this team is waaaaay more balanced than the previous time I posted here,I learned about cores and I implemented them to my team but my team still struggles against hyper defensive teams.
my team is this
zapdos:
EVs:252 hp,192 def,64 sp.def
nature:sassy(-speed+spdef)
moves:batton pass,agility,thunderbolt,drill peck
item:leftovers.
marowak:
EVs:68 hp,216 atk,224 speed
nature:jolly(-sp.atk + speed)
moves:swords dance,earthquake,rock slide,double-edge
item:thick club
starmie:
EVs:4 hp,252 sp.atk,252,speed
nature:modest(-atk +spatk)
moves:psychic,thunderbolt,ice beam,hidden power grass
item:bright powder
metagross:
EVs:252 hp,252 atk,4spdef
nature:adamand(-spatk +atk)
moves:hidden power bug,meteor mash,earthquake,shadow ball
item:leftovers
salamence:
EVs:4 hp,252 sp.atk,252 speed.
nature:naive(-sp.def + speed)
moves:fire blast,hidden power grass,brick break,aerial ace
item:leftovers
blissey:
EVs:4 hp,252 def,252spatk.
nature:bold(-atk +def)
moves:soft boiled,thunder bolt,ice beam,flamethrower.
item:leftovers.
now let me explain to you how my team works:
zapdos is the single bulkiest pokemon with access to both agility and batton pass. thanks to its amazing defences it is almost impossible to get one-shot meaning that I can almost always get a guaranteed batton pass.
even without investment to attack and special attack its thunder bolt and drill peck can still do heavy damage.
marowak is the physical sweeper of the team and usually the pokemon that I try to batton pass zapdos's agility.
if marowak gets the chance to use swords dance while having the agility boost from zapdos then it becomes a force to be reckoned with.
there have been plenty of instances where it single handedly destroyed entire teams.
metagross is the second physical sweeper of the team,thanks its access to hidden power bug and the massive investment to its attack it can deal over 90% damage to celebi.
while it does not have any investment on speed it can still outrun a big portion of the metagame if it gets agility from zapdos.
if it gets lucky it may get one or two attack boosts from meteor mash.
also thanks to its typying it resists every single type salamence is weak to meaning that I can always bring it whenever salamence is in trouble.
salamence is the mixed sweeper of the team.
just like metagross can come out wherever salamence is in trouble salamence can also come out whenever metagross is in trouble.
salamence has access to hidden power grass meaning that it can safely switch to a predicted earthquake from swampert and hit swampert hard.
it can also switch when other pokemon like starmie are in trouble by celeby or when blissey is threatened by a fighting type.
it can also apreciate an agility from zapdos even though it does not usually get it.
starmie is the special sweeper of the team.
it also runs hidden power grass so it can also deal with swampert if I predict an ice beam or surf.its thunderbolt can help me deal with the spikes setters,the psychic is for killing heracross if it threats blissey with fighting type moves.
unfortunately I gave it a nature that boosts special attack meaning that if it encounters a gengar with high investment in speed it will get eaten alive.
blissey is the special wall of the team.
every single pokemon in my team is weak to at least one special type of attack,so putting a special wall in the team was a must.
originally I only gave it flamethrower only because starmie could not use it,but when I realized that this move almost always takes my opponents by surprise I realized that flammethrower blissey is an underrated tactic since most blisseys out there run either ice beam either thunderbolt or both.
its special attacks can take down several common threats.
I tried running wish but it rarely worked.
my problem with my team is that it is very difficult to win against hyper-defensive teams,especially if they have suicune with calm mind.
my team is this
zapdos:
EVs:252 hp,192 def,64 sp.def
nature:sassy(-speed+spdef)
moves:batton pass,agility,thunderbolt,drill peck
item:leftovers.
marowak:
EVs:68 hp,216 atk,224 speed
nature:jolly(-sp.atk + speed)
moves:swords dance,earthquake,rock slide,double-edge
item:thick club
starmie:
EVs:4 hp,252 sp.atk,252,speed
nature:modest(-atk +spatk)
moves:psychic,thunderbolt,ice beam,hidden power grass
item:bright powder
metagross:
EVs:252 hp,252 atk,4spdef
nature:adamand(-spatk +atk)
moves:hidden power bug,meteor mash,earthquake,shadow ball
item:leftovers
salamence:
EVs:4 hp,252 sp.atk,252 speed.
nature:naive(-sp.def + speed)
moves:fire blast,hidden power grass,brick break,aerial ace
item:leftovers
blissey:
EVs:4 hp,252 def,252spatk.
nature:bold(-atk +def)
moves:soft boiled,thunder bolt,ice beam,flamethrower.
item:leftovers.
now let me explain to you how my team works:
zapdos is the single bulkiest pokemon with access to both agility and batton pass. thanks to its amazing defences it is almost impossible to get one-shot meaning that I can almost always get a guaranteed batton pass.
even without investment to attack and special attack its thunder bolt and drill peck can still do heavy damage.
marowak is the physical sweeper of the team and usually the pokemon that I try to batton pass zapdos's agility.
if marowak gets the chance to use swords dance while having the agility boost from zapdos then it becomes a force to be reckoned with.
there have been plenty of instances where it single handedly destroyed entire teams.
metagross is the second physical sweeper of the team,thanks its access to hidden power bug and the massive investment to its attack it can deal over 90% damage to celebi.
while it does not have any investment on speed it can still outrun a big portion of the metagame if it gets agility from zapdos.
if it gets lucky it may get one or two attack boosts from meteor mash.
also thanks to its typying it resists every single type salamence is weak to meaning that I can always bring it whenever salamence is in trouble.
salamence is the mixed sweeper of the team.
just like metagross can come out wherever salamence is in trouble salamence can also come out whenever metagross is in trouble.
salamence has access to hidden power grass meaning that it can safely switch to a predicted earthquake from swampert and hit swampert hard.
it can also switch when other pokemon like starmie are in trouble by celeby or when blissey is threatened by a fighting type.
it can also apreciate an agility from zapdos even though it does not usually get it.
starmie is the special sweeper of the team.
it also runs hidden power grass so it can also deal with swampert if I predict an ice beam or surf.its thunderbolt can help me deal with the spikes setters,the psychic is for killing heracross if it threats blissey with fighting type moves.
unfortunately I gave it a nature that boosts special attack meaning that if it encounters a gengar with high investment in speed it will get eaten alive.
blissey is the special wall of the team.
every single pokemon in my team is weak to at least one special type of attack,so putting a special wall in the team was a must.
originally I only gave it flamethrower only because starmie could not use it,but when I realized that this move almost always takes my opponents by surprise I realized that flammethrower blissey is an underrated tactic since most blisseys out there run either ice beam either thunderbolt or both.
its special attacks can take down several common threats.
I tried running wish but it rarely worked.
my problem with my team is that it is very difficult to win against hyper-defensive teams,especially if they have suicune with calm mind.
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