Hey all! I'm just jumping into online battling on X/Y Battle Spot Singles for the first time to try some rating battles. I sort of adapted the team below from parts of my OU 6v6 team and what I bred for getting a streak in the battle maison - my EV spreads probably don't reflect the singles arena that well because of this.
Dragonite @ Lum Berry
Ability: Multiscale
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Dragon Dance
Dragonite has great bulk and is an excellent attacker. He can also set up on anything that is a threat to Scizor. Earthquake over fire punch because it hits steels and x-scissor can take care of the plants.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Play Rough
- Waterfall
- Aqua Jet
- Superpower
Azumarill can come in at any moment and deliver large damage. Aqua jet is create for revenge killing. The CB set requires a little luck with predicting the opponent, but it packs a large punch and covers some of the weaknesses of my team (Dragonite, Scizor, Charizard).
Scizor @ Scizorite
Ability: Technician
EVs:212 HP / 252 Atk / 44 Spe
-Bullet Punch
-X-Scissor
-Swords Dance
-Roost
Priority attacker #3. A team of DNite/Azu/Scizor sounds good at least to me on paper, as DNite supports Scizor by being able to set up on any fire type that could damage it. I can also use him with the sand part of this team as sandstorm does not damage steel.
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Roost
I love CharX, and he is the sweeper on my OU team. Exadrill has near perfect synergy works well with a team of Ttar/CharX/Exadrill.
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Fairy coverage, super fast (in sandstorm), super strong, clears entry hazards for CharX or DNite. When he goes in, I try to get as much damage on the other team as I can to help the sweepers.
Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 Def / 252 Spe
Jolly / Hasty Nature
- Stone Edge
- Crunch
- Pursuit
- Superpower
I'd use this set to switch in and out for quick hits while keeping the sand going for Exadrill. Pursuit traps psychics and superpower is there for Ferrothorn who will commonly switch in on it.
OR (How important are entry hazards in this game-type?)
Tyranitar @ Expert Belt
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Relaxed Nature
- Stealth Rock
- Fire Blast
- Pursuit
- Ice Beam
I would lead with this guy and set up stealth rock, before switching to Exadrill (or other). Fireblast to hurt Ferrothorn, and Ice Beam for flying and dragon. Expert Belt ups the damages on the coverage moves. I use Smooth rock on the OU team, but figured I didn't need more than 5 turns at a time of sand, but I can always switch that back if it works better.
Well, hopefully I did this right since this is my first RMT and my first post on SMOGON - I have a few posts on azurriland/GameFaqs/neoseeker/nugget bridge, but this is my first on this site since I've mainly been a lurker learning strategy and pokemon stat/movesets.
Thanks for any input.
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