Plz help new to comp. pokemon. Love this rain team so far, looking to see if there are any improvements.
Papa Seagull (Pelipper) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 32 Def / 228 SpD
Bold Nature
- Scald
- U-turn
- Roost
- Defog/Hurricane
I chose peiliper over politoad because of its typing, offering roost for healing and extending its life for more rain settling, and also it can offer more stab (ex. hurricane, 100% accur. with drizzle). Because of it's tankyness (kinda) and also because of uturn, it can really make sure that you have the team momentum with you and not waste a turn doing nothing but switching. the damp rock is a must for any rain team.
Seahorsies (Kingdra) @ Choice Specs
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Draco Meteor
- Hidden Power [Electric]
I chose kingdra because of its sky high sp.Att and high variety of stab. did i also mention the power of swift swim? And the draco meteor is just for breaking down tanky pokemon with that 130 power stab.
Big Fins (Swampert) @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Stone Edge
I chose swampert for the tankyness and pure power with eq 100pw stab and 4 time resist to fire. stone edge for flying types.
Tapu Koko @ Zap Plate
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Dazzling Gleam
- Volt Switch
- Grass Knot
Tapu koko for the 100% thunder with elec. terrain. Also dazzling gleam for fairy stab. U-turn just for safety, making sure i don't waste a turn. Grass knot im not sure about this switch if you like.
Araquanid @ Choice Band
Ability: Water Bubble
EVs: 4 HP / 252 Atk / 4 Def / 4 SpD / 244 Spe
Jolly Nature
- Liquidation
- Leech Life
- Poison Jab
- Lunge
Araquanid for killing grass types or when there is a rock type on oppenet and not safe for pelipper lead. Liquidation and lunge for stab and poision jab for fairy types defending my seahorse. leech life for heals.
*cant find gif for you*
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Horn leech
- Stone edge
- Superpower
- Wood Hammer
Tapu bulu is just tank stall with leech seed and also breaking normal types with break break. horn leech was a somewat more effective life steal than leech seed. wood hammer for the stab, super power for more effectiveness.
Papa Seagull (Pelipper) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 32 Def / 228 SpD
Bold Nature
- Scald
- U-turn
- Roost
- Defog/Hurricane
I chose peiliper over politoad because of its typing, offering roost for healing and extending its life for more rain settling, and also it can offer more stab (ex. hurricane, 100% accur. with drizzle). Because of it's tankyness (kinda) and also because of uturn, it can really make sure that you have the team momentum with you and not waste a turn doing nothing but switching. the damp rock is a must for any rain team.
Seahorsies (Kingdra) @ Choice Specs
Ability: Swift Swim
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Draco Meteor
- Hidden Power [Electric]
I chose kingdra because of its sky high sp.Att and high variety of stab. did i also mention the power of swift swim? And the draco meteor is just for breaking down tanky pokemon with that 130 power stab.
Big Fins (Swampert) @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Stone Edge
I chose swampert for the tankyness and pure power with eq 100pw stab and 4 time resist to fire. stone edge for flying types.
Tapu Koko @ Zap Plate
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder
- Dazzling Gleam
- Volt Switch
- Grass Knot
Tapu koko for the 100% thunder with elec. terrain. Also dazzling gleam for fairy stab. U-turn just for safety, making sure i don't waste a turn. Grass knot im not sure about this switch if you like.
Araquanid @ Choice Band
Ability: Water Bubble
EVs: 4 HP / 252 Atk / 4 Def / 4 SpD / 244 Spe
Jolly Nature
- Liquidation
- Leech Life
- Poison Jab
- Lunge
Araquanid for killing grass types or when there is a rock type on oppenet and not safe for pelipper lead. Liquidation and lunge for stab and poision jab for fairy types defending my seahorse. leech life for heals.
*cant find gif for you*
Tapu Bulu @ Leftovers
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Horn leech
- Stone edge
- Superpower
- Wood Hammer
Tapu bulu is just tank stall with leech seed and also breaking normal types with break break. horn leech was a somewat more effective life steal than leech seed. wood hammer for the stab, super power for more effectiveness.
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