Team Anarchy- At a Glance:
Introduction
First RMT, hell its my first post on the forums, but by no means is it my first team. I've been on Shoddy for a good while, and this team has shown some good potential, but it needs work. As such, I pass it along to the good people of the Smogon Community.
Anywoo, the team. The team idea started when I was talking with an opponent on Shoddy about the advantages of leading with Scarf Jirachi. It really evolved from there. The Breloom and Gyarados combo found me pretty fast, and the two have great synergy. Specs Jolteon came in as an Electric absorber for Gyara, and then Weavile joined the party for a true Revenge Killer.
In early tests, I had a Sub-Split Gengar in Swampert's spot, but I traded it in because I needed a phazer, and the team would greatly benefit from Stealth Rocks. And since Swampert filled both of the roles, as well as having unexpected synergy with the Breloom/Gyarados combo, I happily booted Gengar from the line-up.
Anywoo, the team. The team idea started when I was talking with an opponent on Shoddy about the advantages of leading with Scarf Jirachi. It really evolved from there. The Breloom and Gyarados combo found me pretty fast, and the two have great synergy. Specs Jolteon came in as an Electric absorber for Gyara, and then Weavile joined the party for a true Revenge Killer.
In early tests, I had a Sub-Split Gengar in Swampert's spot, but I traded it in because I needed a phazer, and the team would greatly benefit from Stealth Rocks. And since Swampert filled both of the roles, as well as having unexpected synergy with the Breloom/Gyarados combo, I happily booted Gengar from the line-up.
Looking Deeper...
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- Ice Punch
- Thunderpunch
The seed that started the team, and likely my favorite of the whole thing. It out-speeds damn near everything, and hits like a tank. Trick leads just trade their Scarf for another, often wrecking their lead instead of mine. Amazing type coverage, and since Serene Grace is the best ability in the game, the fact that all four moves have hax potential is great. I love this guy, I really do.
---
Swampert (M) @ Rindo Berry
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
Basic Lead Mixpert...except he's not the lead. That fact alone throws people for a loop, and I can come in early game and take something out because of the surprise factor. And then I have the potential to take something else out when they switch in their Swampert counter, use Grass Knot...and I survive on account of my berry. His physical bulk cannot be understated, either.
---
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP/252 Atk/244 Spd
Adamant nature (+Atk, -SAtk)
- Spore
- Focus Punch
- Seed Bomb
- Substitute
Sub-Punch Breloom. Works just like every other Breloom, only getting set ups is insanely easy thanks to his teammates. Trying to take down Swampert after his berry is gone with Grass Knot? Breloom switch. Throwing an Earthquake at Jolteon? Breloom (or Gyarados) Switch. 'Nuff Said, me thinks.
---
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/72 Atk/96 Def/184 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Bounce
BulkyGyara. Some switching of the norm here, Bounce surprises people, and some of his counters. Taunt wrecks walls. Other than that, standard procedure. Once again, my chosen Revenge Killers and Choice-ers (I have one of each, lol) have weaknesses that are practically tailor made for a Gyarados switch.
---
Jolteon (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Signal Beam
- Hidden Power [Ice]
- Shadow Ball
Dedicated Revenge Killer #1- Choice Specs Jolteon. Electric Absorber for Gyarados, wrecks things with that Thunderbolt. He's also fast enough on his own to not need a Scarf to out-speed nearly everything that gives me trouble. HP [Ice] gives me pseudo Bolt-Beam. Shadow Ball wrecks Gengar, Dusknoir, and Rotom. Signal Beam Ruins Celebi forever, and hits some dark types stronger than Thunderbolt.
---
Weavile (M) @ Choice Band
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Pursuit
- Ice Shard
- Low Kick
- Ice Punch
Dedicated Revenge Killer #2- Choice Band Weavile. Only slightly slower than Jolteon, so same advantages there. Also has STAB Pursuit if they want to run away, and STAB Ice Shard for Priority and general Dragon-Slaying. Ice Punch is there for when Priority isn't needed, because the power jump over Ice Shard grabs some OHKOs that Ice Shard can't reach. Low Kick for coverage, and gives me a solid way to put large dents in Heatran, which really gives this team issues if it has HP [Electric].
---
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 80 HP/252 Atk/176 Spd
Jolly nature (+Spd, -SAtk)
- Iron Head
- Fire Punch
- Ice Punch
- Thunderpunch
The seed that started the team, and likely my favorite of the whole thing. It out-speeds damn near everything, and hits like a tank. Trick leads just trade their Scarf for another, often wrecking their lead instead of mine. Amazing type coverage, and since Serene Grace is the best ability in the game, the fact that all four moves have hax potential is great. I love this guy, I really do.
---
Swampert (M) @ Rindo Berry
Ability: Torrent
EVs: 252 HP/4 Atk/252 Def
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Earthquake
- Ice Beam
- Roar
Basic Lead Mixpert...except he's not the lead. That fact alone throws people for a loop, and I can come in early game and take something out because of the surprise factor. And then I have the potential to take something else out when they switch in their Swampert counter, use Grass Knot...and I survive on account of my berry. His physical bulk cannot be understated, either.
---
Breloom (M) @ Toxic Orb
Ability: Poison Heal
EVs: 12 HP/252 Atk/244 Spd
Adamant nature (+Atk, -SAtk)
- Spore
- Focus Punch
- Seed Bomb
- Substitute
Sub-Punch Breloom. Works just like every other Breloom, only getting set ups is insanely easy thanks to his teammates. Trying to take down Swampert after his berry is gone with Grass Knot? Breloom switch. Throwing an Earthquake at Jolteon? Breloom (or Gyarados) Switch. 'Nuff Said, me thinks.
---
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 156 HP/72 Atk/96 Def/184 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Taunt
- Waterfall
- Bounce
BulkyGyara. Some switching of the norm here, Bounce surprises people, and some of his counters. Taunt wrecks walls. Other than that, standard procedure. Once again, my chosen Revenge Killers and Choice-ers (I have one of each, lol) have weaknesses that are practically tailor made for a Gyarados switch.
---
Jolteon (M) @ Choice Specs
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Thunderbolt
- Signal Beam
- Hidden Power [Ice]
- Shadow Ball
Dedicated Revenge Killer #1- Choice Specs Jolteon. Electric Absorber for Gyarados, wrecks things with that Thunderbolt. He's also fast enough on his own to not need a Scarf to out-speed nearly everything that gives me trouble. HP [Ice] gives me pseudo Bolt-Beam. Shadow Ball wrecks Gengar, Dusknoir, and Rotom. Signal Beam Ruins Celebi forever, and hits some dark types stronger than Thunderbolt.
---
Weavile (M) @ Choice Band
Ability: Pressure
EVs: 40 HP/252 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Pursuit
- Ice Shard
- Low Kick
- Ice Punch
Dedicated Revenge Killer #2- Choice Band Weavile. Only slightly slower than Jolteon, so same advantages there. Also has STAB Pursuit if they want to run away, and STAB Ice Shard for Priority and general Dragon-Slaying. Ice Punch is there for when Priority isn't needed, because the power jump over Ice Shard grabs some OHKOs that Ice Shard can't reach. Low Kick for coverage, and gives me a solid way to put large dents in Heatran, which really gives this team issues if it has HP [Electric].
---
Weaknesses and Resistances Chart
Major Threat List-
Sorta speaks for itself, me thinks.
Major Threat List-
Note: I am way too lazy to put every OU pokemon and their brother in this list. I'm putting up what I've already found to be things that give me issues...
Machamp- Seriously, You should die. Permanently. I only have one resist on Dynamic Punch, and this thing really likes Stone Edge to go with it, and, if I am superiorly unlucky, the dreaded Fire Punch....What? The team has a problem with Fire....
Heatran- Probably the Number 1 problem this team faces. If it has HP [Electric] and isn't Choice, it'll likely take out at least two, maybe 3 pokemon before I get this thing under control. Without HP, Gyarados can stop most of them dead, unless they get Flash Fire off of Jirachi's Fire Punch. Swampert, if he's still around, can at least force a switch most of time.
Infernape- Heatran lite, basically. I enjoy neither Fire nor Close Combat, and its habit of carrying Grass Knot really pisses Swampert off, especially if its Rindo Berry is gone. Once again, Gyarados stops it fairly well, assuming Stone Edge or the odd HP [Electric] is absent. Swampert can usually beat lead variants, providing they don't have Grass Knot.
Starmie- Sort of the Oddball of the Threats List. The only one with no Fire, at least. That said, I have a hard time finding a counter for it sometimes, just because of its massive movepool. I've seen nearly everything on it, including a few things I didn't know it could have. Potential counters depend entirely on what set it is running, but Jirachi's Thunderpunch normally does a pretty good job, as does Jolteon switching in on a Thunderbolt coming for Gyarados. Weavile can also Revenge Kill it near 100% of the time with Pursuit, but a nearly full health one can potentially take it down with LO Hydro Pump.
-------
So yeah. Team Anarchy, just because I like the name. Any suggestions would be awesome. kthnx in advance.
-------
So yeah. Team Anarchy, just because I like the name. Any suggestions would be awesome. kthnx in advance.
~ExaltedRequiem