Sorry for double-posting, but I just read your latest post. My recommendations earlier probably is not suitable for this project then. Sorry for the wall of text.
I still have a few suggestions:
1) Do not reset the sleep counter. What does this have to do with deterministic play?
2) Prevent status boosts on users with Contrary when utilizing formerly inaccurate moves (Hydro Pump, Iron Tail, etc).
3) 30% chances happen after 2 hits (not necessarily consecutive hits).
4) After 20 hits, it should be a critical hit (meaning negating defense boosts AND doubling damage).
Definitely consider these changes after substantial play-testing, but these are just suggestions to consider. Thanks for your endeavor.
1) This is obviously not set in stone, but I chose to make the initial release not resetting the sleep counter to balance out Sleep Powder and the lack of Sleep Talk. Should Sleep prove underpowered, I'll gladly make it reset again.
2) Viable Contrary users won't exist for a very long time, and Serperior doesn't learn any of these anyway (Iron Tail is now a Steel-typed Earthquake).
3) Already done ;)
4) This is very close to what I did, and I don't really see the need for it. Maybe if more people ask for it after playtesting.
@Everyone : while none of this is set in stone and I value your opinion, all of this is really theorymoning, so I won't make any more changes until people play more and start discussing the metagame : I put a lot of thought into this, so please understand that you can't ask me to code and test your suggestions when they don't have a big impact or there is no evidence they will improve the game. I had different ideas about flinching and Serene Grace, including the ones you're proposing, but I chose for different reasons to wait and see and I'd like this choice to be respected : flinching isn't such a big part of the game, so its temporary removal won't affect gameplay much anyway ;)
i'm interested on the metagame of this custom server, but nobody seemed to mention it, all just complaints
This ^
For now, this topic is for discussion of the metagame only. If you have bug reports, complaints or suggestions, please PM them to me (I will answer to all of them) or post them in the
development thread.
Really, on the actual server, I saw everyone enjoying this, so don't let these minor details hold you back, they will be dealt with in due time, and the only way to make it happen faster is to play the ladder and start exploring the metagame. I already put a new strategy in the OP, and will will add any new discovery.