At this stage I am going to retire and probably won't return for 5th gen, although I might still lurk and maybe rate a couple of teams but my knowledge won't be as good because I don't keep up to date with metagame trends any longer, since I won't test it and such. So I'll keep this quick because last time it failed to post and I lost every word, which was just devastating. This team has been pretty good for me at the moment, but I've never achieved a decent rating on the leaderboard so I wouldn't know how it stacks up against good player though. It just revolves around hazards, since they single handedly keep everything from sweeping me. Also dual special attackers is fun before I replaced Starmie because nobody ever prepares for them too much so when they kill the first pokemon they are all like 'woo hoo' and then the second comes out and their Scizor or ttar is already nearly dead. Also their speed means that while I'm Pursuit weak, at very worst I can get off a large hit before I go down so they are basically always a win win pokemon. There are other very small themes as such but I'll wait till later till I introduce them.
Machamp Who?
Adamant
240HP 236ATK 12S.DEF 16SPD
@Lum Berry
- Dynamicpunch
- Ice Punch
- Bullet Punch
- Payback
This team has been updated with Machamp as the new lead, and with good reason. Between Skarmory and Machamp I can beat pretty much all the common leads (trickscarf Jirachi can be a prolem). I play this Machamp differently to how it is normally played. When most people lead with Machamp they just smash everything, but on this team Machmp serves to eliminating the leads Skarm can't set up on, and switching to Skarm against the bulkier leads to get up some free layers. The coverage is awsome on this set, absolutely no pokemon is not hit for super effective. Bullet Punch is the only priority on the team so I really like to keep Machamp alive just in case a DDTar gets in 2 DDs. Another reason for the use of Machamp on the team is to be a free switch in against the choice Pursuits, Skarm is probably better for getting up layers of hazards but since ttar and other Pursuiters are an ongoing problem for Gengar I prefer to switch this in and nail the switch in or just get rid of the Pursuiter for the rest of the game. Machamp is also an excellent cause of switches, since its Dynamicpunch is fearsome and the confusion is only straight out negated by switching out, which allows Skarm's hazards to hurt a bit more.
Skarmory Who?
Impish
252HP 100DEF 156S.DEF
@Leftovers
- Spikes
- Stealth Rock
- Whirlwind
- Roost
Skarmory is the best spikes layer imo. Also a fantastic lead, but I have changed it to Machamp as a result of my inability to make a decision regarding the fourth move on the set. If I shift Skarm back in the line up I can avoid the problems I've been having with Taunt leads as well as not having to decide between Roost or Brave Bird since having a way to deal with Machamp is no longer as important. When leading with Machamp I will switch to this on the slower, bulkier leads such as Metagross, Hippowdon or Swampert even though Machamp could probably beat them anyway so that I can set up free layers of Spikes. Another great asset of Skarm is its ability to switch into Outrages and deal with them accordingly. If they have set up a DD or I have already set up the hazards I need to I will Whirlwind them away, otherwise I will set up more layers of hazards. Choiced Flygons are my absolute favourite pokemon to play against because when they Outrage I switch this in and turn 2 of the Outrage and the turn they switch out mean I can set up plenty of layers. Now that is making the opponent pay for early game Outrages, wouldn't you agree?
Gengar Who?
Timid
4HP 252S.ATK 252SPD
@Life Orb
- Substitute
- Shadow Ball
- Focus Blast
- Pain Split
I've always believed nothing ever goes to plan, for example Starmie is technically a gyara check, but after two rounds of sr a +1 EQ kills iirc. Gengar is my spin blocker, but it almost never ends up being used for that purpose, simply because switching into Starmie, the best OU spinner, nails it with Hydro Pump. This is a pretty cool pokemon and part 1 of the now disbanded 'special duo'. I honestly only wanted to give this a try but then the idea of a duo of those fast, special attacking Pursuit weak came to mind (you all know who I'm talking about, Starmie, Jolt, Gengar, etc.). Anyways that plan worked well but now I have switched out Starmie for Suicune so I can have a better water resist and gyara counter. I also nearly fell on the floor the first time I beat Blissey 1 vs 1, because the idea of Gengar beating Blisseywas just so foreign to me. Great coverage, I can get a sub I kill something. Period. Sub + LO sometimes pisses me off but that is why I have recovery I guess. This is a great abuser of spikes too, due to the switches it causes.
Suicune Who?
Timid
252HP 40DEF 216SPD
@Leftovers
- Roar
- Surf
- Ice Beam
- Hidden Power Electric
So Starmie was swapped out for Suicune, and this gives me a better water resist and gyara check and just generally bulkier pokemon overall. I had some problems figuring out what to replace Starmie because Vaporeon was also fairly good but in the end I always just choose Suicune out of personal preferance to be honest. I don't like set up pokemon tbh, I never really have obtained a good sweep with one, so I'm considering changing this to a different set with perhaps Roar instead of Calm Mind and a bulkier spread, which would work since Skarm does a good job of getting hazards up. But I'll wait to see what you guys think first, so opinions? The only thing about Starmie I'm missing to be honest is Natural Cure but if I have set up the layers of hazards I want to then I can use Skarm as fodder, and I also have a steel type to resist poison and a ground type to resist any Twaves. The first move has been changed to Roar because it does better than Calm Mind and is used more with the strategy I have in mind, which is setting up Spikes and SR easily with Skarm.
Jirachi Who?
Jolly
4HP 252S.ATK 252SPD
@Choice Scarf
- Fire Punch
- Iron Head
- Trick
- UTurn
Okay, so I finally got around to writing a description for Jirachi, because I couldn't think of what to write here. Jirachi replaced Heatran for only one reason really. When Heatran and Flygon were my dual scarfers I had everything I needed except for the one thing I needed most, lol, which was a Trick scarfer for those last pokemon sweeps and also for any Suicunes in general. Dual revenge killers is so good, I just can't understand why it isn't used more. Between the combo of Jirachi and Flygon I have just about everything covered. Because Flygon doesn't have a resistance to the common priorities I wanted something that could beat Scizor and Lucario and with Fire Punch Jirachi just as well as Heatran did. Also, Jirachi has a weakness to hazards, since it is grounded it takes Spikes damage, but Flygon is immune to both Spikes and resists Stealth Rock, meaning comingin for free Flygon takes a maximum of 6%. Between the two revenge killers I also resist both of the common status types. Dual UTurns is also another strategy I use to the fullest to take advantage of all the entry hazards that Skarm attempts to set up early game.
Flygon Who?
Jolly
4HP 252ATK 252SPD
@Choice Scarf
- Earthquake
- Outrage
- Thunderpunch
- UTurn
Flygon is the main failsafe for the team. As an electric, and therefore Thunderwave, immunity, I can come in with impunity against Blissey and other status users, as well as being my switch in to common trickscarf leads. I also don't have a Jolteon and Agiligross weakness now :) UTurn is such a great move that I can't make a team without it, because it causes switches that this team in particular can take advantage of really well courtesy of Skarmory and the hazards. I used Thunderpunch because Suicune is my only other gyara check, and I wanted, between my two scarfed pokemon, to be able to revenge everything. I can't really say much more since I covered the revenge killer synergy already in Jirachi's description.
This team has been going really well for me, and no pokemon stand out as a weakness, but only one water and ice weakness can be a real pain in the ass. Good day, now and forever, and your rates are appreciated now more than ever since this will be my last team. Also, I'll be at camp August 23-27, so if you don't get a reply during then, I'm not ignoring you and will probably be replying in this thread again from the night of the 27th (I live in Australia) and onward.
Machamp Who?
Adamant
240HP 236ATK 12S.DEF 16SPD
@Lum Berry
- Dynamicpunch
- Ice Punch
- Bullet Punch
- Payback
This team has been updated with Machamp as the new lead, and with good reason. Between Skarmory and Machamp I can beat pretty much all the common leads (trickscarf Jirachi can be a prolem). I play this Machamp differently to how it is normally played. When most people lead with Machamp they just smash everything, but on this team Machmp serves to eliminating the leads Skarm can't set up on, and switching to Skarm against the bulkier leads to get up some free layers. The coverage is awsome on this set, absolutely no pokemon is not hit for super effective. Bullet Punch is the only priority on the team so I really like to keep Machamp alive just in case a DDTar gets in 2 DDs. Another reason for the use of Machamp on the team is to be a free switch in against the choice Pursuits, Skarm is probably better for getting up layers of hazards but since ttar and other Pursuiters are an ongoing problem for Gengar I prefer to switch this in and nail the switch in or just get rid of the Pursuiter for the rest of the game. Machamp is also an excellent cause of switches, since its Dynamicpunch is fearsome and the confusion is only straight out negated by switching out, which allows Skarm's hazards to hurt a bit more.
Skarmory Who?
Impish
252HP 100DEF 156S.DEF
@Leftovers
- Spikes
- Stealth Rock
- Whirlwind
- Roost
Skarmory is the best spikes layer imo. Also a fantastic lead, but I have changed it to Machamp as a result of my inability to make a decision regarding the fourth move on the set. If I shift Skarm back in the line up I can avoid the problems I've been having with Taunt leads as well as not having to decide between Roost or Brave Bird since having a way to deal with Machamp is no longer as important. When leading with Machamp I will switch to this on the slower, bulkier leads such as Metagross, Hippowdon or Swampert even though Machamp could probably beat them anyway so that I can set up free layers of Spikes. Another great asset of Skarm is its ability to switch into Outrages and deal with them accordingly. If they have set up a DD or I have already set up the hazards I need to I will Whirlwind them away, otherwise I will set up more layers of hazards. Choiced Flygons are my absolute favourite pokemon to play against because when they Outrage I switch this in and turn 2 of the Outrage and the turn they switch out mean I can set up plenty of layers. Now that is making the opponent pay for early game Outrages, wouldn't you agree?
Gengar Who?
Timid
4HP 252S.ATK 252SPD
@Life Orb
- Substitute
- Shadow Ball
- Focus Blast
- Pain Split
I've always believed nothing ever goes to plan, for example Starmie is technically a gyara check, but after two rounds of sr a +1 EQ kills iirc. Gengar is my spin blocker, but it almost never ends up being used for that purpose, simply because switching into Starmie, the best OU spinner, nails it with Hydro Pump. This is a pretty cool pokemon and part 1 of the now disbanded 'special duo'. I honestly only wanted to give this a try but then the idea of a duo of those fast, special attacking Pursuit weak came to mind (you all know who I'm talking about, Starmie, Jolt, Gengar, etc.). Anyways that plan worked well but now I have switched out Starmie for Suicune so I can have a better water resist and gyara counter. I also nearly fell on the floor the first time I beat Blissey 1 vs 1, because the idea of Gengar beating Blisseywas just so foreign to me. Great coverage, I can get a sub I kill something. Period. Sub + LO sometimes pisses me off but that is why I have recovery I guess. This is a great abuser of spikes too, due to the switches it causes.
Suicune Who?
Timid
252HP 40DEF 216SPD
@Leftovers
- Roar
- Surf
- Ice Beam
- Hidden Power Electric
So Starmie was swapped out for Suicune, and this gives me a better water resist and gyara check and just generally bulkier pokemon overall. I had some problems figuring out what to replace Starmie because Vaporeon was also fairly good but in the end I always just choose Suicune out of personal preferance to be honest. I don't like set up pokemon tbh, I never really have obtained a good sweep with one, so I'm considering changing this to a different set with perhaps Roar instead of Calm Mind and a bulkier spread, which would work since Skarm does a good job of getting hazards up. But I'll wait to see what you guys think first, so opinions? The only thing about Starmie I'm missing to be honest is Natural Cure but if I have set up the layers of hazards I want to then I can use Skarm as fodder, and I also have a steel type to resist poison and a ground type to resist any Twaves. The first move has been changed to Roar because it does better than Calm Mind and is used more with the strategy I have in mind, which is setting up Spikes and SR easily with Skarm.
Jirachi Who?
Jolly
4HP 252S.ATK 252SPD
@Choice Scarf
- Fire Punch
- Iron Head
- Trick
- UTurn
Okay, so I finally got around to writing a description for Jirachi, because I couldn't think of what to write here. Jirachi replaced Heatran for only one reason really. When Heatran and Flygon were my dual scarfers I had everything I needed except for the one thing I needed most, lol, which was a Trick scarfer for those last pokemon sweeps and also for any Suicunes in general. Dual revenge killers is so good, I just can't understand why it isn't used more. Between the combo of Jirachi and Flygon I have just about everything covered. Because Flygon doesn't have a resistance to the common priorities I wanted something that could beat Scizor and Lucario and with Fire Punch Jirachi just as well as Heatran did. Also, Jirachi has a weakness to hazards, since it is grounded it takes Spikes damage, but Flygon is immune to both Spikes and resists Stealth Rock, meaning comingin for free Flygon takes a maximum of 6%. Between the two revenge killers I also resist both of the common status types. Dual UTurns is also another strategy I use to the fullest to take advantage of all the entry hazards that Skarm attempts to set up early game.
Flygon Who?
Jolly
4HP 252ATK 252SPD
@Choice Scarf
- Earthquake
- Outrage
- Thunderpunch
- UTurn
Flygon is the main failsafe for the team. As an electric, and therefore Thunderwave, immunity, I can come in with impunity against Blissey and other status users, as well as being my switch in to common trickscarf leads. I also don't have a Jolteon and Agiligross weakness now :) UTurn is such a great move that I can't make a team without it, because it causes switches that this team in particular can take advantage of really well courtesy of Skarmory and the hazards. I used Thunderpunch because Suicune is my only other gyara check, and I wanted, between my two scarfed pokemon, to be able to revenge everything. I can't really say much more since I covered the revenge killer synergy already in Jirachi's description.
This team has been going really well for me, and no pokemon stand out as a weakness, but only one water and ice weakness can be a real pain in the ass. Good day, now and forever, and your rates are appreciated now more than ever since this will be my last team. Also, I'll be at camp August 23-27, so if you don't get a reply during then, I'm not ignoring you and will probably be replying in this thread again from the night of the 27th (I live in Australia) and onward.