Empoleon (M) @ Leftovers
Ability: Torrent
EVs: 252 HP/160 Def/4 Spd/92 SDef
Calm nature (+SDef, -Atk)
- Stealth Rock
- Surf
- Roar
- Grass Knot
My lead. Stealth Rock is almost imperative in today’s metagame, and every team should have it. Roar is to phaze things such as bulky waters if they start setting up. Surf is for basic STAB and Grass Knot is to help it counter waters. Great resistances make it pretty easy to get in too.
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Will-o-wisp
- Overheat
- Shadow Ball
Standard rotom-h. Will-o-wisp is to cripple those physical attackers and really helps against those that come in to pursuit me. Thunderbolt and Shadow Ball are for STAB as well as good type coverage. Overheat is there for lucario, scizor, metagross, etc.
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Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Discharge
- Ice Beam
- Recover
- Toxic
Trace is my favorite ability in the game. This guy counters so much. Heatran, DD Gyara, DD Mence, Jolteon, etc. Discharge OHKOs Gyara after SR, and Ice Beam+Discharge provides perfect coverage. Toxic+Recover can wear down most walls, and is a great way to stall out everyone late game.
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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Explosion
- Dragon Pulse
- Earth Power
- Fire Blast
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ScarfTran is here to revenge everything. This guy is also able to keep ALL common threats in check. Lucario, Scizor, and just about everything. Fire Blast is there for STAB, and combined with Earth Power, it hits all steels for neutral. When combined, it hits everything for at least neutral. When I’m done, I can exit with a bang by using explosion.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 148 HP/252 Spd/108 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Surf
- Wish
This is a CM Latias with the Defensive CM evs and Wish over Recover. Wish provides better team support as well. Since Surf hits all steels for at least neutral, and Dragon Pulse hits all non steels for at least neutral, I can hit everything for neutral besides for shedinja and empoleon. Destroys infernape and Salamence. After it sets up, its nearly unstoppable.
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Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 40 HP/252 Atk/216 Spd
Adamant nature (+Atk, -SAtk)
- Focus Punch
- Spore
- Substitute
- Stone Edge
This here is my standard Breloom with Stone Edge over Seed Bomb. Why? I want to be able to at least touch flyers such as salamence and zapdos. I come in, I spore, I sub, then I BOOM! Resistance to the Ground+Rock combination is excellent.
Thanks for reading. Rate please
Ability: Torrent
EVs: 252 HP/160 Def/4 Spd/92 SDef
Calm nature (+SDef, -Atk)
- Stealth Rock
- Surf
- Roar
- Grass Knot
My lead. Stealth Rock is almost imperative in today’s metagame, and every team should have it. Roar is to phaze things such as bulky waters if they start setting up. Surf is for basic STAB and Grass Knot is to help it counter waters. Great resistances make it pretty easy to get in too.
Rotom-h @ Leftovers
Ability: Levitate
EVs: 252 HP/168 Def/88 Spd
Bold nature (+Def, -Atk)
- Thunderbolt
- Will-o-wisp
- Overheat
- Shadow Ball
Standard rotom-h. Will-o-wisp is to cripple those physical attackers and really helps against those that come in to pursuit me. Thunderbolt and Shadow Ball are for STAB as well as good type coverage. Overheat is there for lucario, scizor, metagross, etc.
---
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Discharge
- Ice Beam
- Recover
- Toxic
Trace is my favorite ability in the game. This guy counters so much. Heatran, DD Gyara, DD Mence, Jolteon, etc. Discharge OHKOs Gyara after SR, and Ice Beam+Discharge provides perfect coverage. Toxic+Recover can wear down most walls, and is a great way to stall out everyone late game.
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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Explosion
- Dragon Pulse
- Earth Power
- Fire Blast
---
ScarfTran is here to revenge everything. This guy is also able to keep ALL common threats in check. Lucario, Scizor, and just about everything. Fire Blast is there for STAB, and combined with Earth Power, it hits all steels for neutral. When combined, it hits everything for at least neutral. When I’m done, I can exit with a bang by using explosion.
Latias (F) @ Leftovers
Ability: Levitate
EVs: 148 HP/252 Spd/108 SAtk
Timid nature (+Spd, -Atk)
- Calm Mind
- Dragon Pulse
- Surf
- Wish
This is a CM Latias with the Defensive CM evs and Wish over Recover. Wish provides better team support as well. Since Surf hits all steels for at least neutral, and Dragon Pulse hits all non steels for at least neutral, I can hit everything for neutral besides for shedinja and empoleon. Destroys infernape and Salamence. After it sets up, its nearly unstoppable.
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Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 40 HP/252 Atk/216 Spd
Adamant nature (+Atk, -SAtk)
- Focus Punch
- Spore
- Substitute
- Stone Edge
This here is my standard Breloom with Stone Edge over Seed Bomb. Why? I want to be able to at least touch flyers such as salamence and zapdos. I come in, I spore, I sub, then I BOOM! Resistance to the Ground+Rock combination is excellent.
Thanks for reading. Rate please