, 252 SpA, 4 SpD
-Fire Blast
-Earth Power
-Hidden Power [Electric]
-Explosion
Scarf Heatran is a personal favorite of mine. It can outspeed base 100s which is always nice. Heatran is useless without a fire-type move, fire blast and needs an earth-type move to beat other Heatran, earth power. HP electric OHKOs bulky Gyarados after one dragon dance, which is crucial to my team. Explosion lets Heatran go out with a quick bang on something assuming to be faster. Heatran is also a great revenge killer, because it has the surprise factor the first time, because most pokemon believe that they are faster, but they soon realize that.
Breloom @ Toxic Orb
Adamant Nature
Poison Heal
12 HP, 252 Atk, 244 Speed
-Spore
-Substitute
-Focus Punch
-Seed Bomb
Just look at him, he seems so happy to know that he is most obnoxious pokemon in OU. He really is, spore incapacitates his first counter and he can then hide behind his substitute and fire off a focus punch with his massive attack. Seed bomb gives Breloom some coverage, but it will be most often using focus punch. Breloom with a sub up is scary to beat, but it needs that sub to pose a threat to a large number of pokemon.
In summary, a generic formula works out quite well and any critique (positive or negative, I can take it) is welcomes, and presumably needed.
This team started with a fire-water-grass offensive core.
-For my grass it came down to the fact that I dislike playing with celebi (but am open to using it) and love BreloomRageQuits. It completely ruins anything that it outspeeds.
-Heatran is a great revenge killer with a scarf and can kill anything that believes that it is faster.
-Starmie is the only offensive rapid spinner and has reliable recovery. Electric attacks are also a plus.
For my ghost, I chose Gengar, because it is more offensive than rotom-a. I prefer SubGar for the ease in prediction.
Well, originally this was a Kingdra, but it's down-to-earth cousin serves my team better. It provides a reliable counter to MixApe which causes problems for the rest of my team, and is a solid counter to other threats, while still being able to provide decent damage all around.
With a heavily offensive team, I needed a lead that could set up rocks reliably. While Metagross is too slow to get rocks up against a taunter, it can reliably weaken them for a kill and then come back in with its bulk and set them back up. He also is sacrificed to weaken pokemon to KO range in dire situations.
THE SPECIFICS:
Metagross @ Lum Berry
Adamant Nature
Clear Body
252 HP, 252 Atk, 4 Speed
-Stealth Rock
-Earthquake
-Bullet Punch
-Explosion
As a lead, Metagross is arguably the most reliable. It can almost always survive to set up stealth rock. It can pick off other leads with a combination of earthquake and bullet punch. It can kill pesky threats either off the bat or later on with explosion. Pretty straightforward, but extremely useful.
Flygon @ Leftovers
Jolly Nature
Levitate
252 Atk, 252 Speed, 4 SpD
-Dragon Claw
-Earthquake
-Stone Edge
-Roost
While the scout set may seem more useful, I prefer to use a Flygon that has reliable healing, because most of my team lacks a reliable healing source. Dragon claw and earthquake provide reliable STAB while stone edge rounds out the coverage, because nothing else on my team has a rock-type move. Roost gives Flygon survivability, while not compromising on attack.
Gengar @ Leftovers
Modest Nature
Levitate
4 HP, 252 SpA, 252 Speed
-Shadow Ball
-Focus Blast
-Hidden Power [Fire]
-Substitute
With the highest special attack in OU, Gengar is the most offensive ghost in play. Shadow ball provides STAB while focus blast and HP fire deal with it's two biggest counters, Tyranitar and Scizor, respectively. Substitute allows Gengar to beat ScarfTar and bullet punches from Scizor. Leftovers allow Gengar to make more subs than usual.
Starmie @ Leftovers
Timid Nature
Natural Cure
252 HP, 4 SpA, 252 Speed
-Rapid Spin
-Recover
-Surf
-Thunderbolt
Starmie gives my team relief from troublesome entry hazards with rapid spin. It can also easily heal off the damage from the not only the hazards, but from the attacks that it needs to sponge with recover. Surf and thunderbolt provide solid coverage with some STAB. It is also the water member of my triumvirate.
Heatran @ Choice Scarf
Naive Nature
Flash Fire
252 Speed, 252 SpA, 4 SpD
-Fire Blast
-Earth Power
-Hidden Power [Electric]
-Explosion
Scarf Heatran is a personal favorite of mine. It can outspeed base 100s which is always nice. Heatran is useless without a fire-type move, fire blast and needs an earth-type move to beat other Heatran, earth power. HP electric OHKOs bulky Gyarados after one dragon dance, which is crucial to my team. Explosion lets Heatran go out with a quick bang on something assuming to be faster. Heatran is also a great revenge killer, because it has the surprise factor the first time, because most pokemon believe that they are faster, but they soon realize that.
Breloom @ Toxic Orb
Adamant Nature
Poison Heal
12 HP, 252 Atk, 244 Speed
-Spore
-Substitute
-Focus Punch
-Seed Bomb
Just look at him, he seems so happy to know that he is most obnoxious pokemon in OU. He really is, spore incapacitates his first counter and he can then hide behind his substitute and fire off a focus punch with his massive attack. Seed bomb gives Breloom some coverage, but it will be most often using focus punch. Breloom with a sub up is scary to beat, but it needs that sub to pose a threat to a large number of pokemon.
In summary, a generic formula works out quite well and any critique (positive or negative, I can take it) is welcomes, and presumably needed.
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