Apparently you can give your pokemon up to 3 held items to help you out mid fight. Stuff like Muscle Bands, Leftovers, and Rocky Helmet.
Repost to make Smogon players recoil in horror.
Repost to make Smogon players recoil in horror.
Choice Band Choice Scarf Assault Vest Gorrila Tactics Darm-G go!Apparently you can give your pokemon up to 3 held items to help you out mid fight. Stuff like Muscle Bands, Leftovers, and Rocky Helmet.
Repost to make Smogon players recoil in horror.
The website seems to be rather sloppy in its information.We saw these (& more) costumes from the closed beta impressions but the japanese site shows off a few if anyone hadnt seen them https://www.pokemonunite.jp/ja/costume/
Were it not for the fact that Garchomp appears in the list of characters of the international website. The same happens with Machamp and Cinderace.I assume the plan is to detail the characters in batches as time goes on
meanwhile the costumes they just chose ones that they thought were fun or eyecatching & relevant.
Oh, that is weird.Were it not for the fact that Garchomp appears in the list of characters of the international website. The same happens with Machamp and Cinderace.
And with that comes the youtubers giving their gameplay vids and clickbait titles for us to enjoyFYI there's currently a Japanese network test going on. If you set up a Japanese eshop account you can still participate.
That’s provided Galarian Darmanitan is a playable in the game, right? … Right?Choice Band Choice Scarf Assault Vest Gorrila Tactics Darm-G go!
it is free to play, i believeThat’s provided Galarian Darmanitan is a playable in the game, right? … Right?
Either way, Unite do seems more interesting than the first impressions made it so. I might give it some watch on gameplay videos to see if it looks good or not.
Good and fun not serious game since the ranked system is lazy asf and the match making is ass, I'm master in the 3rd day still getting paired with people 2 ranks behind with 30% win rate...It happened.
Keep discussion here.
Thanks.
If you play League of Legends or heard about it, you'll notice it's almost the same thing when it comes down to Nashor (except it does require more skill on League and scaling is different, but globally it's the same thing)The game is fun but is hard to take seriously when you can have a 400 points lead but lose because someone sniped Zapdos in the last 2 minutes and scored 500 points out of nowhere with little counterplay.
Like seriously, the first 8 minutes mean nothing, it always comes down to who kills Zapdos.
Disclaimer: I haven't played any MOBAs at all. I don't know anything in particular.If you play League of Legends or heard about it, you'll notice it's almost the same thing when it comes down to Nashor (except it does require more skill on League and scaling is different, but globally it's the same thing)
That's why people usually think about Zapdos like a guaranteed win, but in MOBAs like League of Legends (which is the only example I have, but probably also the best one), there's no time limit : you can come up with a plan with your team, even if you're behind, and it all comes down to how well you play after; the 10 minutes limit in Unite games is constraining because it means that the winning team is the one who managed to get the Zapdos, while the other team has no chances. If there was no time limit, the other team could still catch up and eventually win if they come up with a good strategy, which is the point of these games.Disclaimer: I haven't played any MOBAs at all. I don't know anything in particular.
It seems more important for team games to have there be a chance for a late-game comeback since players getting discouraged by an unwinnable situation can lead to a poor social side. I know a lot of team shooters handle this with overtime: a team that's behind can keep scoring as long as they maintain a hold on the objective. If that's untenable for whatever reason (hard time constraints on a match, difficult to determine whether someone is "on an objective," etc.), I could see it being quite easy to overcompensate and make the comeback mechanic the most important part of winning.
Couldn’t they just make an exception and just have these Pokemon level up for this game in order to evolve?For people that are confused so as to why Pikachu doesn't start as Pichu, Snorlax as Munchlax, Lucario as Riolu, Mr. Mime as Mime Jr., etc., I have an explanation. These Pokémon that begin as fully evolved ones (or as Jigglypuff instead of Igglybuff for Wigglytuff) all evolve via Happiness. I suspect that to keep the game simple, the programmers decided to only keep Pokémon that evolve normally (by level up). By this logic, Pokémon such as Escavalier would likely not be in the game, while Pokémon such as Blissey or Sylveon that evolve specially would start as their fully evolved form too (although for Blissey it could be discussed because it still evolves via level-up but has to carry an item ; let's say for the sake of the theory that "evolving specially" is not evolving via sole level-up). A friend theorized that these started the way they started because the prevos are from other gens, but Riolu/Lucario rules out this theory. This could rule out things such as Crobat because it only reaches its final stage of evolution with Happiness, unlike Wigglytuff whose first-ever stage evolves by being happy instead, leading to Jigglypuff and its evo still being usable. The Crobatline could therefore still be present but cap at Crobat which.. Sucks.
I also think things such as split evolutions could be very hard to code in as playable characters for this type of game. This also rules out things such as Politoed/wrath, Beautifly/Dustox, or Eevee being the base form for Sylveon, etc. Forms such as Aegislash are also unlikely, due to Vulpix-Kanto and Mega-Pokémon not existing in the games.
Just wanted to tell people this, as well as possibly strike discussion about who couldn't be in the game.