Adeleine
after committing a dangerous crime
EDIT: Implemented
-Tyranitar
Add: Flamethrower, Thunder Wave
Flamethrower is more reliable than Fire Blast, and Thunder Wave uses your impressive bulk to bring opponents closer to your 61 Speed / cripple offensive threats.
-Solrock, Lunatone
Add: Trick Room, Explosion (Lunatone, Solrock already has it)
Trick Room is great, immediately exploding after so teammates can use it right away is better slow. Also, both are slow enough to use it decently.
Here is a bit of an Arceus revamp to further variety/coverage while making sure the options there are good.
-Arceus-Electric
Add: Roar
Remove: Iron Defense
Changing my mind on Iron Defense, it's plenty fun but you have CM / Boltbeam for quakers and Mono-Attacker is hurt by Grounds immunity to electric. Roar helps you remove those who would phaze CM and uses your great bulk/typing an so Recover to phaze even without CM.
-Arceus-Bug
Add: Earth Power
Keeps coverage on Steels for special sets while also hitting Fires.
-Arceus-Rock
Add: Extreme Speed, Ice Beam
Remove: Grass Knot
ESpeed is always great on SD and Ice Beam is more reliable than GK/gets more coverage. GK nails Waters but they don't resist Judgment anyways.
-Arceus-Flying, Arceus-Dark,
Add: Thunder Wave (Flying), Will-O-Wisp, Roar (Dark)
Remove: Refresh
Ive never really liked Refresh on Randbats Arceus; you usually have much better to do, as the move is very situational. I'm keeping it on just one type, Rock (which is screwed by all forms of status and just needs EdgeQuake/special equivalent for coverage). Both of the other Refreshers get a useful status instead (Dark gets WoW for physical bugs/fightings). Darkceus also gets Roar to abuse its setup and grew defensive typing.
-Arceus-Psychic
Remove: Will-O-Wisp
Too often it doesn't make a difference, either because you'll kill the target regardless or the target doesn't care much. Psychic isn't awesome for status walling anyways.
-Arceus-Ground
Add: Toxic
Great natural bulk? Solid defensive typing? Crushes Steels and Poisons with STAB? Has reliable recovery? Sign me up!
-Arceus-Dragon, Arceus-Poison
Remove: Toxic
Can't hit Steels neutrally without Earthquake? Just not needed, WoW better cripples Steels / Grounds and Rocks respectively.
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Suggestions:
-Mr. Mime
Add: Thunder Wave, Trick
Remove: Barrier
T-Wave cripples all the physical sweepers that switch into you and things faster than your decent but not spectacular 90 Speed, while that 90 Speed makes TrickScarfing awesome and TrickSpecs is far from bad. Barrier is fun to use/BP but you're not a Special defensive juggernaut anyways and no recovery sucks. Passing CM/Sub is generally better unless you're in a full BP chain, which you won't be in randoms.
-Tyranitar
Add: Flamethrower, Thunder Wave
Flamethrower is more reliable than Fire Blast, and Thunder Wave uses your impressive bulk to bring opponents closer to your 61 Speed / cripple offensive threats.
-Solrock, Lunatone
Add: Trick Room, Explosion (Lunatone, Solrock already has it)
Trick Room is great, immediately exploding after so teammates can use it right away is better slow. Also, both are slow enough to use it decently.
Here is a bit of an Arceus revamp to further variety/coverage while making sure the options there are good.
-Arceus-Electric
Add: Roar
Remove: Iron Defense
Changing my mind on Iron Defense, it's plenty fun but you have CM / Boltbeam for quakers and Mono-Attacker is hurt by Grounds immunity to electric. Roar helps you remove those who would phaze CM and uses your great bulk/typing an so Recover to phaze even without CM.
-Arceus-Bug
Add: Earth Power
Keeps coverage on Steels for special sets while also hitting Fires.
-Arceus-Rock
Add: Extreme Speed, Ice Beam
Remove: Grass Knot
ESpeed is always great on SD and Ice Beam is more reliable than GK/gets more coverage. GK nails Waters but they don't resist Judgment anyways.
-Arceus-Flying, Arceus-Dark,
Add: Thunder Wave (Flying), Will-O-Wisp, Roar (Dark)
Remove: Refresh
Ive never really liked Refresh on Randbats Arceus; you usually have much better to do, as the move is very situational. I'm keeping it on just one type, Rock (which is screwed by all forms of status and just needs EdgeQuake/special equivalent for coverage). Both of the other Refreshers get a useful status instead (Dark gets WoW for physical bugs/fightings). Darkceus also gets Roar to abuse its setup and grew defensive typing.
-Arceus-Psychic
Remove: Will-O-Wisp
Too often it doesn't make a difference, either because you'll kill the target regardless or the target doesn't care much. Psychic isn't awesome for status walling anyways.
-Arceus-Ground
Add: Toxic
Great natural bulk? Solid defensive typing? Crushes Steels and Poisons with STAB? Has reliable recovery? Sign me up!
-Arceus-Dragon, Arceus-Poison
Remove: Toxic
Can't hit Steels neutrally without Earthquake? Just not needed, WoW better cripples Steels / Grounds and Rocks respectively.
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Suggestions:
-Mr. Mime
Add: Thunder Wave, Trick
Remove: Barrier
T-Wave cripples all the physical sweepers that switch into you and things faster than your decent but not spectacular 90 Speed, while that 90 Speed makes TrickScarfing awesome and TrickSpecs is far from bad. Barrier is fun to use/BP but you're not a Special defensive juggernaut anyways and no recovery sucks. Passing CM/Sub is generally better unless you're in a full BP chain, which you won't be in randoms.
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