Astra
talk to me nice
Approved by G-Luke and Ludicrousity
PokeEmblem: Heroes
Fire Emblem has always been one of my favorite video game series. Heroes is the only phone game I play, grinding it since its launch day. The skill system in that game interested me, making me wonder "What if these skills were used in Pokemon" Thus, PokeEmblem: Heroes was created (this is like the third time but shut up).
Rules
Battles will be played with standard OU rules. Teams will have six Pokemon, however only four will be taken into battle, similar to VGC. The order in which you put them also is important, but I'll get to why in a bit.
All Pokemon will have their regular abilities replaced by three skills. The three skills fall into three categories: A, B, and C.
8/24/18 Edit: I'm kinda bummed that this didn't really take off, but I've decided to revamp (revamping a revamp?) this Pet Mod since I feel like it has a lot of potential. I removed some stuff due to it being a bit complex, so hopefully it'll be more user-friendly. Since I'm here, I decided to add a bunch more stuff, and sometimes you need someone else's help from time to time. So, if anyone is interested in being part of PokeEmblem's council, shoot me a PM!
Rules
Battles will be played with standard OU rules. Teams will have six Pokemon, however only four will be taken into battle, similar to VGC. The order in which you put them also is important, but I'll get to why in a bit.
All Pokemon will have their regular abilities replaced by three skills. The three skills fall into three categories: A, B, and C.
-An A Skill affects the user only. This could add additional effects or characteristics to the user, or it could just simply buff the users stats.
-A B Skill affects how the dynamics of the battle between the user and and opponent. The effects are varied.
-A C Skill can affect the Pokemon on your team or the Pokemon on your opponent's team. Buffs to your Pokemon are applied to the Pokemon next to the Pokemon with the skill, i.e. if Pokemon A has a skill that buffs stats and is between Pokemon B and C, Pokemon B and C will get the buff, but Pokemon A will not. Debuffs to the opponent are usually applied before a turn begins, i.e. if Pokemon A is being used by you and has a debuff skill against Pokemon B of the opponent, the debuff is applied to Pokemon B, then the turn begins.
Along with the three skills a Pokemon has, the Pokemon is also given a Special. Specials usually boost attack damage of moves used based on certain criteria, but some can also reduce damage taken as well. They act on a cooldown number, and each time you are attacked or are being attacked. Cooldown does not reduce on its own nor do status moves reduce it either. For example, Pokemon A has a 3 cooldown Special. Pokemon B attacks Pokemon A, thus reducing cooldown to 2. Pokemon A attacks Pokemon B, now reducing it to 1. Pokemon B attacks Pokemon A again, making the cooldown reach 0. Pokemon A attacks Pokemon B, activating its Special (that is, if it's an offensive Special. Defensive Specials activate when the Special is completely charged up and the Pokemon that has it is attacked).
Unlike most regular Abilites in Pokemon, you'll know what your opponents Skills and Specials are, even in the beginning where you select what Pokemon you'll be using.
-A B Skill affects how the dynamics of the battle between the user and and opponent. The effects are varied.
-A C Skill can affect the Pokemon on your team or the Pokemon on your opponent's team. Buffs to your Pokemon are applied to the Pokemon next to the Pokemon with the skill, i.e. if Pokemon A has a skill that buffs stats and is between Pokemon B and C, Pokemon B and C will get the buff, but Pokemon A will not. Debuffs to the opponent are usually applied before a turn begins, i.e. if Pokemon A is being used by you and has a debuff skill against Pokemon B of the opponent, the debuff is applied to Pokemon B, then the turn begins.
Along with the three skills a Pokemon has, the Pokemon is also given a Special. Specials usually boost attack damage of moves used based on certain criteria, but some can also reduce damage taken as well. They act on a cooldown number, and each time you are attacked or are being attacked. Cooldown does not reduce on its own nor do status moves reduce it either. For example, Pokemon A has a 3 cooldown Special. Pokemon B attacks Pokemon A, thus reducing cooldown to 2. Pokemon A attacks Pokemon B, now reducing it to 1. Pokemon B attacks Pokemon A again, making the cooldown reach 0. Pokemon A attacks Pokemon B, activating its Special (that is, if it's an offensive Special. Defensive Specials activate when the Special is completely charged up and the Pokemon that has it is attacked).
Unlike most regular Abilites in Pokemon, you'll know what your opponents Skills and Specials are, even in the beginning where you select what Pokemon you'll be using.
Here's an example moveset (not a practical one, though):
Greninja @ Choice Scarf
A: Armored Blow/ B: Guard/ C: Threaten Attack
Speical: Bonfire
EVs: 176 Atk / 80 SpA / 252 Spe
Naive Nature
- Hydro Pump
- U-turn
- Ice Beam
- Spikes
Breakdown:
Greninja has three skills, each doing a different effect on itself or on its opponent.
-Its A Skill, Armored Blow, makes it so that if Greninja goes first, it's attacks as if it had +1 stage of Defense.
-Its B Skill, Guard, makes it so as long as Greninja is above 80% HP, the opponent cannot lower its Special cooldown when attacking or being attacked by the user.
-Its C Skill, Threaten Attack, makes it so that when Greninja is on the field, the opponent's Attack is lowered by one stage before the turn starts.
Greninja's Special, Bonfire, is a 3 cooldown Special which increases damage based on 30% of the user's Defense.
Everything else is the same: Nature, EVs, IVs, and items.
Greninja @ Choice Scarf
A: Armored Blow/ B: Guard/ C: Threaten Attack
Speical: Bonfire
EVs: 176 Atk / 80 SpA / 252 Spe
Naive Nature
- Hydro Pump
- U-turn
- Ice Beam
- Spikes
Breakdown:
Greninja has three skills, each doing a different effect on itself or on its opponent.
-Its A Skill, Armored Blow, makes it so that if Greninja goes first, it's attacks as if it had +1 stage of Defense.
-Its B Skill, Guard, makes it so as long as Greninja is above 80% HP, the opponent cannot lower its Special cooldown when attacking or being attacked by the user.
-Its C Skill, Threaten Attack, makes it so that when Greninja is on the field, the opponent's Attack is lowered by one stage before the turn starts.
Greninja's Special, Bonfire, is a 3 cooldown Special which increases damage based on 30% of the user's Defense.
Everything else is the same: Nature, EVs, IVs, and items.
Last edited: