Pokemon Conquest In-Game Tier List (TLoR)

Since the previous thread never resulted in a tier list and doesn't seem like it will, I've decided to create a new thread for tier list discussion, and I promise to actively maintain it. This list covers The Legend of Ransei (the first and main episode of Pokemon Conquest). The following assumptions are made:

-No passwords will be used.
-Naturally-occurring swarms will not be considered.
-Pokemon are rated on their own merit, and not that of the warrior they are linked with. However, Pokemon with good compatibility with useful warriors will be rated higher than those that do not.
-Power Wristbands will be equipped during major battles.
-Invasion order: Greenleaf>Fontaine>Violight>Chrysalia>Pugilis>Terrera/Illusio>Cragspur>Yaksha>Viperia>Avia>Spectra>Valora>Nixtorm>Dragnor. Slight deviations may be considered.
-A Pokemon's third ability (and starter Eevee's first/second ability) is considered available only after conquering Valora.
-A Traveling Merchant is expected to arrive around midway through the latter half of the game. It is assumed that the player will accumulate gold in preparation for this.
-If a Pokemon requires a very high IV to fully evolve, it is not considered compatible.
-Link cutoff is 88% at rank II for warlords, and 68% for regular warriors. Anything lower will not be listed as compatible. Only warriors that you can use in this episode are listed.

S tier - These Pokemon contribute significantly from start to finish in nearly all major battles.
Starting:
Munezane (52%), Takayori (54%)
Compatible warriors:
Nobuchika (100%), Takeyoshi (100%), Muneshige (82-90%), Yukimura (78-90%), PlayerM (88-90%)
Go, Kazumasu, Yoshitaka, Takatora, Morichika, Chikamasa, Norishige, Dosetsu, Sadamitsu, Yoshitaka (70%)
Earliest availability:
Fontaine (warrior), Violight (wild)
Evolution: 27-60%

Magikarp itself is of course useless, so it is recommended to delay its obtainment until it can be evolved immediately. In practice, this is not a significant delay. The average Magikarp will evolve at 38% with max energy and as low as 27% with perfect Attack IVs, meaning that you can gain access to Gyarados extremely early for how powerful it is. (It is the earliest possible stat-based evolution, in fact.) It is highly recommended to reset for a Magikarp with a high attack IV to obtain Gyarados as fast as possible; training with Takayori's starting Magikarp is not advised. Gyarados's Aqua Tail has very good neutral coverage into east Ransei, and its ability to knock targets back gives it some interesting utility on maps with banners or hazards. On top of this, Gyarados is a flying unit, which gives it a tactical advantage on the vast majority of maps.
Starting:
Muneshige (90-100%), Kagetsuna (66%), Shigezane (66%), Tokitaka (42%), Bokuden (42%)
Compatible warriors:
Munezane (100%), Oichi (90%), Player (90%), Yukimura (78-90%)
Chacha, Go, Takatora, Tsunenaga, Iroha, Yoshitatsu, Genba, Danzo (70%)
Earliest availability:
Violight (warrior, wild)
Evolution: 29-36% / 46-55%

Starly is a highly mobile but otherwise mediocre Pokemon, though it is still better than Jigglypuff. It evolves quickly into Staravia, a serviceable Flying-type that enjoys several favorable type matchups immediately after evolving. Staraptor provides a significant power spike; its superlative damage output more than offsets the drawbacks of Brave Bird. Its remaining type matchups are mixed, but it hits so hard (especially with Vanguard unlocked after Valora) that neutral targets might as well be weak to it. While Muneshige is the most obvious choice, Oichi also makes for a fine Staraptor user.
Starting:
Rikyu (68%)
Earliest availability:
Ignis (warrior)
Evolution: 50%

It's just as well that this is the only Darumaka you get, because if you could link with wild Darumaka, the optimal team comp would probably consist of at least three of these. Darumaka itself is a very strong earlygame Pokemon with higher offensive prowess than Charmeleon, and at 50% it evolves into a Pokemon that hits seven squares at once with a high-powered attack with no drawbacks coming off the same Attack stat as Rhyperior. What more needs to be said? Even at 68%, it is stronger than most Pokemon will be at 90%. It even compares favorably to most legendary Pokemon.
A tier - These Pokemon are significant contributors in a reasonable number of major battles.
Starting:
Player (100%)
Compatible warriors:
Ginchiyo (98%), Oichi (90%)
Chacha (70%), Akizane, Takatane, Kiyo (68%)
Earliest availability:
Aurora (starter), Cragspur (random event)
Evolution: Thunderstone (cutscene after Cragspur)

The best Electric-type in the game. It only reaches its full potential after Valora, where its ability can be changed to Vanguard. All of its remaining matchups except for Dragnor are fair to good. If you chose to evolve your starting Eevee into something other than Jolteon, there are several other candidates for a Jolteon user if you get the Park Eevee event, Ginchiyo being the most notable.
Starting:
Player (100%)
Compatible warriors:
Oichi (90%)
Chacha (70%)
Earliest availability:
Aurora (starter), Cragspur (random event)
Evolution: Water Stone (cutscene after Cragspur)

It provides the most immediate power of any Eeveelution, though it is held back by the shaky accuracy of Hydro Pump. It has a similar matchup spread to Jolteon, just slightly worse into Avia and Nixtorm and better into Valora. Since it is not the best Water-type in the game, most players would choose to evolve non-starter Eevee into something else given how rare they are to encounter.
Starting:
Kenshin (100%)
Compatible warriors:
Kagekatsu (100%), Kanetsugu (90%), Yoshihiro (72-90%)
Tomonori, Chikamasa, Tadaoki, Fujitaka, Tadamoto, Tomonobu, Sadamitsu, Saneyori, Ujichika, Tsunashige, Munenori (70%), Takahiro (68%)
Earliest availability:
Terrera/Illusio (guaranteed recruit)

Kenshin's Gallade is the only one of any potential relevance in The Legend of Ransei. Its offensive typing is neutral to poor against most of the remaining kingdoms, and it is stuck with the mediocre Bustle skill, but it has excellent stats compared to most of your units when first obtained and it never falls off. The majority of Pokemon in this game have some sort of babying stage, and it's nice that Gallade doesn't. Gallade is essentially what Espeon could have been if it had a reasonable evolution requirement.
Starting:
Nagayasu (60%)
Compatible warriors:
Player (90%), Oichi (90%)
Go, Kazumasu, Yoshitaka, Nobuchika, Morichika, Chikamasa, Norishige, Takeyoshi (70%)
Earliest availability:
Violight (wild)
Evolution: 29-38%

This takes some explaining. It turns out that the Simple ability also affects the Attack you gain from equipping a Power Wristband, so instead of being boosted by 1.5 times, Bidoof's Attack stat is TRIPLED. This means that the average Bidoof has the same base Attack stat as Carnivine when holding a Power Wristband. And when it evolves into Bibarel, which occurs fairly early, it has a higher base Attack stat than Mega Heracross. Bibarel is disgustingly powerful and deals the equivalent of super-effective damage against anything that doesn't resist Normal. Of course, it is the Pokemon that has the most to lose from its Power Wristband breaking at random, and it especially hates being hit by Mud-Slap and Intimidate. But its power is absolutely no joke, despite how funny it is. It can be used unironically as a Jigglypuff replacement for Oichi, and is the strongest immediately available option for not just her, but anyone who can link with it. Just be sure to check that Bidoof actually has the Simple ability. Without it, Bibarel is barely better than Wigglytuff.
Starting:
Kagekatsu (70%)
Compatible warriors:
Kanetsugu (90-100%), Takahiro (100%), Player (88-90%), Oichi (90%), Kenshin (90%)
Tadaoki, Fujitaka, Tomonobu, Sadamitsu, Saneyori, Hana, Sen (70%), Tsunashige (68%)
Earliest availability:
Illusio (warrior, wild)
Evolution: 31-36% / 55%

Abra functionally has no dud phase because it can always be found at a high enough link to immediately evolve into an above-average Psychic attacker, and its stats are distributed exactly where you'd want them to be. It is frail compared to Gallade, but its offensive stats and attack range are slightly better after it evolves into Alakazam. And if it has Life Force, it becomes quite resistant to being chipped down neutrally (though it still gets vaporized by strong super-effective attacks).
Starting:
Chikamasa (70%), Tadasumi (70%)
Compatible warriors:
Go (100%), Player (90%), Oichi (80-90%), Kanetsugu (90%)
Kazumasu, Yoshitaka, Nobuchika, Morichika, Takayori, Takeyoshi, Kagekatsu (70%)
Earliest availability:
Fontaine (warrior)
Evolution: 30-38% / 47-56%

Piplup is a good Pokemon that unfortunately might only see limited use, because between the time you obtain Piplup and the time you're strong enough to encounter a Magikarp that will immediately evolve and outclass it, there are zero major battles where you need a Water-type attacker. You can bring Prinplup to Terrera to terrorize the Ground- and Fire-types, and it is quite good there, but it does not take a Rally-boosted Rock Wrecker any better than Gyarados does. Empoleon has one of the best defensive typings in the game and equivalent offenses to Vaporeon, and is a solid Water-type for the endgame. It will always be competing for a team slot with Gyarados, but on some maps there's a case to be made for bringing both.
Starting:
Masatoyo (70%), Yataro (50%)
Compatible warriors:
Kei (100%), Ume (100%), Shingen (90%)
Nobufusa (70%), Tomonori (70%), Tadatsugu (68%)
Availability:
Terrera (warrior, wild)
Evolution: 44-51%

Although the offensive efficiency of Dig is questionable, Drilbur is very much worth evolving as Excadrill is the only decent user of a Ground-type move. It is the absolute best Pokemon to use against Zekrom, and also crushes Valora as long as it's deployed in slot 4-6 to make it spawn at the top right corner. Run Up is its only useful ability and it is almost certainly overkill.
B tier - These Pokemon have noticeable flaws, though not crippling, and can be brought to specific battles against which they have a positive matchup.
Starting:
Player (100%)
Compatible warriors:
Oichi (90%), Yukimura (90%), Chacha (70%), Nagayasu (70%)
Availability:
Aurora (starter), Cragspur (random event)
Evolution: Fire Stone (cutscene after Cragspur)

Despite Flareon's terrible reputation, even the worst stone Eeveelution contributes far more to an efficient Pokemon Conquest playthrough than an unevolved Eevee does, and if you want to delay evolution in the hopes of getting an Eeveelution other than Vaporeon, Jolteon, or Flareon, an unevolved Eevee is essentially what you have chosen. (You would also be forfeiting the opportunity to receive additional Eevee through the random event.) Flareon does not have any especially great matchups in the remainder of the game, but it doesn't have any disastrous ones either, which is not a bad trait to have for a unit that must be brought to every major battle. Fire Fang may not be impressive, but would you rather be using Quick Attack?
Starting:
none
Compatible warriors:
Tsunamoto (100%), Kunoichi (82-90%), Aya (90%), PlayerF (86-88%)
Dosetsu, Hidemitsu, Toshimitsu, Shigemoto, Mitsutada, Fujitaka, Sessai (70%), Tadaoki, Tenkai (68%)
Earliest availability:
Nixtorm (wild)
Evolution: 49-56%

Does basically the same thing that Glaceon does, with one incredibly important distinction: unlike Glaceon, it does not force you to carry its useless pre-evolved form as a millstone around your neck for six major battles. Bring your strongest squad, link a wild Snorunt to any compatible warrior, and you're good to go for Dragnor. Your accuracy against Rayquaza might be a bit iffy, but it'll still be better than what Glaceon's would have been. And you can use Dosetsu if you're worried about missing. The fact that Glalie dies to Fire Spin doesn't matter because you only need it to take out one target anyway. It's a mediocre Pokemon overall, but it is the best option for an Ice-type, and an Ice-type should be on every endgame team.
Starting:
Kanetsugu (90%), Sen (70%), Saizo (44%)
Compatible warriors:
PlayerM (84-90%), PlayerF (86-88%), Kenshin (90%)
Tadaoki, Fujitaka, Kagekatsu, Sadamitsu, Saneyori, Hana, Ujichika (70%), Takahiro (68%)
Earliest availability:
Illusio (warrior, wild)
Evolution: 32-43% / 42-52%

Ralts is so terrible that it is debatable whether its ability to attack outweighs the movement range and Teleport utility of Abra. The good news is that it is likely to evolve immediately; the bad news is that Kirlia is still fairly weak. Gardevoir does fulfill the role of a strong Psychic-type attacker, but in the latter half of the episode, there is essentially no demand for this role. Gallade and Alakazam barely get a pass due to being usable right away. With Gardevoir, you're stuck with a useless Kirlia for essentially the same payoff. But the payoff itself is fine, and Gardevoir will defeat most targets that it can hit neutrally.
Starting:
Ginchiyo (98-100%)
Compatible warriors:
Dosetsu (100%), Takatane (100%), PlayerM (90%), PlayerF (88-90%), Oichi (82-90%)
Norishige, Takayori, Tadasumi, Shoun, Akizane, Kiyo (70%)
Earliest availability:
Violight (warrior, wild)
Evolution: 28-38% / 43-50%

Shinx is barely strong enough to 2HKO Sessai's Spheal in Chrysalia, but thankfully it evolves very quickly into Luxio, which is the crown jewel of its evolutionary line and should not be permitted to evolve into Luxray. Luxio dunks on Pugilis with AoE Discharge and does an okay job of safely chipping down Gallade should you choose to invade Illusio instead of Terrera for whatever reason. It will likely attempt to evolve around Yaksha or Viperia, and this is when you may start to notice Luxio's lack of bulk. It's recommended to hold out for a while longer as Luxio before switching to Galvantula, since Galvantula has a higher evolution requirement than Luxray, and Luxio is still a lot better than Joltik. Luxio will have a power spike in the form of Run Up if it is still unevolved by the time Valora's Mystery Spring is unlocked, but this is of questionable value.
Starting:
Genba (70%)
Compatible warriors:
Hatsume (100%), Hidetada (100%), PlayerM (90%), PlayerF (88-90%), Oichi (80-90%), Kunoichi (90%), Yukimura (84-90%), Shingen (78-88%)
Tomonori, Morichika, Chikamasa, Sorin, Chiyome, Takahiro, Ittetsu, Shimoyama, Genba, Isuke, Tadatsugu, Kazumasa, Munenori, Hisahide, Bokuden (70%), Kame (68%)
Earliest availability:
Yaksha (warrior, wild)
Evolution: 53-62%

Pawniard has a very late evolution, which is unfortunate. However, Pawniard itself is a perfectly fine Dark-type attacker with better offensive stats and a better typing than Umbreon. It is very easy to set up the bonus damage of Assurance in a 6v6 battle, and when you're hitting with bonus damage on Assurance, it effectively has higher base power than Rock Wrecker. Pretty much every Dark-type specialist who intends to use the Dark type offensively should immediately switch to Pawniard when it becomes available. It is the gold standard of Dark-type damage among both the unevolved and fully-evolved.
Starting:
Yoshihiro (90-100%), Tadamoto (70%), Kanemori (70%)
Compatible warriors:
Takahisa (100%), Tokitaka (100%), Koroku (100%), Kenshin (82-90%)
Takanobu, Nagayoshi, Takeyoshi, Tadamoto, Tadatsune, Hisaaki, Masatoshi, Soun, Tsunashige (70%)
Earliest availability:
Pugilis (warrior, wild)
Evolution: 38-45% / 60%

Gurdurr's main contributions to your playthrough will likely be as a Gurdurr. While the Fighting type has its ups and downs, it is usually pretty obvious when you should be fielding it and when you should not. It is unfortunately held back by its low Speed stat in the final battles, but it is a solid damage dealer in the midgame, and can still be brought to the endgame if you're willing to accept that it will either score the jackpot or do absolutely nothing. Superpower's stat drops do not stack, so you don't have to worry about dropping to -6.
Starting:
Takahisa (70%), Tsunashige (70%), Munetoki (46%), Motozane (46%), Dosetsu (42%)
Compatible warriors:
Tadatsune (100%), Masatoshi (100%), Yoshihiro (90%), Kenshin (82-90%)
Takanobu, Kazumasu, Nagayoshi, Koroku, Takeyoshi, Tadamoto, Hisaaki, Kanemori, Saizo (70%)
Earliest availability:
Pugilis (warrior, wild)
Evolution: 41-48% / 60%

Machop is extremely similar to Timburr in both its first and second stages, but Machamp has significantly better endgame potential than Conkeldurr. Unlike Conkeldurr who becomes weaker for a turn after it attacks, Machamp becomes stronger for the rest of the battle after it attacks and KOs an opponent if it has the Conqueror ability (which Thrust becomes upon evolution). The only disadvantage is that Machop needs to reach 44% to evolve and catch up to Gurdurr, but it's not like Machop is a weak Pokemon at all. The most efficient approach is to use Gurdurr, then switch to Machop when it can be encountered at a high enough level to evolve immediately. The accuracy of Cross Chop can be disappointing, but Machamp does have the means to improve it slightly by getting a Conqueror boost, and most of its Fighting-weak targets are slow enough for it to not be a huge problem.
Starting:
Takatora (70%), Kei (70%)
Compatible warriors:
Yukimura (90-100%), Masakage (100%), PlayerM (90%), PlayerF (88-90%), Oichi (82-90%), Shingen (80-90%), Muneshige (80-90%)
Rikyu, Hideyori, Nagayasu, Hideaki, Hatsume, Tokitaka, Dosan, Jinpachi (70%), Motoharu (68%)
Earliest availability:
Ignis (warrior)
Evolution: 30-37% / 47-58%

In contrast to Darumaka, Charmander's performance is more in line with what you'd expect from an earlygame Fire-type. Its ranged attack is decent for chipping enemies without getting in the way of your melee attackers, and its high movement is useful in general. It's also helpful that your first accessible Charmander has a 40% burn rate with Added Bonus, and burn is the most impactful non-volatile status condition and allows it to cheese some difficult enemies. It's a shame that it loses 1 range upon evolving into Charmeleon. It's also a shame that it loses 1 range upon evolving into Charizard. Charizard definitely suffers from its terrible movement range, but unlike many 2 range Pokemon, its range is its only major flaw. It still has decent endgame matchups into Nixtorm and Valora, and thanks to its Flying movement, it suffers less from these awful maps than your grounded 3 range Pokemon might.
Starting:
Hideaki (70%), Hideyori (70%), Koroku (70%), Yukimura (90%)
Compatible warriors:
Yoshihiro (90%), Shingen (82-90%), Kenshin (80-90%)
Takanobu, Nagayoshi, Rikyu, Nagayasu, Tadamoto, Tadatsune, Takahisa, Hisaaki, Masatoshi, Kanemori, Tokitaka, Masakage, Kei, Soun, Tsunashige (70%)
Earliest availability:
Ignis (warrior)
Evolution: 31-40% / 48-55%

Hideaki's Tepig is the third-best (i.e. worst) Fire type you can obtain before linking is unlocked, and since you are unlikely to need more than two Fire-types at the same time, you will probably not be fielding it outside of maybe Greenleaf. Your first real exposure to the Tepig line comes with Yukimura, whose Tepig immediately evolves into Pignite. Even if you were using Hideaki up until now, you should switch to Yukimura because Yukimura has a much better skill and Hideaki's stats are very bad. Surprisingly, Pignite is a very strong Pokemon with a solid Attack stat and a powerful move in Heat Crash. And that's where this evolutionary line peaks, because Emboar, like many others, is severely hindered by its movement range of 2, which is a real shame because otherwise it would essentially be like running an off-brand version of Darmanitan. But even off-brand Darmanitan with a torn ACL can hold its own in combat purely on the merits of being a Fire Blast user. While starter Tepig always come with Blaze, wild Tepig have a roughly 50% chance to have the overpowered Spirit ability, so it may be worth considering swapping to a wild one.
Starting:
Sadatoshi (70%)
Compatible warriors:
Murashige (100%), Takakage (100%), Yataro (100%), PlayerM (90%), PlayerF (86-88%)
Urakusai, Rikyu, Motoharu, Terumoto, Takeyoshi, Ekei, Takamoto, Soun, Dosan, Yoshiaki (70%)
Earliest availability:
Greenleaf (warrior)
Evolution: 31-37% / 48-56%

Treecko is what you use if you want to bring a Grass-type to the endgame. You probably don't want to bring a Grass-type to the endgame, but its midgame contributions as a Grovyle are solid enough for it to be worth considering if you want some variety besides just Carnivine. Leaf Blade hits respectably hard even neutrally, and Grovyle has a better defensive typing against Cragspur than Gyarados. (Pansear's Flame Burst is not scary at all due to the incompetent AI not recognizing that the middle tile of Flame Burst deals more damage.) Sceptile is a bit disappointing, but it has its uses. It's not terrible against Nixtorm since you can nuke Lapras with Mighty Blow if you linked it to Motoharu, and possibly even survive the next turn since the only Ice-types remaining have bad Speed stats.
Starting:
Masakage (70%)
Earliest availability:
Terrera (warrior)
Evolution: Metal Coat (merchant)

Scyther itself is a perfectly capable battler even at 40%, but that's exactly the issue. Until you can buy a Metal Coat for it, it's capped at 40%, and it will have to catch up with the rest of your army after evolving into Scizor. Thankfully, Scizor is strong enough that it never feels like you have to baby it, and it is by far the best user of a Bug-type move in the entire episode. Also, if you bought an extra Metal Coat, you can equip it to Scizor and it will act as an unbreakable Power Wristband. It's recommended to just use Masakage as a mining mule until an opportunity to evolve Scyther presents itself.
Starting:
Soun (44%)
Compatible warriors:
Yasutomo (100%), Motozane (100%), Ginchiyo (98%), PlayerM (90%), PlayerF (88-90%), Oichi (82-90%), Yoshimoto (90%)
Hideaki, Norishige, Takayori, Tadasumi, Dosetsu, Shoun, Akizane, Takatane, Kiyo, Shigezane, Ujichika, Ujizane, Masatsuna, Ujihiro, Tsunashige, Munenori, Kame (70%), Motoharu (68%)
Earliest availability:
Violight (wild)
Evolution: 47-58%

Joltik is the best available unevolved Electric-type, and Galvantula is the best fully-evolved Electric-type aside from Jolteon. The issue is that Joltik has a poor midgame compared to Luxio or even Flaaffy. Even with Electro Ball's fairly generous damage formula, those stats are just too low for it to deal meaningful damage when not hitting super effectively. That said, it's probably a good idea to bring it to Avia and feed it some cherry-picked KOs, because once it reaches Galvantula, it is very good. It does decent damage, spreads paralysis easily, and forms a neat synergy with Jolteon by triggering its own Sequence ability while also healing Jolteon through Volt Absorb. Every Electric-type specialist without a Jolteon should eventually be using this.
Starting:
none
Compatible warriors:
Yoshitatsu (100%), Bokuzen (100%), Saizo (100%), Yoshimoto (80-90%), PlayerF (86-88%)
Sandayu, Morikiyo, Kashinkoji, Seikuro, Soun, Dosan, Morinari, Omi, Asa, Yazaemon, Tenkai, Jinpachi (70%)
Earliest availability:
Viperia (wild)
Evolution: 39-44% / 60%

Lick is not a strong move, but since it's coming from a Pokemon with the same Attack stat as Carnivine, it is not as laughable as it is in the main series. Gastly is at least capable of defeating targets that it has a type advantage against. And once it evolves into Haunter, it becomes a fully functional offensive unit, if a bit on the frail side. Hex is quite powerful coming off Haunter's mighty Attack stat and cleanly OHKOs Mismagius if it gets statused, and several other maps have status-inflicting stage hazards that you can take advantage of. It's not really blowing you away in the endgame either as a Haunter or a Gengar, but it is the best Pokemon that most Poison-type specialists get.
Starting:
Takeyoshi (58%), Omi (44%), Kiyo (38%)
Compatible warriors:
Ekei (100%), Yoshiaki (100%)
Urakusai, Murashige, Takatora, Rikyu, Takakage, Terumoto, Takamoto, Sadatoshi, Yataro, Shimoyama (70%)
Earliest availability:
Greenleaf (warrior)

Carnivine is one of the more surprising tiering anomalies in Pokemon Conquest. As the first fully-evolved Pokemon the player can access, it overwhelms the earlygame with its sheer stats and is by far the strongest Pokemon you will likely have. Apart from destroying Fontaine, it also has a good matchup into Violight and Pugilis simply because it ignores the maps' main gimmicks with Levitate. Cragspur is its last good matchup; afterwards, you have no need for Carnivine, nor any Grass-type for that matter. Takeyoshi's Carnivine should be used as the playthrough's main Carnivine until he is ready to transition into Gyarados.
 
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C tier - These Pokemon have flaws that outweigh their advantages, but are usually able to contribute in at least a minor way. This is the cutoff for a Pokemon to be considered worth linking with.
Starting:
Katsuyori (70%), Seikuro (42%)
Compatible warriors:
Masatoyo (100%), Shizuka (100%), PlayerM (90%), Shingen (90%)
Kazumasu, Nobufusa, Ume, Chiyome, Kei, Soun, Tsunashige, Ujimasa, Ujiteru, Ujikuni, Ujinao, Bokuden (70%), Motoharu, Masakage (68%)
Earliest availability:
Terrera (warrior, wild)
Evolution: 49-57%

Katsuyori's starting Rhyhorn is an incredible short-term answer to Cragspur, and the best Ground-type attacker you'll have access to at that point. Sadly, that is the only battlefield that Rhyhorn does well on, since the others are a bit too cramped to avoid friendly fire. The middle evolution Rhydon is unquestionably better than Rhyperior, and Shingen would leave a much better first impression if he started with Rhydon instead. But unlike Rhyperior, Rhydon takes some investment to obtain, and it's more investment than Drilbur takes to evolve into Excadrill. And you would never use Rhydon if you also had Excadrill. You would mainly consider linking Rhydon to Rock specialists, and on those rosters it's competing with Pupitar and Lairon, which have 3 range. Rhydon is actually pretty good compared to most 2 range Pokemon, but that isn't much to be proud of.
Starting:
Sessai (70%), Hidemitsu (70%)
Compatible warriors:
Mitsutada (100%), PlayerF (88-90%), Oichi (80-90%), Kunoichi (80-90%), Aya (90%)
Go, Kazumasu, Yoshitaka, Nobuchika, Morichika, Chikamasa, Takeyoshi, Toshimitsu, Shigemoto, Tadaoki, Tsunamoto (70%), Tadasumi, Tenkai (68%)
Earliest availability:
Violight (wild)
Evolution: 45-51% / 56-62%

Spheal sucks, to put it bluntly. Its Ice typing is a major hindrance in most fights where it has an Ice-weak target, and if its target isn't weak to Ice, it has no hope of dealing significant damage. You have to put up with Spheal for an unreasonable amount of time before it evolves into Sealeo, a high risk/high reward Pokemon whose gameplan is to build up Ice Ball on various targets (including teammates and breakable objects) before vaporizing enemies with the strongest Ice-type attack in the game. It is very fun, but you need to run Sealeo on someone like Morichika or Takeyoshi for it to be reliable due to Sealeo's poor Speed. Walrein comes incredibly late, but that's fine because it's only at the very end of the game when Walrein scores its biggest payoff: one-shotting Rayquaza with Blizzard. Note that you don't have to raise Spheal all the way up from the start of the game to do this, just send your strongest units together with your accuracy-boosting warrior to link with a wild Spheal/Sealeo at the end of the episode. Any warrior who cannot boost Walrein's accuracy should not even bother with this line.
Starting:
Hatsume (70%), Yazaemon (70%), Tsunamoto (68%)
Compatible warriors:
Sandayu (100%), Muneshige (86-90%)
Naoie, Takatora, Morikiyo, Kashinkoji, Seikuro, Chiyome, Tsunenaga, Munezane, Iroha, Dosan, Yoshitatsu, Omi, Asa, Genba, Danzo (70%)
Earliest availability:
Violight (wild)
Evolution: 35-44% / 65%

Zubat is the first user of a Flying-type move that you can link with. It can eventually beat most enemies in Chrysalia and Pugilis, but although it is less threatened by Fighting-type attacks, it is considerably weaker than Muneshige's Staravia or Hisahide's Rufflet. Golbat is a bulky, somewhat effective pseudo-stall Pokemon with the unique ability to inflict Toxic poison, providing an unorthodox way to KO an enemy that you otherwise couldn't hope to scratch. It should ideally be linked with an Added Bonus user such as Iroha or Takatora to maximize the status chance. It's pretty fun for an gimmick strategy, but Toxic poison is unlikely to be your primary form of offense unless the rest of your team is extremely bad. Golbat's evolution into Crobat is extremely late and may not even be worth doing, since there are several endgame maps where you might benefit greatly from badly poisoning a single enemy, and Crobat loses the ability to do so.
Starting:
Dosan (70%)
Compatible warriors:
Takatora (100%), Player (90%), Oichi (84-90%), Yukimura (90%), Aya (90%)
Rikyu, Hideyori, Nagayasu, Hideaki, Tokitaka, Masakage, Kei, Soun, Bokuzen, Morinari, Omi, Asa, Tenkai, Saizo, Jinpachi (70%), Hatsume (68%)
Earliest availability:
Spectra (warrior, wild)
Evolution: 47-58% / Dusk Stone (merchant)

Chandelure is an overwhelmingly powerful Pokemon, but it is obtained too late for it to matter in an ordinary playthrough. Litwick is functionally both the first and second stage of its evolutionary line due how late it evolves into Lampent, and that's not good because Litwick has worse stats than Charmander. Lampent itself is a middling attacker mostly outclassed by Pignite. It relies on the Traveling Merchant to finally evolve into Chandelure, which has Darmanitan levels of offense, but you've already had Darmanitan for the entire game up to that point. At best, Chandelure fits into a similar availability bracket as Glalie without the advantage of sniping the type weakness of the most threatening enemy Pokemon. In fairness, it is an extremely relevant Pokemon in the postgame, but not so much here.
Starting:
none
Compatible warriors:
Urakusai (100%), Terumoto (100%), PlayerF (88-90%), Oichi (84-90%)
Murashige, Rikyu, Takakage, Ekei, Takamoto, Sadatoshi, Fujitaka, Yataro, Yoshiaki (70%)
Earliest availability:
Violight (wild)
Evolution: Sun Stone (merchant)

It can't compete with Carnivine, but Petilil is considerably better than every other unevolved Grass-type, with both the highest Attack stat and the highest base power move out of all of them. The reason it can't be tiered higher is that it's uncertain when it will get the chance to evolve, and Petilil's stats don't cut it for the midgame. In fairness, Lilligant is great. The poor offensive coverage of Grass almost doesn't matter when Petal Dance blows up neutral targets and even chunks some resistant ones. It's just that the design of Pokemon Conquest encourages you to use a rotating selection of whichever Pokemon have the best type matchup, Grass is almost never part of that rotation, and when it is, it's usually Grovyle or Carnivine that takes up that spot.
Starting:
Takatane (70%)
Compatible warriors:
Norishige (100%), Shoun (100%), Ginchiyo (98%), Player (90%), Oichi (90%)
Takayori, Tadasumi, Dosetsu, Akizane, Kiyo (70%)
Earliest availability:
Violight (warrior, wild)
Evolution: 30-37% / 42-50%

The Mareep line basically copies the Shinx line with some changes here and there to make it look like it's not plagiarized. None of those changes end up making it better. Both their first and second evolutions occur around the same time. Neither Mareep nor Shinx are offensively competent, but Shinx at least has better movement and a better paralysis chance. Flaaffy is marginally bulkier and weaker than Luxio, but not by enough to matter. Ampharos basically dials up Luxray's defining qualities by being both stronger and less accurate with its Thunder. Since the complaints people have with Luxray usually have to do with Thunder being too inaccurate and not with Thunder being too weak, there is no reason to choose Ampharos unless you are using it with the one compatible warrior with the Marksman skill. And even then, Dosetsu has better things to do.
Starting:
Shimoyama (70%), Go (42%), Tsunenaga (42%)
Compatible warriors:
Isuke (100%), PlayerM (90%), PlayerF (86-88%), Shingen (90%), Kunoichi (90%)
Naoie, Sorin, Katsuyori, Masakage, Masatoyo, Nobufusa, Ume, Chiyome, Kei, Takahiro, Soun, Yoshiaki, Hisahide (70%), Danzo, Yazaemon (68%)
Earliest availability:
Terrera (wild)
Evolution: 41-49% / 50-60%

Mud-Slap coming from Sandile's passable Attack stat deals more damage than you might expect (in the sense that you expect it to do basically zero damage, and it does slightly more than that). It may take a while to evolve, but that may not necessarily be a bad thing because its upcoming type matchups arguably become worse when it transitions to a Dark-type attacker. Krokorok usually cannot hope to do much more than harass the enemy with flinches and Intimidate drops. It will probably be a Krookodile by the time the last kingdoms are unlocked, and obviously does great against Spectra, but its Ground typing really hinders it against Nixtorm. Not that you'd bring it just to hit the two most pathetic Pokemon on the opposing team anyways.
Starting:
Hidetada (70%), Munenori (70%), Nobufusa (42%)
Compatible warriors:
Tadatsugu (100%), Player (90%), Oichi (80-90%)
Kazumasu, Tomonori, Hatsume, Katsuyori, Soun, Ujimasa, Ujiteru, Ujikuni, Ujinao, Shizuka, Ittetsu, Kazumasa, Tenkai, Kame, Saizo, Bokuden (70%), Tsunashige (68%)
Earliest availability:
Cragspur (wild)
Evolution: 44-53% / 53-62%

Aron is reasonable for an unevolved Pokemon, though that doesn't mean much by the time it becomes available since you are probably no longer using a full army of unevolved Pokemon at that point. As Lairon, it does a fine job rounding out your army with its numerous resistances, decent damage, and flinching/pushing utility. It even gets a power boost after Valora if you upgrade its ability to Run Up, though its Speed might be a bit lacking for the endgame. Lairon should never be allowed to evolve into Aggron, as it is the best Steel-type attacker you have access to and Aggron is worse in every relevant way. For that reason, warriors with 70% compatibility with Aggron but not Lairon are omitted.
Starting:
Ujimasa (70%), Yoshitaka (40%), Yoshiaki (36%)
Compatible warriors:
Katsuyori (100%), Soun (100%), Shingen (90%), PlayerF (80-88%)
Kazumasu, Masatoyo, Nobufusa, Ujiteru, Ujikuni, Ujinao, Shizuka (70%)
Earliest availability:
Terrera (wild)
Evolution: 42-52% / 59-70%

The Larvitar stage is very weak and should be skipped by encountering a wild Larvitar at a high level. Once it evolves into Pupitar, it becomes a fine damage dealer and the only viable Rock-type attacker with 3 range. Which is not so much a compliment towards Pupitar as it is a jab towards every Rock-type evolutionary line, including this one. You are unlikely to get Pupitar to evolve into Tyranitar before conquering all kingdoms, but if you can, you probably should. Although its movement range is reduced to 2, Tyranitar has absurd stats and will easily plow through what's left of the game.
Starting:
none
Compatible warriors:
Aya (90-100%), PlayerF (90%)
Earliest availability:
Nixtorm (wild)
Evolution: Dawn Stone (merchant)

This is perhaps the only game in the entire franchise where Froslass has a worse in-game performance than Glalie. Froslass's Icy Wind is essentially the Ice-type equivalent of Prinplup's Bubblebeam, and does not hit Dragon-types any harder than a much better Pokemon would when hitting neutrally. It's not much bulkier than Prinplup, either. For what it's worth, it is the only Ice-type that will not have problems with hit rate thanks to its high speed, and it might be able to dodge some attacks. These advantages do not justify its usage over Glalie, even on the warlord who Perfect Links with it.
Starting:
Bokuzen (70%)
Compatible warriors:
Ittetsu (100%), Morinari (100%), Aya (80-90%), PlayerM (86-88%)
Morichika, Dosan, Yoshitatsu, Tenkai, Saizo, Jinpachi (70%), Soun (68%)
Earliest availability:
Valora/Spectra (wild)
Evolution: 44-52% / Reaper Cloth (merchant)

None of the members of this evolutionary line are strong at all on offense, but Dusclops does have a nasty trick up its sleeve: it is the only relevant Pokemon in this episode with access to Black Hole, an extremely degenerate ability that allows you to do silly things like completely locking down both of Spectra's Warlords and forcing Zekrom to stand next to a hazardous node for multiple turns. At worst, it can force a specific enemy to attack it instead of its teammates, making it the only team-based defensive Pokemon that actually works, and one of the few Pokemon that should equip an Iron Wristband or healing item instead of a Power Wristband. If you plan to use Dusclops, you should invade Valora before Spectra so you can use Black Hole Dusclops in its best matchup. Dusclops forms an amusing pairing with Gyarados in Dragnor, as you can use Aqua Tail to smack Zekrom next to a node, then trap it there to protect Gyarados from being targeted by Bolt Strike. (Just make sure to get rid of Dragonair first.) Dusclops retains Black Hole upon evolving into Dusknoir but becomes far less effective at using the ability, so it should not be allowed to evolve. Its unique utility would probably merit a higher placement if only it weren't available so late.
Starting:
Nobuchika (70%), Sorin (58%)
Earliest availability:
Fontaine (warrior)
Evolution: Water Stone (cutscene after Cragspur)

Evolving Nobuchika's Panpour into Simipour is perhaps not the best use of a Water Stone, but technically you can do it, and Simipour is a decent Pokemon whose meager stats are perfectly distributed for what it's trying to be: a speedy, offensive cleaner that uses Brine to finish off weakened foes. You still wish you were using a Gyarados, but it's not like Simipour is lacking in any significant way. Simipour is actually the fastest Water-type in the game, though it's not like that matters much because its most viable user has Crack Shot. At least it has a high dodge rate. It's probably among the best Pokemon that people almost never use.
Starting:
Kunoichi (90%), Danzo (70%), Isuke (70%)
Compatible warriors:
Hisaaki (100%), Shimoyama (100%), Genba (100%), Yoshihiro (86-90%), Kenshin (84-90%)
Naoie, Takanobu, Nagayoshi, Koroku, Sorin, Tadamoto, Tadatsune, Takahisa, Masatoshi, Kanemori, Chiyome, Takahiro, Tsunashige, Hisahide (70%), Soun (68%)
Earliest availability:
Pugilis (wild)
Evolution: 45-55%

Scraggy is a primarily defensive Pokemon that deals respectable Dark-type damage with Faint Attack, but has little to offer to upcoming major battles because there are no Dark-weak enemies between Illusio and Spectra. It will most likely stay at home beating up nerds in Illusio until it evolves into Scrafty, who is, unfortunately, an anti-synergistic mess. Scrafty is a bulky Fighting-type that 2HKOes itself when it misses its move, and it has bad Speed so it misses a lot. Yet it strongly tempts you to use Hi Jump Kick anyways because it has the highest base power of any move in the game. You probably do not want to use Scrafty since hit rates in general are at their lowest in the lategame. You could make a case for linking it to Chiyome, though, since she gets Crack Shot and doesn't have access to a better Fighting-type. This is mainly for Chiyome's personal benefit, as the other Fighting-types are better suited for your main army.
Starting:
Ujinao (46%)
Compatible warriors:
Kashinkoji (100%), Seikuro (100%), Kenshin (80-90%), Yoshimoto (90%), PlayerM (86-88%)
Hideaki, Sorin, Sandayu, Morikiyo, Dosan, Yoshitatsu, Omi, Asa, Yazaemon, Munenori, Kame (70%)
Earliest availability:
Cragspur (wild)
Evolution: 46-56%

Skorupi is the strongest unevolved Poison-type, and Drapion is the strongest evolved Poison-type. This was also the case for Joltik/Galvantula with respect to other Electric-types. The difference is that Electric is a good type, and Poison is not. Drapion does have the benefit of great bulk and no relevant weaknesses, and it hits as hard as Crobat while being obtainable far earlier. But at the end of the day, it's a Poison-type, meaning that it has no positive type matchups, and it doesn't have the raw firepower to brute-force its way through neutral targets like Bibarel does. Probably the biggest shame is that it's a Pokemon with Sniper, but none of the available warriors who are compatible with it have Marksman.
Starting:
Iroha (70%), Hisahide (42%)
Compatible warriors:
Munetoki (100%), Player (90%), Oichi (90%), Muneshige (90%)
Chacha, Takatora, Tsunenaga, Munezane, Yoshitatsu, Genba, Danzo (70%)
Earliest availability:
Violight (warrior), Avia (wild)
Evolution: 54-64%

Rufflet comes fairly early on a warrior with only 42% link with it, and this is the only Rufflet that should be used in an efficient playthrough. It is an immediate and effective solution to the upcoming Bug and Fighting kingdoms, and it has better stats than Staravia who is your next-best option. It should be emphasized that using this Rufflet is not a waste of EXP; the only waste of EXP is sending a Pokemon into battle when it's already at its link cap. Rufflet's link will contribute towards getting Hisahide a stronger Pokemon to link with if you decide to use him in the future.

Those who can achieve a higher max link with Rufflet can look forward to evolving it into Braviary around 60%. Braviary is a high-mobility flying unit with the ability to deny an opponent's action every other turn, but it does not deal much damage and slows the pace of the battle, which is not what you want in an in-game playthrough.
D tier - These Pokemon have crippling flaws with few advantages to using them, or simply evolve too late to be useful. They should only be brought if you have absolutely nothing better.
Starting:
Player (100%)
Compatible warriors:
Oichi (90%), Chacha (70%)
Earliest availability:
Aurora (starter), Cragspur (random event)
Evolution: 57-73% in Nixtorm

The only efficient way to use Glaceon is on any warrior other than the player character. Keeping the starter Eevee unevolved until after Nixtorm is a burdensome choice that ends in a mediocre payoff, as Glaceon does not do anything to Dragnor that can't be replicated by Glalie, and the player's Glaceon cannot participate in the true final battle at all (which is a detail that some Glaceon fans tend to forget). But it is tiered higher than Leafeon, Espeon, and Umbreon because at least there is a payoff, even if it is a rather pathetic one. There is a fairly good chance that you'll get an Eevee from the Park event at some point before Nixtorm, but you have to train it up to use it against Dragnor anyways, so it won't help if it arrives too early.
Starting:
Aya (90%), Toshimitsu (70%), Mitsutada (70%)
Compatible warriors:
Shigemoto (100%), Player (90%), Oichi (84-90%), Kunoichi (80-90%)
Takanobu, Hidemitsu, Tadaoki, Tsunamoto, Sessai (70%), Tenkai (68%)
Earliest availability:
Illusio (warrior)
Evolution: 43-54%

Aya's Cubchoo is a rare Ice-type that is unfortunately too weak to accomplish much in major battles until it evolves at 48%. Beartic is slow and cumbersome, but it is at least strong. Sadly, none of the warriors who link with it have any means of improving its terrible accuracy, which is not the case for its main competitors Walrein and Glalie. It is not the solution to Dragnor that you might be hoping for, and it's not even that good into lategame maps besides Dragnor, but Beartic is at least functional enough to be used for random encounters.
Starting:
Shingen (100%)
Earliest availability:
Terrera/Illusio (guaranteed recruit)

Rhyperior is not the worst Pokemon in the game, but it is surely one of the most disappointing. Its low movement range combined with its precise attack pattern makes it nearly impossible to use on some maps, and many of its juiciest targets are speedy Flying-types that can easily dodge Rock Wrecker coming from its awful speed stat. Dealing any amount of damage at all can be considered an above-average performance from Rhyperior. Whenever you think it has a good matchup, there's always some sort of catch. Super-effective against Lapras? You have 1 movement range on snow and are completely useless on ice. Super-effective against Scolipede? You can't outrun the fireballs, and a statue blocked your perfect shot regardless. If you're willing to stoop so low as to save the game mid-battle and savescum for a Rock Wrecker against Golbat or Braviary, then you might be able to land the money shot, but Rhyperior is being tiered under the assumption that you won't do that. Also, Rhydon is being tiered under the assumption that you won't manually evolve it into Rhyperior, because why on earth would you do such a thing.
Starting:
Takakage (70%), Takamoto (70%), Yasutomo (70%)
Compatible warriors:
Ujichika (100%), Ujihiro (100%), Player (90%), Oichi (80-90%)
Urakusai, Murashige, Rikyu, Hideaki, Terumoto, Ekei, Sadatoshi, Shigezane, Yataro, Ujizane, Masatsuna, Motozane, Soun, Munenori, Kame, Yoshiaki (70%), Sessai (68%)
Earliest availability:
Greenleaf (warrior)
Evolution: 34-41% / 65%

Sewaddle is perfectly usable for a few battles since it deals more than just chip damage with Bug Bite and tanks hits fairly well for an unevolved Pokemon. However, the Sewaddle line is the victim of several unnecessary and spiteful nerfs that make it unappealing to use beyond the earlygame. When Sewaddle evolves into Swadloon, it drops to 2 movement range and its Attack stat barely improves. When it evolves into Leavanny at the utterly insane 65% link, it finally blossoms into the worst Bug-type attacker, using X-Scissor off an Attack stat of 145 when it should really be 211 to match Leavanny's main series Attack stat of 103. Sewaddle only scrapes by on the merits of its contributions as a Sewaddle and should never be used in the long term.
Starting:
Shoun (70%)
Compatible warriors:
Sorin (100%), Akizane (100%), Ginchiyo (98%), Player (88-90%), Oichi (84-90%)
Norishige, Takayori, Tadasumi, Dosetsu, Takatane, Kiyo (70%), Tsunashige (68%)
Earliest availability:
Violight (warrior, wild)
Evolution: Thunderstone (cutscene after Cragspur)

Raichu is a fine Electric-type, but Pikachu is pretty bad. And until you reach 50% link, you're not stuck as a Pikachu, you're stuck as a Pichu: the pre-evolved form of a Pokemon that already has earlygame garbage stats. Pichu is completely worthless, and you should never bother with it until you can encounter it at 50% link and immediately evolve it into Pikachu, which at least has Joltik levels of offense. Not enough to be used in a major battle, but probably good enough for it to fight random wild Pokemon. However, there's no reason to bother with Pikachu when you can potentially evolve it instantly by giving it Keiji's Thunderstone and evolving Eevee into something other than Jolteon. Raichu is essentially bargain bin Jolteon, with the same good Avia matchup but an unfortunate tendency to get dogpiled and killed right after using Volt Tackle. It seems like it would be good for sniping Lapras in Nixtorm, but in practice you cannot rely on any attack pattern that doesn't hit the tile in front when you are a grounded unit on a battlefield that's made of slippery ice. Overall, a poor in-game Pokemon more due to its restrictive evolution requirements than anything else.
Starting:
Ujikuni (70%)
Compatible warriors:
Tsunashige (100%), PlayerM (88-90%), Shingen (90%)
Katsuyori, Masakage, Soun, Ujimasa, Ujiteru, Ujinao, Shizuka, Bokuden (70%)
Earliest availability:
Cragspur (warrior, wild)
Evolution: 37-47% / 60%

Roggenrola is one of the hardest-hitting unevolved Pokemon, but compared to the Larvitar line, it peaks early and only gets worse and worse relative to its surroundings as it evolves. Pupitar is already dangerously close to being too slow; Boldore has less than half of Pupitar's Speed stat and less movement in exchange for marginally more Attack. It remains strictly inferior to Tyranitar once it evolves into Gigalith. It has basically the same Attack stat, all of its other stats are worse, and its reduced weakness to Bug- and Fighting-type moves is almost entirely irrelevant. The only warrior who should use the Roggenrola line is Tsunashige, who has a Perfect Link with it, can circumvent the low accuracy of their Rock moves with his Warrior Skill, and most importantly, is not compatible with Tyranitar. Both the Roggenrola and Larvitar lines are better than Rhyperior, though. Eventually.
Starting:
none
Compatible warriors:
Chacha (100%), Player (90%), Oichi (90%), Muneshige (78-88%)
Earliest availability:
Violight (wild)
Evolution: Shiny Stone (merchant)

Cinccino has respectable offenses for a Normal-type attacker, and Tail Slap is actually quite stacked in terms of base power. But "Normal-type attacker" is generally something that you don't want to hear, and you'd expect a bit more from a Pokemon that only becomes available after 75% of the game is already completed. It's honestly a decent Pokemon, and its inability to recruit warriors with super-effective damage is mostly irrelevant in The Legend of Ransei since you can't directly recruit warriors from Nobunaga's army anyway. It's just hamstrung by its availability.
Starting:
none
Compatible warriors:
Tadaoki (100%), PlayerF (90%), PlayerM (86-88%), Kenshin (90%), Kanetsugu (88-90%)
Fujitaka, Kagekatsu, Tomonobu, Takahiro, Sadamitsu, Saneyori, Hana, Sen, Soun (70%), Tenkai (68%)
Earliest availability:
Illusio (wild)
Evolution: 43-54% / 52-62%

Using Gothita immediately when it becomes available is a nonsensical decision that has probably never occurred to most people. Why would you need a Psychic-type other than Gallade? If you wanted a Psychic-type other than Gallade, why would you choose Gothitelle, who is weaker and evolves later than the Gardevoir and Alakazam lines, on top of having a much worse move in Future Sight? No one has used Gothita on anyone other than Tadaoki during The Legend of Ransei, I guarantee it. It is a defensive Psychic-type in a game that is both offensively centralized and full of Dark-types. That said, you could stick it on Kanetsugu or Takahiro if you are vehemently opposed to giving them their Perfect Link, and Gothorita will still mop the floor with Viperia while technically being less weak to Avia than Gallade. I am the most well-known Perfect Link hater in the English-speaking Pokemon Conquest community, and not even I would go that far.
Starting:
Motoharu (54%)
Earliest availability:
Greenleaf (warrior)
Evolution: Leaf Stone (merchant)

If this were a lategame Pokemon, I would have classified it as incompatible, but a 54% link cap essentially doesn't matter for the earlygame. That said, Pansage is just a bad Carnivine with no notably positive matchups beyond Fontaine. You would never invest a Leaf Stone into it since the link cap won't rise, and Simisage has no advantages over Sceptile.
Starting:
Tadatsugu (40%)
Compatible warriors:
Kagetsuna (100%), Player (82-90%), Oichi (84-90%)
Masahide, Motoharu, Munetoki, Tenkai (70%), Narimasa (68%)
Earliest availability:
Nixtorm (wild)
Evolution: 41-53% / 59-70%

Technically, physical copies of the game come with a Dratini password on the back, and it's probably intended for the player to try to link Dratini to Oichi to match her Dragon specialty. Maybe this is the developers' way of apologizing for forcing us to use Jigglypuff. Unfortunately, I am not counting passwords on this list, but the Dratini line would rank poorly even if I did. Dratini is squishy and unreliable (albeit extremely overpowered at low percents), Dragonair might as well be a Normal-type attacker with how little offensive Dragon coverage is worth, and Dragonite is a slow, inaccurate 2 range unit who gets OHKOed by Rayquaza's Dragon Pulse. Without passwords, you unlock Dratini after Nixtorm, and Dragonite does have a favorable offensive matchup into Dragnor. But I've already mentioned Dragonite's flaws, and you don't have access to any warriors who can fix them. When you encounter Dratini, there will probably be some Ice-types standing right next to it. Maybe you should use those.
 
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E tier - These Pokemon should never be used, or should be abandoned as soon as possible if the warrior starts with them. If you think you have nothing better, you are almost certainly wrong.
Starting:
Player (100%)
Compatible warriors:
Oichi (90%)
Chacha (70%)
Earliest availability:
Aurora (starter), Cragspur (random event)
Evolution: 58-73% in Greenleaf

You'd think that Leafeon would potentially be available earlier than Glaceon since you unlock Nixtorm so late, but the link requirement to evolve at max energy is 64% for both Leafeon and Glaceon. You will naturally get to 64% by the time you reach Nixtorm as long as you are actually trying to beat the game. So both of the Gen 4 Eeveelutions have the drawback of forcing you to enter several major battles with what may as well be an empty slot, but while Glaceon rewards you with an Ice-type that destroys the penultimate map's Dragon-types, Leafeon rewards you with a Grass-type that does peanuts to them. But hey, at least you can use Leafeon against Nixtorm! It sounds like a joke, but technically, it is the only Eeveelution that can slide up to Lapras on ice and hit it with a super-effective attack. Sadly, you can't even hope to score a critical hit against Lapras before it Ice Beams you into next week. To Leafeon's credit, it is probably the best Grass-type in the game, and it can help in the postgame when linked to warriors with better availability, like Magoichi. But this is not the episode to be using Leafeon in.
Starting:
Player (100%)
Compatible warriors:
Oichi (90%)
Chacha (70%)
Earliest availability:
Aurora (starter), Cragspur (random event)
Evolution: 70% in Illusio

To evolve Eevee into Espeon, you must perform any action in Illusio, with at least 70% link afterwards. 70% link is what you're expected to be at right before the final battle, and you can't even bring Espeon to the final battle if it's linked to the player character. If you decide to drag the episode out and overlevel before major fights, you could maybe bring it to Dragnor, where it hits things neutrally with a not-particularly-powerful Psybeam. So basically you're stuck with Eevee for even longer than you would have been if you'd chosen Glaceon (who can evolve at 64%), and in the end, you are rewarded with a single battle's worth of mediocrity. Please don't do this to yourself.
Starting:
Oichi (90-100%)
Earliest availability:
Aurora (starter)
Evolution: Moon Stone (merchant)

While there are plenty of godawful Pokemon in this game, Jigglypuff earns the collective vitriol of the playerbase due to being the only godawful Pokemon that is mandatory to use, at least for the earlygame. Despite the accuracy formula being the most forgiving towards slow Pokemon at low link percents, Jigglypuff is so slow that it will still have accuracy issues. Its mediocre damage output also continually falls off, to the point where you might not even attempt to attack because it's not worth the IRL time it takes to watch the animations. You would think that it gets better when it evolves into Wigglytuff, but not really. Wigglytuff has earlygame shitmon stats in everything but HP, and what little Normal-type damage it deals is barely more likely to hit its enemies than its allies. It also gets a special shoutout for its high HP and low Defense being the exact opposite of what you want with a Warrior Skill that heals a fixed amount of HP. You use this Pokemon only when you absolutely have to, and you are miserable the whole time.
Starting:
Morichika (70%)
Compatible warriors:
Chikamasa (100%), PlayerF (88-90%), Oichi (80-90%), Shingen (80-90%)
Go, Kazumasu, Yoshitaka, Nobuchika, Norishige, Tadasumi, Takeyoshi, Masatoyo, Nobufusa, Ume, Sadamitsu (70%)
Earliest availability:
Fontaine (warrior)
Evolution: 35-40%

Despite Oichi advising you to bring a Ground-type to Violight and Wooper being the only Ground-type you could possibly have access to, it is not even close to being worth even the space it takes up on Violight's battlefield. This is not an exaggeration; open space on this map is very limited, and you are not going to spend that space attacking with Water Gun coming off the main-series equivalent of 25 base Special Attack. Wooper is so useless that it isn't even good enough to be called filler, and the only notable thing about it is that it will probably be the first Pokemon you will see taking 999 damage. At around 37%, Wooper evolves into Quagsire, who is not a complete waste of oxygen, but is still the worst user of a Ground-type move in the game. You know it's bleak when even Rhyperior has better accuracy, and you are outclassed as a Ground-type by Rhyhorn.
Starting:
Ujichika (70%), Masatsuna (70%), Hisaaki (42%)
Compatible warriors:
Hideaki (100%), PlayerM (88-90%), Shingen (82-90%), Kenshin (80-90%), Yoshimoto (90%), Yukimura (78-90%)
Sandayu, Morikiyo, Kashinkoji, Seikuro, Kagetsuna, Shigezane, Ujizane, Sessai, Yasutomo, Ujihiro, Motozane, Dosan, Yoshitatsu, Omi, Asa, Yazaemon, Munenori, Kame (70%), Soun (68%)
Earliest availability:
Chrysalia (warrior, wild)
Evolution: 35-45% / 40-53%

Venipede is hopeless, and that should come as no surprise if you've ever used a Pokemon with Poison Sting as its only attacking move in the main series. It has no place in any major battle. If you want to use it, your best bet is to manually (and very slowly) solo wild Pokemon in Greenleaf until it evolves into Whirlipede, who also has no place in any major battle. It can sort of deal damage with Poison Tail, except it can't because it has 2 range and will never reach the enemy in time. So the Greenleaf training arc continues, and your final reward is Scolipede. A Poison-type attacker that is weaker than Darumaka, and stifled by either its offensive or defensive typing against basically every single upcoming kingdom. You can't even use Venoshock strats against Yaksha because you're up against 3 Poison resists, Shed Skin Scraggy/Scrafty, and Pride Zoroark. No. Use something else.
Starting:
Terumoto (70%), Ekei (70%), Yoshitatsu (42%)
Compatible warriors:
Sadatoshi (100%), PlayerF (88-90%), Oichi (80-88%)
Urakusai, Murashige, Rikyu, Takakage, Takamoto, Yataro, Yoshiaki (70%), Tenkai (68%)
Earliest availability:
Greenleaf (warrior)
Evolution: Sun Stone (merchant)

Unlike Petilil and Treecko, Cottonee has unacceptable offenses even by earlygame standards. It is so weak that its matchup against Fontaine can barely be called positive, and it's only downhill from there. Cottonee is a completely unusable Pokemon with no hope of getting better until the Sun Stone arrives. Does the Sun Stone save it? Not really. If you're lucky enough to get the Sun Stone before Cragspur, it can maybe squeeze in one good matchup before it gets bombarded by Poison, Flying, Steel, and Dragon-types that it would barely be able to tickle even if it were hitting neutrally. The nail in the coffin is that Whimsicott can be encountered fully evolved in the postgame, so if you're planning to play the postgame, purchasing a Sun Stone for Cottonee is just flushing money down the toilet.
Starting:
Sandayu (70%), Chiyome (56%), Ume (46%), Akizane (42%), Takahiro (42%), Chacha (38%)
Compatible warriors:
Dosan (100%), Yazaemon (100%), PlayerM (90%)
Naoie, Morikiyo, Kashinkoji, Seikuro, Yoshitatsu, Omi, Asa (70%)
Earliest availability:
Cragspur (wild)
Evolution: 35-44%

It has a slightly higher Attack stat than Venipede to use Poison Sting with, and yet it still does no sort of damage. It's basically Intimidate on a stick that can maybe inflict poison on its enemies to wear them down very, very slowly. Once it evolves into Arbok, its stats skyrocket to average values, it gains Venoshock, and it loses any means to inflict poison on its own. Scolipede can at least try to poison enemies with Poison Point; Arbok has nothing. You could run Arbok along with another Poison-type to inflict poison for it, but then you're running two Poison-types at a stage of the game where Poison is lucky to hit even neutrally. Thus, Arbok is reduced to its original role as Intimidate on a stick. This is a Pokemon that most players will remember as one of the incompatible crap species that warriors tend to start with.
Starting:
Naoie (44%)
Compatible warriors:
Player (90%), Oichi (90%), Kenshin (78-88%)
Chacha, Takatora, Danzo (70%)
Earliest availability:
Violight (wild)
Evolution: 41-48%

In combat, the Meowth line is basically equivalent to the Jigglypuff line with better dodge rates and better accuracy. It also reliably evolves around the middle of the game. However, just like Jigglypuff, it has pathetic attacking power both before and after it evolves, and will never score a super effective hit. You are probably desperate to link Oichi to anything that isn't Jigglypuff, but this ain't it.
F tier - These Pokemon are so hilariously bad that no amount of mental gymnastics can justify their use in a serious playthrough. Please use them, I'd love to hear about how it went.
Starting:
Player (100%)
Compatible warriors:
Oichi (90%)
Chacha (70%)
Earliest availability:
Aurora (starter), Cragspur (random event)
Evolution: 70% in Yaksha

It's the same deal as Espeon with its absurd 70% link requirement, but instead of getting a reasonably strong Psychic-type at the end, your reward is the weakest Dark-type in the game. I am serious. Every single user of a Dark-type move has a higher Attack stat than Umbreon, including unevolved Pokemon. If you trigger the bonus damage of Assurance, you can maybe match the damage output of Espeon, who does about half as much damage to Zekrom as Glaceon, and Glaceon is not exactly shredding through Zekrom with its Icy Wind being only a 3HKO. Umbreon also suffers from the same accuracy issues as Glaceon due to having the same base Speed. There is no payoff, only more suffering. You would only pick Umbreon as your starter evolution choice if you were an actual masochist.
Starting:
Yoshimoto (90-100%)
Compatible warriors:
Ujizane (100%), Kame (100%), Kenshin (80-90%), PlayerM (86-88%)
Tomonori, Hideaki, Shigezane, Kagekatsu, Ujichika, Sessai, Masatsuna, Yasutomo, Ujihiro, Motozane, Ittetsu, Tadatsugu, Hidetada, Kazumasa, Tenkai, Munenori, Bokuden (70%)
Earliest availability:
Chrysalia (warrior, wild)
Evolution: 42-52%

Here is how Gyro Ball works: the move's base power is multiplied by an integer value that is equal to the target's Speed stat divided by the user's Speed stat, rounded down. There are three possibilities you'll see when you attempt to use Gyro Ball on an enemy Pokemon.

The first and most likely is that you deal a mediocre amount of chip damage with slightly unreliable accuracy because Forretress, despite being quite slow, is not nearly slow enough for its Speed stat to be less than half of the enemy Pokemon's Speed stat. So the move's power is multiplied by 1, and Gyro Ball deals damage according to its actual base power. How much base power is that? About the same as Mud-Slap.

The next possibility is that you deal 1 damage with 100% accuracy, because Forretress, despite being quite slow, is not nearly slow enough to underspeed the unevolved baby Pokemon (or fully-evolved Rock-type Pokemon) that you're using Gyro Ball on. So the move's power is multiplied by 0. Since a base power of 0 is not allowed, this rounds up to 1 damage. How generous.

The final and rarest possibility is that you deal a genuinely decent chunk of damage with extremely poor accuracy because you are using Forretress against a Pokemon that vastly outspeeds it, or much more likely, you got Forretress paralyzed somehow. This is the best that Forretress can hope for, and you SHOULD try to get Forretress paralyzed if you can, because getting fully paralyzed does not matter when an unparalyzed Forretress does 1 damage anyway, and a fully paralyzed Forretress can still do damage with Jagged Edge (which is its primary offense, sadly enough). Of course, that still leaves the problem of the move's extremely poor accuracy, but if you take the expected damage and multiply it by the accuracy, this is still the highest average damage per hit that Forretress will ever do.

Pineco itself is an alright battler, and one could argue that its contributions as Pineco disqualify it from being in F, but it really needs to be emphasized that allowing Pineco to evolve is essentially the same as deleting it.
Starting:
Fujitaka (70%)
Compatible warriors:
Sadamitsu (100%), Hana (100%), PlayerF (90%), Oichi (90%), Kenshin (90%), Kanetsugu (86-90%), Yoshimoto (80-90%)
Go, Tadaoki, Kagekatsu, Tomonobi, Takahiro, Saneyori, Sen (70%)
Earliest availability:
Illusio (wild)
Evolution: Moon Stone (merchant)

As infamous as Steelix, Rhyperior, and Ampharos might be for their accuracy, their hit rates are still probably higher than 10%. What is the significance of 10%, you may ask? 10% is the base activation rate of Musharna's Calming ability, which is its only way of dealing damage without relying on an allied Munna. This scales to a 14% chance (and a whopping 17.5% chance if you switch its ability to Daze) at 70% link, which is what you'll probably be working with lategame if you choose to burden yourself with this thing. You can pair it with Munna to try to take matters into your own hands, but then you're relying on a Pokemon with a 60% accurate move that is actually much less accurate than 60% because Munna has a lower Speed stat than even Jigglypuff. All for the potential payoff of hitting a single enemy with a mediocre single-target Psychic-type attack, with a non-negligible chance to miss because Musharna is barely faster than Munna, and also a non-negligible chance for the enemy to wake up immediately upon taking damage. This is the worst fully-evolved Pokemon in the game, and possibly the worst in-game Pokemon in any Pokemon game ever made.
Starting:
Ujiteru (70%), Kazumasa (70%), Takanobu (42%), Kame (40%), Masatoshi (30%)
Earliest availability:
Avia (warrior)
Evolution: Metal Coat (merchant)

You actually can obtain Steelix on a warrior with reasonable compatibility in the main episode, but whether you should is a different matter entirely. Onix, of course, has its own illustrious main series reputation to live up to, with its Attack stat rivaling that of even titans such as Jigglypuff. Its upgraded form, Steelix, is essentially a weaker, less accurate version of Aggron. And as a reminder, Aggron's accuracy is extremely bad. It's a sad state of affairs when Steelix's offensive gameplan is identical to that of Forretress: abuse Jagged Edge against enemies that deal contact damage, and hope that they will eventually defeat themselves. Steelix has an inferior defensive typing and worse movement range, but unlike Forretress, it occasionally gives you false hope that it will actually deal damage before it shatters your dreams with an Iron Tail miss. On top of all this, its tanking ability is nerfed compared to the main series because its excellent defense is averaged with its bad special defense; it is still bulky, but not extraordinarily so. And it is lategame-exclusive, and it demands that you waste a valuable Metal Coat on it. This is a Pokemon that sucks in almost every way that it is possible for a Pokemon to suck. No one should ever use it in this episode, and there's a good chance that no one has.
 
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Exceptions - While significant to an efficient playthrough, these Pokemon cannot be tiered based on normal criteria.
Compatible warriors:
Player (70%)
Earliest availability:
Infinite Tower (wild)

Technically, there is no point in giving Arceus a ranking because you have to use it whether you want to or not. You probably want to, though, because Arceus is overwhelmingly likely to be your best unit in the final battle. However, as strong and resilient as it is, it does require some assistance from the rest of your army, even if they will only be acting as meatshields. Lucario in particular threatens it significantly. You could send all of your units into the slaughterhouse and then solo whatever's left with Guardian Charm Arceus, which is an effective strategy on paper, though I've never seen anyone do it.
Starting:
Naoie (44%)
Incompatible warriors:
Kazumasu, Narimasa, Koroku, Morichika, Shoun, Tadamoto, Sandayu, Katsuyori, Masakage, Nobufusa, Chiyome, Kagetsuna, Shigezane, Kagekatsu, Tomonobu, Tsunashige, Ujimasa, Yoshitatsu, Hidetada, Kazumasa, Saizo, Hisahide, Bokuden (44%)
Yoshitaka, Nobuchika, Takayori, Motoharu, Terumoto, Takeyoshi, Tadatsune, Kei, Tsunenaga, Iroha, Yasutomo, Ujihiro, Ujikuni, Isuke, Jinpachi (42%)
Earliest availability:
Violight (wild)
Evolution: 41-48%

Meowth is essentially a gold farming bot that you equip to a warrior when you send them to the mines, and warriors with a 44% link with Meowth or lower are the best at this because they don't have to worry about Meowth trying to evolve as long as they linked with one that has a below-average Speed IV. (Naoie's Meowth starts with a Speed IV that is high enough that it may try to evolve.) Technically, anyone who can link with Meowth can benefit from it, but it's nice for QoL when the compatibility is low enough to avoid evolution prompts. The gold bonus that you get from Meowth is extremely significant, and it is an important part of being able to afford as many evolution items and Mystery Spring ability changes as possible. Of course, Meowth should never be sent into an actual battle, but you knew that already.
Purgatory - Only available as a starting Pokemon on an incompatible warrior. These should not be used.
Gible
Riolu
Sneasel
Shieldon
Beedrill
Axew
Igglybuff
Anorith
Chingling
Pansear
Spiritomb
Larvesta
Beldum
Waitlist - Only available as a starting Pokemon on a warrior that is unlocked so late as to be functionally unavailable. These can still be used, but only in preparation for postgame episodes.
Deino
Gabite
Chimecho
Fraxure
Drifloon
Misdreavus
Simisage
Unranked - Not available through normal gameplay.
Blitzle
Croagunk
Oshawott
Chimchar
Snivy
Zorua
Munchlax
Emolga
Audino
Lapras
Terrakion
Articuno
Registeel
Groudon
Dialga
Mewtwo
Reshiram
Zekrom
Rayquaza
you may now post. writeups are basically complete now, but all entries are subject to edits and rearrangements.
 
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