OK so i have done a pretty comprehensive play through with this team, (which started out much different than it is here) consisting of almost 200 battles, and this specific team being used for the last 60 or so to pretty good success.
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Leech Seed
- Protect
- Stealth Rock
- Gyro Ball
OK This guy has been on and off of this team for several different reasons. I started with fero, mostly because it was the most common rocks/spikes setter I had seen. After playing a few games and getting to know the meta better, I dropped him for forretress because my team at one point had a major rock weekness so i used forre to set and remove hazards. Eventually i realized that ferothorn was a better offensive poke, especially with gyro ball, which deals loads of damage. I did not put spikes on this set because in the new meta I have seen a lot of talonflame, and rotom wash who are immune to spikes, and i find that having protect really helps rack up the leech seed damage and healing. The main problem i have with ferrothorn is the item, I often find myself switching back and forth between leftovers and rocky helmet, I would definitely appreciate some weigh in on that matter.
In summary my main concerns for ferro are:
Leftovers Vs Rocky Helmet
Does something else do this job better?
Gyarados @ Leftovers
Ability: Moxie
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Earthquake
- Waterfall
- Ice Fang
Gyarados Is one of the more recent adds to my team, and if i had to point to a single pokemon as my best add this would be it. At the time of adding Gyarados I had a major fire weakness, so i was looking for a good water type, and Gyarados has fit in greatly with my team. I usually wait for a free switch in and get in a Dragon Dance, mainly to help with speed and allow moxie to make gyarados more and more powerfull. Problems with Gyarados include its inability to deal with rotom wash (who seems to be the bane of this team's existance) It is also 4x week to electric which is never a good thing (even though i do have donphan)
Main concerns:
How to deal with rotom wash
Should Dragon Dance be droped for more coverage?
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Fire Blast
- Energy Ball
- Shadow Ball
- Psychic
This was the pokemon that this team was made around, I absolutely love chandelure. This thing has an amazing special attack stat and an amazing movepool. The only questions I have ever had were the item and the final moveslot, but in playing nearly 200 games, i think that psychic greatly outclasses HP fighting, and choice scarf really makes chandelure a great sweeper, especially if i get a flash fire boost.
Main concerns:
I have had a lot of people tell me to drop psychic for HP fighting and i honestly don't see how that is any better, if you are going to suggest that please give me some support as to why.
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Head Smash
- Rapid Spin
- Ice Shard
This is the most recent add to the team, and I was very pleased when i thought of adding it. It was like finding the final piece that completes a puzzle, I originally had excadrill, which really made my fire weakness alarmingly obvious, But now donphan is the offensive spinner i have always dreamed of, not to mention that it can take care of fire types, and helps when i predict my opponent is going to use an electric move on gyarados.
Main concerns:
Ice shard Vs seed bomb
Should i run different EV's to make it more tanky?
I have tinkered with assault vest but havent really found out how to make it work
Scizor @ Scizorite
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Bug Bite
This Is the biggest threat that I have on this team. Now I do not consider myself to be a cocky player, but when I get this guy set up, I often find myself getting GG typed and ready in the chat box. It has amazing typing, leaving it weak only to fire types, which is still the most common weakness on this team. It is able to boost in pretty much every situation where fire is not a predicted move.
Main concerns:
No source of healing
Pretty predictable
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Swords Dance
Last but certainly not least is breloom. Don’t let this derpy mushroom fool you, he packs a serious punch. This poke has saved me from many sticky situations with the sash spore combo. I have found that as long as I can get a free switch with all of the hazards removed from the field, I can pretty much guarantee myself a sleeping pokemon, and a 2x boost on my breloom, who can effectively sweep through opposing teams who do not pack either resistances or priority.
Main concerns:
Weak to talonflame and volcarona (both pretty common)
Rather frail
Pretty useless if my spinner doesn’t do it’s job
So that’s it for the team so I will leave you with some short parting notes.
Problem pokemon for this team:
Talonflame – Outside of gyarados and chandelure I don’t have much that can hit it hard
Volcarona- outside of gyarados I have nothing that can hit it very hard
Kanghaskhan Mega- Just annoying in general as my team has no true counter outside of mach punch breloom
Rotom Wash- prolific WoW user as well has having electric and water stab which ruins my Gyarados Donphan combo
Mandibuzz- foul play and taunt ruin a lot of my boosters, and I have very little that can hit it hard
Problem moves in general
Will o Wisp - team is mostly physically offensive
Foul Play – team is mostly physically offensive
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 Def / 252 HP / 4 Atk
Relaxed Nature
IVs: 0 Spd
- Leech Seed
- Protect
- Stealth Rock
- Gyro Ball
OK This guy has been on and off of this team for several different reasons. I started with fero, mostly because it was the most common rocks/spikes setter I had seen. After playing a few games and getting to know the meta better, I dropped him for forretress because my team at one point had a major rock weekness so i used forre to set and remove hazards. Eventually i realized that ferothorn was a better offensive poke, especially with gyro ball, which deals loads of damage. I did not put spikes on this set because in the new meta I have seen a lot of talonflame, and rotom wash who are immune to spikes, and i find that having protect really helps rack up the leech seed damage and healing. The main problem i have with ferrothorn is the item, I often find myself switching back and forth between leftovers and rocky helmet, I would definitely appreciate some weigh in on that matter.
In summary my main concerns for ferro are:
Leftovers Vs Rocky Helmet
Does something else do this job better?
Gyarados @ Leftovers
Ability: Moxie
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Dragon Dance
- Earthquake
- Waterfall
- Ice Fang
Gyarados Is one of the more recent adds to my team, and if i had to point to a single pokemon as my best add this would be it. At the time of adding Gyarados I had a major fire weakness, so i was looking for a good water type, and Gyarados has fit in greatly with my team. I usually wait for a free switch in and get in a Dragon Dance, mainly to help with speed and allow moxie to make gyarados more and more powerfull. Problems with Gyarados include its inability to deal with rotom wash (who seems to be the bane of this team's existance) It is also 4x week to electric which is never a good thing (even though i do have donphan)
Main concerns:
How to deal with rotom wash
Should Dragon Dance be droped for more coverage?
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Fire Blast
- Energy Ball
- Shadow Ball
- Psychic
This was the pokemon that this team was made around, I absolutely love chandelure. This thing has an amazing special attack stat and an amazing movepool. The only questions I have ever had were the item and the final moveslot, but in playing nearly 200 games, i think that psychic greatly outclasses HP fighting, and choice scarf really makes chandelure a great sweeper, especially if i get a flash fire boost.
Main concerns:
I have had a lot of people tell me to drop psychic for HP fighting and i honestly don't see how that is any better, if you are going to suggest that please give me some support as to why.
Donphan @ Leftovers
Ability: Sturdy
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Head Smash
- Rapid Spin
- Ice Shard
This is the most recent add to the team, and I was very pleased when i thought of adding it. It was like finding the final piece that completes a puzzle, I originally had excadrill, which really made my fire weakness alarmingly obvious, But now donphan is the offensive spinner i have always dreamed of, not to mention that it can take care of fire types, and helps when i predict my opponent is going to use an electric move on gyarados.
Main concerns:
Ice shard Vs seed bomb
Should i run different EV's to make it more tanky?
I have tinkered with assault vest but havent really found out how to make it work
Scizor @ Scizorite
Ability: Technician
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Bug Bite
This Is the biggest threat that I have on this team. Now I do not consider myself to be a cocky player, but when I get this guy set up, I often find myself getting GG typed and ready in the chat box. It has amazing typing, leaving it weak only to fire types, which is still the most common weakness on this team. It is able to boost in pretty much every situation where fire is not a predicted move.
Main concerns:
No source of healing
Pretty predictable
Breloom @ Focus Sash
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Swords Dance
Last but certainly not least is breloom. Don’t let this derpy mushroom fool you, he packs a serious punch. This poke has saved me from many sticky situations with the sash spore combo. I have found that as long as I can get a free switch with all of the hazards removed from the field, I can pretty much guarantee myself a sleeping pokemon, and a 2x boost on my breloom, who can effectively sweep through opposing teams who do not pack either resistances or priority.
Main concerns:
Weak to talonflame and volcarona (both pretty common)
Rather frail
Pretty useless if my spinner doesn’t do it’s job
So that’s it for the team so I will leave you with some short parting notes.
Problem pokemon for this team:
Talonflame – Outside of gyarados and chandelure I don’t have much that can hit it hard
Volcarona- outside of gyarados I have nothing that can hit it very hard
Kanghaskhan Mega- Just annoying in general as my team has no true counter outside of mach punch breloom
Rotom Wash- prolific WoW user as well has having electric and water stab which ruins my Gyarados Donphan combo
Mandibuzz- foul play and taunt ruin a lot of my boosters, and I have very little that can hit it hard
Problem moves in general
Will o Wisp - team is mostly physically offensive
Foul Play – team is mostly physically offensive