I have been playing with this team for a while, and I think I have it down. I feel like it's missing something though. Like it's too offensive. I would really like some help putting this team in a general direction. I know the metagame to a fair extent. I feel like this team, at the moment, is split three-way between weatherless, sun, and rain.
Groudon @ Leftovers
Trait: Drought
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature (+Def, -SAtk)
- Earthquake
- Stealth Rock
- Stone Edge
- Dragon Tail
Groudon is my best check to Extremekiller, taking about 40% from +2 ExtremeSpeed, and phaze him with Dragon Tail. I chose Stone Edge over Fire Punch because I already had Ferro and Scizor covered by Ho-Oh and Kyogre. Groudon serves as my defensive backbone with Chansey and Ho-Oh, Ho-Oh taking the Grass and Ice hits barring Black Kyurem's Freeze Shock for Groudon. Groudon's main purpose is as a physical wall for the team.
Ho-Oh @ Leftovers
Trait: Regenerator
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- Sacred Fire
- Brave Bird
- Roost
- Substitute
With the release of DW Ho-Oh, Ho-Oh just became more epic than he already was. Ho-Oh is my only way of dealing with Giratina-O other than possibly Dialga. Ho-Oh was originally put in to abuse the Sun as well as be a general physical tank, but he has become more to the team, as he has the bulk to take and laugh at Draco Meteors, something that can only be else done by Chansey on this team, as well as being an incredible offensive force in sun.
Dialga (?) @ Choice Scarf
Trait: Pressure
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Draco Meteor
- Fire Blast
- Thunder
- Dragon Pulse
I am really not sure if Dialga really fits on this team. This team desperately needs a physical Dragon, such as Garchomp, Zekrom, or Rayquaza. I have also, in many situations, just found Dialga to be a second Deoxys-A. The only thing Dialga seems to have that keeps him on the team is typing and power.
Deoxys-A @ Focus Sash
Trait: Pressure
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Psycho Boost
- Grass Knot
- Superpower
- ExtremeSpeed
This thing, once it dies, has usually taken down one, or even two, valuable pokemon to the opponent's team. Against weather teams, they lose their Hippowdon, Abomasnow, non-Chople Tyranitar, Groudon, or Kyogre (anti-weather may lose Rayquaza). What I will usually do is kill them with Psycho Boost, or in the case of Dialga, Superpower. If they have low HP, ExtremeSpeed them. If they have low HP and lack priority, I'll use Psycho Boost again or Superpower. Grass Knot is almost exclusively for Kyogre and Groudon.
Kyogre @ Choice Specs
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Water Spout
- Ice Beam
- Surf
- Thunder
Say hello to the strongest attacker in the game. Even Ferrothorn is 2HKOed with ease. And by carrying double weather, I can screw up rain and sun alike. Water Spout is a crushingly powerful attack, 2HKOing almost the entire metagame. Surf is for when my HP gets low and it still deals ridiculous damage. Ice Beam is for Rayquaza, whom weakens Water Spout with Air Lock. Thunder is because it gets perfect accuracy in Rain, and lets me touch Jellicent.
Chansey (F) @ Eviolite
Trait: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature (+Def, -Atk)
- Wish
- Seismic Toss
- Heal Bell
- Toxic
The cleric of the team. SpD EVs were chosen over Def EVs because most physical attackers in Ubers will 2HKO or even OHKO Chansey anyway with them, and SpD EVs makes her special bulk nearly unbreakable. Heal Bell allows me to clear crippling status, such as a paralysis on Deoxys-A or a burn/poison on Groudon. Wish allows me to heal one member 352 HP, which for most of the team, is about 90%. Toxic allows me to cripple and wear down bulky pokemon such as non-Rest Giratina(-O), and Seismic Toss serves as gradual damage.
Some changes I'm considering:
Should I replace Dialga?