Right Round - U-Turn OU RMT

Introduction

When you earn yourself a free turn, you can perform one of 3 main actions. You can consume your momentum there, and cash it in for a kill, a big hit, or entry hazards, even heal up. Alternatively, you could waste it. Finally, you can exploit it, further your advantage and push your opponent into a corner. There is one move that is perfectly suited for the latter, U-Turn, and its the core move of this team.

Team at a Glance



Team Building Process

I knew I wanted to make a team revolving around U-turn, so obviously, we would need some Pokemon that could learn U-turn. Among the best are Scizor and Flygon, the former for its sheer power, while the other compensates for its relative weakness through ridiculous speed and impeccable type coverage. Our team currently looks something like this



Alright, we've got some U-Turn abusers. Since we're forcing a lot of switches, we'll probably need Stealth Rock to rack up additional damage, and if we can, another U-Turner would be great. Also, Wish Passing would be good in the event we can't stop SR, since we'll be taking a fair bit of residual damage as well. Jirachi seems to fit the bill well. Lets make our first amendment



We still want a good lead, who can prevent SR if possible, being able to U-Turn would also be quite useful as well. Something fast seems appropriate as it can generate a lot of threat. We also have a purely physical team at this point, so a Will-O-Wisp absorber and a mixed Sweeper would fit nicely. Que Infernape



Obviously, if we fail to prevent Rocks, we'll probably want a way to get rid of them. Starmie works nicely, and gives us the ability to check many threats simultaneously.



The F/W/G core is currently the most popular core in the metagame, and suprisingly, its highly effective as well. Starmie has an issue with getting pursuited, so we should add something that can bait pursuiters and kill them. Celebi can do this, and what's this? It learns U-Turn as well



After a little bit of testing, the team is performing well, winning 5 out of 5 battles. However, Celebi isn't really pulling its weight, and Starmie is proving to be a little underwhelming, despite doing its job well. This might call for a more offensive Starmie, while we'll have to find a different grasser to compose the core. Breloom works well, being able to exploit a slow switch we scout with U-Turn, then proceed to demolish the other team. It also resists SR, giving us a reduced need for SR as half our team resists it, and one who doesn't can effectively use reliable recovery, while another is our lead. The final version of the team looks something like this;



An In-Depth Look


Infernape @ Choice Scarf
Naive (Blaze)
252 Atk/64 Spa/ 192 Spe
- Close Combat
- U-Turn
- Stone Edge
- Overheat

Infernape is my lead and revenge killer. The EVs are fairly simple, 192 Speed outruns Choice Scarf Flygon, Max attack and the rest in Special Attack to boost Overheat. U-Turn is useful for breaking sashes and switching to a counter for anything that can't be handled. Close Combat is a powerful STAB that threatens Heatran and deals decent damage to anything that doesn't resist it. In a metagame where Choice Scarf Flygon is the fastest revenge killer commonly seen that doesn't die to Pursuit, having a revenge killer faster than that is very useful. Infernape is also capable of revenging +1 Gyarados, +1 Dragonite and +2 Empoleon, threats that can easily sweep an unprepared team. Overheat is Infernape's secondary STAB and a Special attack to use those mixed attack stats. Once Infernape hits Blaze range, it certainly becomes a very powerful attack, even with only slight investment and no Life Orb. Infernape does miss the kick from Life Orb quite a bit, but with it, it would be worn down too fast and it would miss the ability to revenge kill fast threats, leaving the duty to Flygon, who in my opinion, is a fairly weak scarfer.


Scizor @ Choice Band
Adamant (Technician)
248 HP/252 Atk/8 Spe
- Bullet Punch
- U-Turn
- Superpower
- Pursuit

The standard CB Scizor. Not really much to say here, except what I specifically use it for. Basically, Scizor murders those fast frail sweepers, such as Gengar and Azelf that threaten my team before they can U-Turn out. Pursuit is also nice if I can catch something locked into the wrong move.


Flygon @ Expert Belt
Adamant (Levitate)
252 Atk/4 SpD/252 Spe
- Earthquake
- Outrage
- U-Turn
- Thunderpunch

When people see a Flygon, they tend to assume its Scarfed. Why not? Most Flygon are Scarfed. Not this one though. He only bluffs Choice Scarf. The moveset is the same, but Thunderpunch was chosen since it hits most Flying foes hard and Infernape already has Stone Edge. The beauty of Expert Belt is it allows you to fire of Earthquake as your opponent switches in something like Gyarados and then Thunderpunch it while they attempt to Dragon Dance. I'm toying with dropping the Speed EVs to 176, since Adamant really helps do more damage, and theres not really much important to speed tie with with Mence gone, except the rare Shaymin, Offensive Celebi or other Flygon without a scarf. The extra EVs could then be moved to HP to allow Flygon more bulk with which it can take T-Tar's Stone Edge and Heatran's Fire Blast.


Starmie @ Life Orb
Timid (Natural Cure)
252 SpA/4 SpD/252 Spe
- Hydro Pump
- Thunderbolt
- Ice Beam
- Recover

Starmie is an awesome revenge killer and threatens a lot of the top of OU. I originally had a Rapid Spinner version instead, but it was rather unimpressive. This Starmie is far more offensive, but still keeps problems such as Heatran, Infernape and Gyarados in check. Starmie is also a great status scout, since while I have WoW, Toxic and T-Wave absorbers in the aforementioned team members, Starmie can take any status, heal it off and I'll know what I have to worry about later.


Breloom @ Toxic Orb
Adamant (Poison Heal)
12 HP/248 Atk/248 Spe
- Spore
- Substitute
- Focus Punch
- Seed Bomb

If one of my U-turners scouts something slow like Swampert or Metagross switching in, then Breloom will be well poised to take advantage of the situation. The set is fairly easy to understand, but the EVs have been altered to outspeed other Breloom, while still retaining a Toxic Orb number. The extra attack point really doesn't make much of a difference. Breloom also functions as a little bit of a Stall breaker on this team, eating the Toxics and proceeding to sleep something important and then punch its way through something else.


Jirachi @ Leftovers
Impish (Serene Grace)
240 HP/160 Def/72 SpD/36 Spe
- Wish
- U-Turn
- Stealth Rock
- Iron Head

Jirachi is the glue of the team I suppose. Wish Support is good on almost any team, and Wishes are fairly easily passed to anything that can take one of Jirachi's weaknesses, which is everyone except Scizor, who is generally bulky enough to live through an attack then heal up. I wanted Stealth Rock somewhere, and Jirachi seemed like the logical choice. Iron Head is the only attack for Flinch Hax. Its been doing well, with the 36 Spe EVs outrunning bulky Base 100 walls, such as Celebi and Zapdos, allowing me to U-Turn out before getting hit with HP Fire or Heatwave respectively.

And thats the team. Any comments or fixes would be appreciated. Thanks in advance.
 
Your team is heatran weak, a scarf tran can 2HKO or OHKO your entire team bar flygon, unless it has dragon pulse, then with some good prediction will screw you over.

I would suggest instead a a crocune, which is bulky and can counter heatran or you could use a vaporeon and then switch jirachi's set for an expert belt set.

Good Luck!
 
Your team is heatran weak, a scarf tran can 2HKO or OHKO your entire team bar flygon, unless it has dragon pulse, then with some good prediction will screw you over.

I would suggest instead a a crocune, which is bulky and can counter heatran or you could use a vaporeon and then switch jirachi's set for an expert belt set.

Good Luck!
D: KidX has a point. Definitely use a Vaporeon instead of Starmie. This way you will still be able to cover Infernape while beating Heatran. ;D

With Vaporeon Wishing for your team, Jirachi can lose Wish and U-Turn for Substitute and Thunderwave. More hax, more fun! ;P

As for Flygon, I highly suggest changing it to the Adamant version you described especially because you're choosing to bluff Scarf (thus lacking Life Orb's constant boost).
 
Hey what's up? This team already looks pretty solid, but there are some major threats to this team that seem extremely tough to play. First of all, Offensive Suicune and Life Orb Starmie really hurt your team. For example, Starmie 2HKO's everything on your entire team after Stealth Rocks. Jirachi is 2HKOd by Hydro Pump, Breloom OHKOd by Ice Beam, and etc. Offensive Suicune on the other hand, beats you with a combination of speed and bulk. It can set up a Calm Mind on Jirachi, Scizor, or Infernape while it hurts your team significantly with a combination of Surf, Ice Beam, and HP Electric.

Another big threat to your team, is Heatran; Scarf in particular. As KidX proposed, it can pretty much 2HKO your whole team with just Fire Blast. It also gets free switch-ins from Jirachi, Infernape, and Scizor. So ya, Heatran is definitely a huge threat to your team.

One suggestion I think that would really help your team is a Lead Celebi over your current lead Infernape set. Celebi beats more common leads, reliably sets up SR (unlike Jirachi.), and still has the U-Turn theme. The thing is, Scarf Infernape really doesn't make a good lead. You lose to things like Machamp, Swampert, Hippowdon, and you really don't stop rocks from ever going down. Getting quick SR is so important early game and with a move like U Turn, Stealth Rocks are almost a necessity. Another big catch for using Celebi > Infernape is the fact that Celebi helps to stop Suicune and Starmie from sweeping you. I really think Celebi can benefit your team a lot more than Infernape can as a lead.

My next suggestion is to use Scarf Flygon over your current Bait Flygon. Scarf Flygon gives you another check to Life Orb Starmie, as well as Scarf Heatran who are two major threats to your team. The current set you have isn't really benefiting your team very much. Flygon makes an amazing revenge killer, still keeps up the U-Turn theme, but most importantly checks Starmie and Heatran. Yes, with your set you don't let Gyarados set up, but if it does just come back and revenge it with ThunderPunch.

Ok my next suggestion is to use a cool CM Jirachi set over your current Jirachi. The Jirachi you have right now doesn't make much sense. Your team has an extremely offensive tempo, and it seems like you just randomly threw on a defensive pokemon for stealth rocks. Since we already have stealth rocks on Celebi, a new Jirachi set can work. This set lures out things like Swampert and Heatran, two of Jirachis regular counters, and takes them out. When these two mons are gone, your U-turners have a much easier time working. It also gives you another check to Lucario and provides a good answer to Stall once Blissey is significantly weakened/dead.

The sets:

Celebi @ Occa Berry. 40 HP/252 SpA/176 Spe. Leaf Storm/Earth Power/SR/U-Turn. With a Timid Nature.

Flygon @ Choice Scarf. 252 Atk/252 Spe/4 Def. Earthquake/Outrage/U-Turn/ThunderPunch or Stone Edge.

Jirachi @ Leftovers. 252 Spe/180 SpA/76 HP. CM/Psychic/Grass Knot/Hidden Power Ground.

Hope I helped and gl :toast:
 

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