bugmaniacbob
Was fun while it lasted
Wow, I'm late again.
Firstly, if we want an alternative ability for Battle Armour, I think it ought to be something that is just as usable as Rock Head, as physical
Bringing up the following for debate:
Clear Body/White Smoke - Whichever is better flavour-wise, as a possible alternative to Battle Armour. Basically a bigger help against Intimidate users (specifically, Gyarados and Salamence, Pyroak's great bugbears), or for those not using recoil moves. I'm not entirely sure that it would be of that much use, really, as special sets would not care about Intimidate anyway, and most physical sets would rather go with Rock Head for the protection against recoil. Still, it has practical applications and goes some way to remedying Pyroak's Intimidate problems.
Flash Fire - I can see this being of decent use, as first of all it can take advantage of the large numbers of Scizor and Metagross in CAP with a Fire immunity, and also the ability to take advantage of it thanks to powerful Fire-type STAB. Immunity to Fire gives it a massive advantage over Celebi, and also allows it to take on Heatran to a reasonable extent. I would think it more useful on defensive sets, as the Fire immunity seems to be more useful there, while giving it the firepower to strike back, which is all to the good, as it allows defensive sets a more viable position despite the presence of Celebi.
Dry Skin - Almost the opposite of the aforementioned, Dry Skin would make Pyroak more suited to taking on Bulky Waters than being able to switch into Fire attacks. It does, however, make it more vulnerable to Heatran and others, which is not good with a defensive ability such as this. It would also probably contribute to a reduction in the viability of weather teams, as sun loses a massive player for their side, while rain teams gain a more difficult foe to beat.
Oh, and one other move:
Head Smash - Very controversial, this. Pairs up with Rock Head for an Aggron-like combination. I'm not convinced that it would be broken, as there is still great competition for moveslots from things like Earthquake (if allowed), and it is not all that reliable. Pyroak isn't much faster than Aggron and doesn't have Aggron's resistances, though it makes up for that with less weaknesses, and also does not get STAB on Head Smash. As an auxilary attack this would make Pyroak extremely threatening on the physical side, as it deals heavy damage to almost everything that resists the Fire/Grass combination, Salamence and Gyarados in particular. Speaking of those two, it slightly deals with the problem of Intimidate, as an Intimidated Head Smash hits just as hard as a normal powered Stone Edge, with the same dodgy accuracy. It's undoubtedly a great attack for Pyroak to have, but perhaps a little bit too far on the physical side.
Firstly, if we want an alternative ability for Battle Armour, I think it ought to be something that is just as usable as Rock Head, as physical
Bringing up the following for debate:
Clear Body/White Smoke - Whichever is better flavour-wise, as a possible alternative to Battle Armour. Basically a bigger help against Intimidate users (specifically, Gyarados and Salamence, Pyroak's great bugbears), or for those not using recoil moves. I'm not entirely sure that it would be of that much use, really, as special sets would not care about Intimidate anyway, and most physical sets would rather go with Rock Head for the protection against recoil. Still, it has practical applications and goes some way to remedying Pyroak's Intimidate problems.
Flash Fire - I can see this being of decent use, as first of all it can take advantage of the large numbers of Scizor and Metagross in CAP with a Fire immunity, and also the ability to take advantage of it thanks to powerful Fire-type STAB. Immunity to Fire gives it a massive advantage over Celebi, and also allows it to take on Heatran to a reasonable extent. I would think it more useful on defensive sets, as the Fire immunity seems to be more useful there, while giving it the firepower to strike back, which is all to the good, as it allows defensive sets a more viable position despite the presence of Celebi.
Dry Skin - Almost the opposite of the aforementioned, Dry Skin would make Pyroak more suited to taking on Bulky Waters than being able to switch into Fire attacks. It does, however, make it more vulnerable to Heatran and others, which is not good with a defensive ability such as this. It would also probably contribute to a reduction in the viability of weather teams, as sun loses a massive player for their side, while rain teams gain a more difficult foe to beat.
Oh, and one other move:
Head Smash - Very controversial, this. Pairs up with Rock Head for an Aggron-like combination. I'm not convinced that it would be broken, as there is still great competition for moveslots from things like Earthquake (if allowed), and it is not all that reliable. Pyroak isn't much faster than Aggron and doesn't have Aggron's resistances, though it makes up for that with less weaknesses, and also does not get STAB on Head Smash. As an auxilary attack this would make Pyroak extremely threatening on the physical side, as it deals heavy damage to almost everything that resists the Fire/Grass combination, Salamence and Gyarados in particular. Speaking of those two, it slightly deals with the problem of Intimidate, as an Intimidated Head Smash hits just as hard as a normal powered Stone Edge, with the same dodgy accuracy. It's undoubtedly a great attack for Pyroak to have, but perhaps a little bit too far on the physical side.