Team RAWR V.2
This is my second rmt, with a completely new team, its worked quite well, and has gotten me into 1400s on 2 accounts with plenty more to go. overall this team is some 20-5, hopefully that can be 20-0 =). This team is buky offense, capable of hitting hard but taking hits if I need to. There isn't any particular strategy, though most of my games end in a latias sweep. So without further ado, the team.
Quick Glance:
Closer Look:
Azelf@Focus Sash
Levitate
4 HP/252 SpA/252 Spe/Timid (+Spe, -Atk)
Flamethrower
Grass Knot
Taunt
Thunderbolt
You are probably thinking, wait, where is stealth rock??? It isn't on this azelf, I use this primarily as an anti-lead. Most people expect SR+fire blast+explosion+psychic, and this is about as far away from that as you can get. Flamethrower is for metagross and jirachi, grass knot for swampert, hippowdon, and tyranitar, and thunderbolt for infernape, aerodactyl, enemy azelf, and taunt shuts down ninjask and bronzong.
Azelf here is fine, but can use quite a bit of tinkering. I might use focus sash for expert belt to ensure the OHKO on pert. (right now grass knot OHKOs max/min pert EXACTLY on average) Also flamethrower fails to 2HKO if metagross is carrying occa berry, something which if given expert belt it is capable of doing. fire blast without expert belt can also 2HKO after occa. Help here please? Heatran is a common switchin, so I feel a water move (azelf doesnt have any good ones >.<) might work here too since it hits infernape, aerodactyl, and heatran. Either way, since few starters are weak to ice, I don't run ice beam, so latias is a problem here.
Magnezone@Leftovers
Magnet Pull
4 Def/252 SpA/252 Spe/Modest (+SpA, -Atk)
Thunderbolt
Hidden Power [Grass]
Substitute
Magnet Rise
Magnezone is here because it is the best for supporting azelf. Metagross with meteor mash can beat azelf, but magnezone makes sure that its finished off. Azelf also attracts all sorts of scizor, who probably assumed I didn't have a fire move when they saw my unorthodox moveset. Maggy is my answer to skarmory too.
Sub+Magnet Rise lets maggy come out on top of many things it usually can'y, including pert, mamoswine, hippowdon, flygon, and most importantly metagross. I use hidden power grass over ice mainly since it lets me hit swampert, and magnet rise is sufficient to hold against many dragons anyways. maggy is absolutely deadly, and has often netted me more than 3 kills, provided I am not met up front with blissey.
Swampert@Leftovers
Torrent
252 HP/200 Def/56 SpD/Impish(+Def, -SpA)
Avalanche
Earthquake
Roar
Stealth Rock
Swampert is my main utility. It serves as my stealth rocker and phazer, and is great as a rock or electric resist. Avalanche is chosen because it is a physical move as opposed to ice beam, a special move, and leaves it marginally less susceptible to the likes of latias, and can still OHKO mence after SR. Most likely I'll be roaring anyways. Another common matchup is this guy vs gyarados, in which case I use stealth rock then roar him away, discouraging him from coming back.
Probably the thing that needs the most fixing here are the EVs, these are just ripped off the analysis with the special attack evs moved to special defense. Any other suggestions would be great.
Rotom@Choice Scarf
Levitate
40 HP/252 SpA/216 Spe/Timid(+Spe, -Atk)
Trick
Shadow Ball
Thunderbolt
Overheat
Rotom is my general counter to a lot of threats, including but not limited to scizor, lucario, gyarados, and gengar. With its scarf it also serves as my revenge killer. The moves are pretty self-explanatory, shadow ball and thunderbolt are STAB, and allow it to hit latias, gengar, gyarados, and pretty much anything that doesn't resist. thunderbolt is my answer to weakened threats like scizor and lucario if i dont want the special attack drop. Being locked onto shadow ball is fun if scizor comes, rotom dies but scizor will die to maggy, which is one less threat for latias. Overheat is if i need to kill a steel really quickly (read: lucario).
The EVs are simple, the speed and the speed boosting nature let me outspeed max speed jolly gyarados after a dragon dance, and if the scarf is away i can outspeed no DD gyarados. Maximum special attack, and the rest into HP.
Latias@Leftovers
Levitate
4 HP/252 SpA/252 Spe
Calm Mind
Dragon Pulse
Recover
Thunderbolt
Latias is probably my favorite pokemon, and this is my favorite set (sometimes the EVs are different depending on the needs though) Latias is nowhere short of finding opportunities to set up, often on non-toxic heatran, scarf or otherwise. Its also my secondary answer to gyarados. On a previous team I used to run HP fire, but on that team i only had 1 real answer to gyarados. So thunderbolt stayed around, and can hit not only gyarados, but also the likes of empoleon. Sometimes I wish i had fire, but after 1 calm mind thunderbolt 2HKOs scizor anyways, which I decided was enough. Pursuit from scizor doesn't OHKO, and if he u-turns I get an advantageous switchin. If he does pursuit (Read: Magnezone)
Leftovers is chosen for liveability, but i might forgo for life orb if you give me a good reason to. Specs/Scarf does not work here.
Scizor@Choice Band
Technician
248 HP/252 Atk/8 Def
Bullet Punch
U-turn
Pursuit
Superpower
Bog Standard Scizor. I don't actually find myself using him much really, but he serves as a great answer to tyranitar and latias who come on a lot on azelf, weavile, and many ghosts not named rotom. I've had pretty much no problem at all with salamence (3/4 guys counter him pretty well anyways...) but he's a good last resort.
Problems
There's not many things that I can't work around, but one of the earliest weaknessses I saw was lack of a sleep absorber. However, this is quite easy to work around and to me hardly merited a change.
Lucario is a toughie, if rotom is gone I don't really have an answer, besides pert.
I find myself using trick to address a huge number of threats, including curselax, DDtar, and CMcune, while this works EXTREMELY well, I feel there are better ways of dealing with these.
Well thats the team, rate it, hate it, steal it, go ahead. Happy rating?