been this way for months, though now that it's out in S/V I hope it gets fixed soonyo kleavors stats on the calc are wrong. it says 130 attack but actually has 135 attack
been this way for months, though now that it's out in S/V I hope it gets fixed soonyo kleavors stats on the calc are wrong. it says 130 attack but actually has 135 attack
Would also like to point out that it has 70 SpD on showdown and 75 on the calculatoryo kleavors stats on the calc are wrong. it says 130 attack but actually has 135 attack
that's just how the showdown usage-based sets work, it just looks at the most commonly used ability and item and moves and uses that. there is no standard uu set for heracross because no one uses heracross in uuHeracross set (UU Showdown Usage) has the ability moxie preselected with a flame orb held. I have a feeling this is not the standard UU set.
Random Battles EVs work as follows:Not sure if this was an error with the random battles calc or a case of actual cheating/hacking, but only dealt 44.6% with my Persian's Foul Play to a Meloetta; according to the calc it should have done between 55.7 to 66.4%
Calc: Lvl 93 84 Atk Life Orb Persian Foul Play vs. Lvl 82 84 HP / 84 Def Meloetta: 166-198 (55.7 - 66.4%) -- guaranteed 2HKO
Replay (turn 44): https://replay.pokemonshowdown.com/gen9randombattle-1884138853-mirw636xrtbb6m8sdcmzwzjtitlaxj7pw
This result is likely because the Meloetta set you had in that game did not have any physical moves, meaning that it should have had 0 Atk EVs and IVs, giving the following calc:All Pokemon have 85 EVs in every stat with a neutral nature, unless 0 Atk EVs/IVs and 0 Spe EVs/IVs would be beneficial. In these cases, the rest of the EVs are still 85 and the nature is still neutral.
Lvl 93 0 Atk Life Orb Persian Foul Play vs. Lvl 82 84 HP / 84 Def Meloetta: 127-151 (42.6 - 50.6%) -- 1.2% chance to 2HKO
I believe that Body Press currently behaves correctly in the calculator with respect to Protosynthesis/Quark Drive. Aside from stat stage changes (from moves such as Swords Dance, Iron Defense, etc), Body Press damage is typically modified by Attack-increasing effects (such as Huge Power and Choice Band) and is not modified by Defense-increasing effects (such as Fur Coat, Eviolite, and Snow). Body Press damage is increased by Protosynthesis/Quark Drive when those abilities increase Attack, not when they increase Defense.Would the calc please be fixed in regards to Body Press not increasing in damage when there's a defense increase with Proto/Quark? Thank you.
Moves that lower the user's offensive stats like Superpower or Leaf Storm have that option because they get weaker when used consecutively.The move Superpower is wrongly listed as a multi-attacking or Rollout-type move: https://prnt.sc/A0rwuZA1xNjP
Can you fix this?
It literally goes like this: "The user attacks the target with great power. This also lowers the user's Attack and Defense stats." A move lowering stats does not make a move gain power after each use.Moves that lower the user's offensive stats like Superpower or Leaf Storm have that option because they get weaker when used consecutively.
They have the flag so you can calculate the damage of the move used consecutively, instead of calcing the neutral hit, than calcing again for the -1 hit, then adding them together. If you put "twice", it calculates for the neutral hit and the -1 hit together.It literally goes like this: "The user attacks the target with great power. This also lowers the user's Attack and Defense stats." A move lowering stats does not make a move gain power after each use.
yo kleavors stats on the calc are wrong. it says 130 attack but actually has 135 attack
FixedWould also like to point out that it has 70 SpD on showdown and 75 on the calculator
Just bumping this as I flagged this 5 months ago and still hasn't been looked into or at the very least been acknowledged. Palafin is a Tier 3 Pokemon in Doubles OU so this is actually pretty important imo. Thanks in advance!Palafin is a commonly used DOU mon (among other tiers) and the sample sets written for it only load for its base form, not the Palafin-Hero form it transforms into later in the match.
This is cumbersome when trying to run damage calcs for Palafin's targets, because you should almost always be in Palafin-Hero form by the time you're attacking foes for meaningful damage. Edit: and also Palafin-Hero has more bulk which has implications for calc'ing hits against it as well.
I know in past tiers Aegislash, a Pokemon that frequently alternates between Aegislash-Shield and Aegislash-Blade, just had the same sample sets duplicated for both formes in the calc. Can the same be done for Palafin?
View attachment 490549
That's because the npm package hasn't been updated to support gen 9 Pokemon. However, the calc just uses the source code that it shares the repository with, and not the npm package.I'm not sure why the github lacks gen-9 compatibility and yet the actual damage calculator itself seems to work just fine.
Revelation Dance doesn't work properly with Tera in the calc; it just doesn't recognize the typing change also changing Revelation Dance's. Unsure if intended or not.
FixedRevelation Dance is implemented incorrectly. After Tera, it fuctions as a more powerful Tera Blast that will always remain a special move. However...
+1 0 SpA Oricorio-Sensu Revelation Dance vs. 252 HP / 0 SpD Vessel of Ruin Ting-Lu: 33-40 (12.5 - 15.2%) -- possible 7HKO Copied
+1 0 SpA Tera Fighting Oricorio-Sensu Revelation Dance vs. 252 HP / 0 SpD Vessel of Ruin Ting-Lu: 33-40 (12.5 - 15.2%) -- possible 7HKO Copied
The correct calc can only be obtained by changing Oriocorio's typing manually.
252+ SpA Abomasnow Battery boosted Power Spot boosted Blizzard vs. 248 HP / 8 SpD Abomasnow: 298-352 (77.8 - 91.9%) -- guaranteed 2HKO
+1 252 Atk Pixilate Tera Fairy Altaria-Mega Power Spot boosted Double-Edge vs. 252 HP / 252 Def Tera Ghost Heracross-Mega: 390-460 (107.1 - 126.3%) -- guaranteed OHKO