INTRODUCTION
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A wise man once said: "Hax is a Bitch." In fact I'm pretty sure most people have said that at some point... But that brings me to my point. Hax is one of those things that you simply can't be beat, if it is prepared correctly. Unlike most hax teams however, this team has only 1 pomemon out to Hax you, and this pokemon is the reason for the team's name. Jirachi. The team is not based around Jirachi, as much as it is based upon preparing for and protecting Jirachi(That is probably the same thing...).
The "preparation" this team was built upon was that by providing Spikes and Stealth Rocks, each of my opponent's pokemon would lose an average of 30% of their health per switch-in. But if I wanted to wear down all of my opponent's pokemon to haxing standards, I needed to take full advantage of my entry hazards. The best -if not only- way to do this was through phazing. Through phazing, I limit my opponent's options as far as switch-ins, while accumulating unpredictable damage against them. In fact, I usually take anywhere between 300-500% of the opposing team's health away by the time Jirachi is ready to do its job. The last thing I desired for my flinch preparation was to spread paralysis throughout their team, making Jirachi a much more reliable flincher.
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Type Chart
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At a Glance
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A Closer Look
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Starmie @ Choice Scarf
- Natural Cure
- 252 SpAtk | 4 SpDef | 252 Spe
- Timid Nature [+Speed, -Attack]
- Moveset:
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Why this Pokemon?:
Starmie started off on my team as a Rapid Spinner, but not a lead. A big goal on this team was to not waste a pokemon on just one role, but see how many roles just one pokemon could fill. As a lead, Starmie can ruin other leads, get rid of Stealth Rocks before my other pokemon are touched by them, and come back mid game to unexpectantly TrickScarf anything that gets in the way of Jirachi. But when placed randomly on my team, I found that by the time he Rapid Spun the hazards away, his seconds were already numbered and the most he could do was sacrifice himself for a bit more damage against the opposing pokemon.
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EVs & Nature:
252 Speed and a Timid nature allows Starmie to outspeed every lead in OU which is good *perfect* enough for me.
252 Special Attack is a crucial part in this lead since it deals enough damage to 2HKO most leads, getting rid of them as quickly as possible.
4 Sp Def is there since most things that threaten Starmie will be using Special Attacks, and since there is honestly no where else to put these EVs to be used as effectively.
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Considered Changes
Thunderbolt over Ice Beam for opposing Starmie leads.
Thunderwave is another option since I currently only have 2 on the team, making Jirachi's job a whole lot riskier.
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Vs. Other Leads:
Really just another pokemon who lets Starmie do its job, leaving Starmie with full health. Two Thunderbolts gets rid of it with ease, while I can bring Starmie in later to get rid of the Stealth Rocks.
Starmie uses Ice Beam.
Smeargle uses Spore.
I switch into Jirachi on the Spikes.
I follow up with Iron Head for the kill.
Same deal as Smeargle except much riskier since if they get an HP Fire on Jirachi, my team drops a notch.
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Swampert @ Leftovers
- Torrent
- 240 HP | 216 Def | 52 Spc Def
- Relaxed Nature [+Defense, -Speed]
- Moveset:
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Why this Pokemon?:
When I was trying to fill this slot, Swampert had a whole lot of competition...from Hippowdon. I was looking for a bulky pokemon who could put out Stealth Rocks and act as a phazer...both of which were covered in both pokemon. The up-side of Hippowdon was that (a) his Defense, Attack, and HP all beat that of Pert's, that (b) Hippowdon summoned a semi-permanant Sandstorm that Jirachi worked great in, and that (c) he had Slack Off. However, the lack of Special Defense became a huge problem, and the moment I sent Hippowdon in, 90% of the time they would use Toxic, leaving Hippowdon's turns as a phazer numbered. So despite the many advantages to Hippowdon, Swampert was the best choice. As a phazer and user of Stealth Rocks, Swampert can come in on any electric attack, set up Stealth Rocks while they switch, and then Roar away. Well actually Swampert can switch in on any attack, bar grass, and still make it out with about 70% of its health left.
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EVs & Nature:
240 HP allows Swampert to have amazing Bulk, which it'll need since it'll be going second the majority of the time and has not recovery move on the set.
216 Defense with a Relaxed Nature make Swampert a reliable switch in to most physical attacks
52 Sp Def is there to add on to Pert's bulk, allowing it to resist most special attacks to an extent.
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Considered Changes
None at the moment, though I'm completely open to suggestions.
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Skarmory @ Leftovers
- Keen Eye
- 252 HP | 192 Def| 44 Spc Def | 20 Spe
- Impish Nature (+Defense, -Special Attack)
- Moveset:
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Why this Pokemon?:
The real question is, why not? Due to his amazing defense, ability to heal, and access to Whirlwind and Spikes he made an amazing addition to the team. Skarmory can find almost any place to switch in to throughout the match, making certain he gets out his Spikes. Swampert comes in on Electric attacks, while Heatran comes in on Fire making Skarmory's synergy with the team perfect. Skarmory is my best bet against any physical threats since it'll be able to take a hit while whirlwinding it out of the picture, only so it can come back and take more damage from Spikes/Stealth Rocks.
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EVs & Nature:
252 HP minimizes Brave Bird recoil and maximizes Skarmory's time in battle which it'll need if it's gonna spend 3 turns getting out Spikes
44 Defense and an Impish Nature is here to enhance Skarmory's already overwhealming defense.
192 Special Defense is because I hate -and refuse to- switch out Skarmory every time a Special Attack pokemon comes along. With these EVs there aren't many Sp. Attacks that pose as a threat to Skarmory.
20 Speed is there because it is sorta my policy to add 4 EVs to the standard speed, encase I happen to run into another Skarmory. This way, they'll expect a speed tie while I'll have the true control in the situation.
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Considered Changes
Well you really can't change Skarmory too much since it does a fine job of doing what it's supposed to do, and I LOVE it.
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Rotom - W @ Leftovers
- Levitate
- 252 HP | 120 Def | 136 SpDef
- Bold Nature (+Defense, -Attack)
- Moveset:
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Why this Pokemon?:
Well I think it's obvious I needed a Spin Blocker, but it needed to be something that flowed with the rest of the team- not a Gengar Sweep of some sort. Rotom instantly came to mind since it had bulk and its multiple variations kept my options open. I changed Rotom's set tremendously after Twist of Fate suggested that Taunt Gyarados can -and WILL- destroy my team 6-0. On the bright side I have't faced a Taunt Gyarados yet, but it still is a potential threat to my team. The best way to solve this was through a RestTalk Rotom as I would be much bulkier to take a few hits and then follow up with Discharge which may not be a OHKO, but could really mess them up- especially if the paralysis comes in. Overall this set has helped my team a lot as it benefits Jirachi more than before and can last much longer.
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EVs & Nature:
252 HP is necessary for the great bulk I'm looking for.
120 Def and 136 Sp Def is to ensure Rotom has the potential to take several hits from several different opponents.
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Considered Changes
Thunderbolt > Discharge for the shear power of it.
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Heatran @ Leftovers
- Flash Fire
- 252 HP | 52 SpAtk | 204 SpDef
- Calm (+Special Defense, -Attack)
- Moveset:
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Why this Pokemon?:
Before Heatran actually was a defensive Tyranitar with Thunderwave, Substitute,and Roar. However, this gave my team 3 grass weaknesses and Tyranitar's subs were just broken right away- not to mention its speed was nothing like what I needed. So I replaced it with something that resisted my top weaknesses, could act as a phazer, and still outspeed it. Originally I had a RestTalk version of this, but since I gave the set to Rotom -who uses it more efficiently- I swapped out Rest/ Sleep Talk for Protect and Earth Power giving me something to hit other Heatrans and better scouting capabilities- another suggestion from ToF.
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EVs & Nature:
252 HP provides Heatran with the bulk it needs to take several hits which lets it last a lot longer than most people suspect.
52 Special Attack gives Earth Power the edge it needs, while backing up Lava Plume since it won't be quite as powerful as Flamethower.
204 Special Defense and a Calm Nature lets me take an Earth Power from most other Heatran, and return the favor with an Earth Power of my own.
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Considered Changes
None as of now.
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Jirachi @ Leftovers
- Serene Grace
- 52 HP | 204 Atk | 252 Speed
- Jolly Nature (+Speed, -Special Attack)
- Moveset:
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Why this Pokemon?:
My team was built around Jirachi. So guess what? It's gonna have a Jirachi... But anyways I wanted a Hax team that wasn't built around a lot of Hax pokemon, (Machamp, Togekiss, etc). Instead, I wanted to see how much more effective the Hax was if it was actually prepared for, as opposed to thrown together in 2 or 3 pokemon. With faithful Iron Head at its side, Jirachi made the best example. Plus, the thing is pretty darn good. It can be bulky, a supporter, pure offense, or a lead. This on its own show just how many spot Jirachi is willing to cover, and I have yet to see a team who can actually predict what I'm about to do...if I give them the chance. :)
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EVs & Nature:
52 HP will allow Jirachi to take a few hits when (unfortunately) necessary.
204 Attack is simply to get rid of the opposing pokemon with Iron Head quickly, though maxing out my Attack isn't necessary since the rest of my team will cover most of the damage for me
252 Speed and a Jolly Nature is there to be sure close to nothing can outspeed me. Considering that most pokemon Jirachi is facing will be a OHKO thanks to the entry hazard abuse, I just need to be able to outspeed them so that Iron Head can take its toll.
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Considered Changes
None at the moment...I love this thing...the thing loves me...but changes are welcome
Alright and before I forget, thanks a lot to Cal-Ciaran who let me use his formatting for the "Closer Look" Section. It's easy to read and really effective which is all I really wanted in my RMT.