NOT REALLY!
Now that I got your attention, welcome to another RMT from me, kingdra22. Well, I want to make this more detailed as it is my comeback to UU. I've tried OU, NU and Uber but I just like UU the best. Agree? To justify what I just said, I'm including a Building Process. Here goes.
Every team starts off with a lead. Well, not necessarily in the Building Process but I decided to start off with a lead. I scanned UU's premiere leads. Ambipom, Hariyama, Omastar, Qwilfish (encountered one as lead), and Froslass. Froslass! This pokemon caught my attention. It something I've never used before because I was too afraid to use it. But man, it was good as hell.
Second, I needed to choose something that walls special hits good but not colored pink. Hmm.. Clefable is pink, Chansey is pink, Registeel is pink..Wait! No he isn't! Well, there you have it, Registeel. His base 150 Special Defense and Steel typing is something I couldn't resist. That said, it's not so hard to see how he got into my team.
Fire's beginning to look like a threat but I had to chose a Physical Wall. Fire isn't the only thing Registeel is weak to, it's also weak to Ground and Fighting. My favorite UU Physical wall once again proved that even if he is ugly, he synergizes well with UU's special walls. Weezing, I choose you!
Fire's still a threat since Weezing didn't help remedy that. Seeing as Milotic has good Special Defense, HP and respectable Defense, she easily found a ticket entry to my team.
Electric is now unresisted and Raikou is a bitch to the team. I'm not comfortable leaving holes to my team so I just had to resist Electric. Let's see now.. Froslass has Spikes, Registeel has Stealth Rock, and Milotic has Toxic Spikes. Huh?! Nooo, I have no Toxic Spikes! Drapion, don't be shy. I'll resist Electric later.
As promised, I'll resist Electric. Well, not just that, the last pokemon has to have a vital function too. Donphan is an obvious choice. Its physical bulk coupled with Rapid Spin is too good to resist.
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Team Registeel Sweep-Not Really
What are their moves, natures? Don't forget EV's and items!
Alright, Alright,no need to start a riot -.-
In-Depth
Lead
Froslass@Choice Scarf
I use Choice Scarf to pull off the fastest Trick as a lead. If the other lead Taunts me, sets up SR, or does anything else that wouldn't harm Froslass, that lead is screwed. This isn't a Suicide Lead so the casual Focus Sash isn't of big need.
Nature: Timid
Timid to obtain the most Speed I can get, nothing so special.
Ability: Snow Cloak
EVs: 248HP/228Def/32Spe
Standard Bulky Froslass EV spread. I encountered a Lead Swampert before. His Earthquake 3HKOed Froslass. Not bad,eh?
Moves:
Spikes
The thing that makes Froslass so useful on my team. 25% is a very big damage if I get the chance to lay down 3 layers of Spikes.
Trick
Usually the first move I use. If I know that the opponent's lead will switch, I'll use Spikes. If the opponent as an opposing Froslass, I have to switch out because of the casual Shadow Ball.
Ice Beam
Basic STAB move to scout for attack.
Pain Split
Can be annoying for the opponent. The same Swampert I talked about a while ago was Earthquaking me. I predicted on his 3rd Earthquake that it would KO Froslass so I used Pain Split. I would have survived the Earthquake if it wasn't for a crit.
Description: Froslass is the first one you'll encounter in my team. She usually dies but I try my best to keep her alive so that she can scout for a Spin blocker. Her moveset works really well because Choice Scarf destroys set-up leads and helps me set up at least a layer of Spikes. If i successfully lay down 3 layers, it's time to switch.
Special Wall
Registeel@Leftovers
No Wish support means I need all means to help keep Registeel live throughout the match. That said, Leftovers is preferred over Shed Shell as it scouts for recovery,
Nature: Careful
I run Sassy because my Registeel isn't actually meant for sponging Physical hits. Though that's something that it can do, it is meant to sponge Special hits so I wanted to have it Maximum Special Defense.
Ability: Clear Body
EVs: 252HP/100Atk/156SpD
Suggested by Delko. This helps power up Iron head while sacrificing some Special Defense.
Moves:
Stealth Rock
Basic entry hazard move. I chose to put it on Registeel because of its natural bulk.
Thunder Wave
Annoying as ever. This helps me remedy the low speed that most of my pokemon have and since most of them do not run offensive sets, they don't have EVs invested on Speed.
Earthquake
Used to be Seismic Toss. Erazor suggested this for coverage purposes.
Iron Head
Suggested by Delko. It helps out with other types while still hurting ghost-types.
Physical Wall
Weezing@Black Sludge
Black Sludge over Leftovers on a poison type pokemon is nothing special.
Nature: Bold
Standard nature to maximize Defense
Ability: Levitate
EVs: 252HP/252Def/4SpA
Standard EV spread to maximize Defense
Moves:
Fire Blast
I chose Fire Blast over Flamethrower for sheer power. Weezing's Special Attack is unboosted due to the fact that it is a wall pokemon and therefore needs all the power it can get to support the team and have the ability to attack at the same time. Although added PP, accuracy at the cost of lower power is tempting, I'm not really comfortable with using weaker moves on wall pokemon.
Thunderbolt
Wow, I sure am inconsistent, eh? NO, not really! Yes, I chose Thunderbolt for accuracy. Fire Blast's 15% accuracy loss isn't really much while Thunder's 30% is really something to think about. While the decision was tough, I still chose to run more accuracy over sheer power.
Will-o-Wisp
The thing that "doubles" all of my pokemon's Defenses. It really cripples Physical attackers that even Super Effective moves can't afford to OHKO Weezing. 12% per turn is also really useful.
Pain Split
I don't really have to emphasize on this any more. It provides a not-so reliable recovery but hey, it helps.
Description: Weezing moveset is really set for support and a little offense. Thunderbolt usually threatens Gyarados. It's a little weird that Gyarados matters since it's OU. Well, Weezing usually screws Physical Attackers with WoW and then wear them down slowly with either Fire Blast or Thunderbolt.Weezing@Black Sludge
Black Sludge over Leftovers on a poison type pokemon is nothing special.
Nature: Bold
Standard nature to maximize Defense
Ability: Levitate
EVs: 252HP/252Def/4SpA
Standard EV spread to maximize Defense
Moves:
Fire Blast
I chose Fire Blast over Flamethrower for sheer power. Weezing's Special Attack is unboosted due to the fact that it is a wall pokemon and therefore needs all the power it can get to support the team and have the ability to attack at the same time. Although added PP, accuracy at the cost of lower power is tempting, I'm not really comfortable with using weaker moves on wall pokemon.
Thunderbolt
Wow, I sure am inconsistent, eh? NO, not really! Yes, I chose Thunderbolt for accuracy. Fire Blast's 15% accuracy loss isn't really much while Thunder's 30% is really something to think about. While the decision was tough, I still chose to run more accuracy over sheer power.
Will-o-Wisp
The thing that "doubles" all of my pokemon's Defenses. It really cripples Physical attackers that even Super Effective moves can't afford to OHKO Weezing. 12% per turn is also really useful.
Pain Split
I don't really have to emphasize on this any more. It provides a not-so reliable recovery but hey, it helps.
Dual Function
Milotic@Leftovers
Scouts for recovery.
Nature: Bold
Since Milotic has amazing Special Defense coupled with 95 base HP, running max Defense should increase her walling capabilities.
Ability: Marvel Scale
EVs: 252HP/200Def/54SpD
EV spread suggested by Delko.
Moves:
Surf
Basic STAB move. It scouts for attacking and threatens away Fire types, if Milotic doesn't already.
Hidden Power Grass
This move is for opposing water types and Milotic. I am considering Hidden Power Electric over this. Any suggestions?
Rest
Scouts for full HP recovery and staus absorption.
Sleep Talk
Helps me attack when Rest is in effect.
Description: This Milotic is called Dual Function because:
- It can do damage to some of the pokemon that threaten my other pokemon, i.e Fire types. Given the correct prediction, It can hurt Grass-types with Ice beam. I'll explain why. I switch in Registeel. The opponent switches in Arcanine and then I switch in Milotic. He switches out Arcanine for Venusaur. I switch out Milotic and switch in Registeel. He switches out Venusaur and switches Arcanine in. I switch in Milotic and do Ice Beam. Venusaur says hi, I say bye.
- It can sponge special hits well because of its natural special bulk
Drapion@Black Sludge
Need I say more?
Nature: Careful
Standard nature to maximize Special Defense
Ability: Battle Armor
This Drapion isn't really the pokemon meant for offense so the ability to prevent critical hits maybe one of the most useful trait a defensive pokemon can possess.
EVs: 108HP/252SpD/148Speed
I changed the EV spread as suggested by Erazor. This helps me outspeed Stall Breaker Mismagius and Taunt it to stop it from doing WoW
Moves:
Taunt
Prevents set-ups and other non-attacking moves.
Toxic Spikes
This completes my array of entry hazards, nothing special except damage per turn.
Crunch
One of the moves that a defensive variant of Drapion could offer.
Whirlwind
I bet you now know why he is called Pseudo-Hazer, eh?
Description: To start off, yes, this is the Defensive Drapion set but the EVs are from the Utility Special Defender set. I don't really want the RestTalking variant of Drapion because I want to be efficient in PHazing. This Drapion sets up Toxic Spikes. Though it's usually not needed, it has helped me a lot of times.
Rapid Spinner Utility
Drapion@Leftovers
Scouts for recovery. Since I need Donphan for Rapid Spinning and attacking, I can't comfortably run Choice Band on this one so I just decided to use Leftovers
Nature: Adamant
Useful over Jolly because Donphan has nothing to outspeed
Ability: Sturdy
EVs: 52HP/252Atk/204Def
Standard EV spread.
Moves:
Rapid Spin
.
Earthquake
Basic STAB move to scout for damage and coverage
Assurance
Hurts Ghosts who predict Rapid Spin
Ice Shard
Basic priority move. I am considering Stone Edge over this.
Description: Well, Donphan should receive credit for being a good spinner in UU. He may not have Hitmontop's Foresight but he has Assurance to hit Ghosts badly. 120 Defense also means that he take quite a beating from Physical attacks and 120 Attack means he can dent a lot of things with his attacks before going down.
- Considerations are in bold.
- Changes that will be made will be underlined and will be red.