Welcome, I want to introduce you my best LC team, I already have a good win rate (not in this account) but I think it could be so much better with your help
The team works really good, but Clamperl rarely have the chance to appear and do something.
Let’s start with the team preview
Alolan Meowth
This Pokemon is faster than everything (except scarf). At the first turn you can Fake out, and then Parting-Shot if you can’t do a really good damage (the def and sdef aren’t so good to stay in). Later on the battle, if you have another important Pokemon is low HP you can Parthing-Shot Z and regenerate all his HP, pretty convenient.
Timburr
This boy works really good. He resist a Knock off + High-jump kick of a Mienfoo and can regenerate some HP with Drain punch and finish the work with Mach punch (I always win this 1v1)
Onix
A common Onix of Berry Juice, Stealth Rocks to break Focus Sash or Sturdy and extra damage. Explosion for destroy everything
Blitzle
Onix x4 to grass moves? Don’t worry about it, with Blitzle here you can absorbe it and up your attack x1.5 then you can use Flame Charge to up your speed and finally Me First to sweep them all
Natu
With Magic Bounce you won’t ever have rocks problems, toxic, spore (but you can also use Blitzle for this). And it’s a little bulk
Clamperl
With Shell Smash and the Sea Tooth you will destroy the other team, you are faster than every scarf to sweep
Team
Meowth-Alola @ Darkinium Z
Ability: Technician
Level: 5
EVs: 36 HP / 156 Atk / 76 Def / 36 SpD / 196 Spe
Jolly Nature
- Fake Out
- Foul Play
- Parting Shot
- Knock Off
Timburr @ Eviolite
Ability: Iron Fist
Level: 5
EVs: 76 HP / 196 Atk / 236 SpD
Adamant Nature
- Mach Punch
- Drain Punch
- Knock Off
- Fire Punch
Natu @ Eviolite
Ability: Magic Bounce
Level: 5
EVs: 36 HP / 84 Def / 116 SpA / 156 SpD / 116 Spe
Calm Nature
- Roost
- Psychic
- U-turn
- Toxic
Onix @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 236 Atk / 76 SpD / 196 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rock Blast
- Explosion
Blitzle @ Eviolite
Ability: Sap Sipper
Level: 5
EVs: 196 Atk / 64 Def / 20 SpD / 228 Spe
Jolly Nature
- Double-Edge
- Flame Charge
- Wild Charge
- Me First
Clamperl @ Deep Sea Tooth
Ability: Rattled
Level: 5
EVs: 76 HP / 156 Def / 20 SpA / 76 SpD / 180 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Surf
- Hidden Power [Grass]
- Ice Beam
- Shell Smash
I was thinking to change Clamperl to Dewpider, what do you think about it? Please comment
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