Hi guys, got back from 8 month (or something like that) hiatus from showdown and I figured the fastest way to get back in the groove is by asking for help
This team made using some of my old favorites with whatever seemed to fill the gabs. I suppose the end goal of this team is balanced or maybe bulky offensive team. My main gripe with the team is lack of status spreading.
Noivern @ Choice Specs
Ability: Infiltrator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Hurricane
- U-turn
- Switcheroo
Just a simple multi-purpose set. Need something to be revenge killed? Noivern can do it with its impressive speed. Need late game sweeping or wall breaking? Noivern has the damage output needed for it. Need some scouting? Noivern has U-turn for it. Need to cripple a wall? Switcheroo does the trick usually. I mostly use Noivern as my lead of choice because U-turn utility.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock
I simple physical wall for simple walling needs. Slack off is always nice option on a wall and Stealth Rock access is never a bad thing. I used to run Toxic over Whirlwind but I kept having issues with physical set up sweepers. I get the feeling it could do a bit better but that's just my 2 cents
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- U-turn
- Wish
- Protect
It has U-turn utility, good special walling capabilities, wish support and toxic immunity. Now that's utility mon if I ever saw one. Serene grace Iron head with uncommonly high speed for a wall tends to give it edge in wall vs wall stall offs so that is nice perk too. Perhaps the set could be made more optimal but I dont know what to remove or add
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Fire Blast
- Ice Beam
Bread and butter Life Orb Nidoking. Come in, force something out, hit the incoming enemy really hard. Can do some wallbreaking but is overall weaker than it was back in the day in my opinion. Namely because Florges seems to be more rare these days and this thing really likes enemies with Florges. I have absolutely no idea what I should run on the last moveslot.
Entei @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Bulldoze
- Stone Edge
Honestly I have no idea if this even belongs to the team, I just wanted to try it out. Some other Priority user would likely use this spot better than Entei. Is it just me or am I running worse Arcanine?
Whimsicott @ Leftovers
Ability: Prankster
EVs: 248 HP / 120 Def / 8 SpA / 132 SpD
Bold Nature
IVs: 0 Atk
- Encore
- Substitute
- Leech Seed
- Hurricane
The initial purpose of this fluff ball is to cover up some type weaknesses the team has, namely Ground. The set is utter cancer but it does its job. I chose to run Hurricane over Moonblast or whatever because it should hit hard those pesky Leech seed immune enemies. Also Encore is insanity.
This team made using some of my old favorites with whatever seemed to fill the gabs. I suppose the end goal of this team is balanced or maybe bulky offensive team. My main gripe with the team is lack of status spreading.
Noivern @ Choice Specs
Ability: Infiltrator
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Hurricane
- U-turn
- Switcheroo
Just a simple multi-purpose set. Need something to be revenge killed? Noivern can do it with its impressive speed. Need late game sweeping or wall breaking? Noivern has the damage output needed for it. Need some scouting? Noivern has U-turn for it. Need to cripple a wall? Switcheroo does the trick usually. I mostly use Noivern as my lead of choice because U-turn utility.
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock
I simple physical wall for simple walling needs. Slack off is always nice option on a wall and Stealth Rock access is never a bad thing. I used to run Toxic over Whirlwind but I kept having issues with physical set up sweepers. I get the feeling it could do a bit better but that's just my 2 cents
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- U-turn
- Wish
- Protect
It has U-turn utility, good special walling capabilities, wish support and toxic immunity. Now that's utility mon if I ever saw one. Serene grace Iron head with uncommonly high speed for a wall tends to give it edge in wall vs wall stall offs so that is nice perk too. Perhaps the set could be made more optimal but I dont know what to remove or add
Nidoking (M) @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Earth Power
- Sludge Wave
- Fire Blast
- Ice Beam
Bread and butter Life Orb Nidoking. Come in, force something out, hit the incoming enemy really hard. Can do some wallbreaking but is overall weaker than it was back in the day in my opinion. Namely because Florges seems to be more rare these days and this thing really likes enemies with Florges. I have absolutely no idea what I should run on the last moveslot.
Entei @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Bulldoze
- Stone Edge
Honestly I have no idea if this even belongs to the team, I just wanted to try it out. Some other Priority user would likely use this spot better than Entei. Is it just me or am I running worse Arcanine?
Whimsicott @ Leftovers
Ability: Prankster
EVs: 248 HP / 120 Def / 8 SpA / 132 SpD
Bold Nature
IVs: 0 Atk
- Encore
- Substitute
- Leech Seed
- Hurricane
The initial purpose of this fluff ball is to cover up some type weaknesses the team has, namely Ground. The set is utter cancer but it does its job. I chose to run Hurricane over Moonblast or whatever because it should hit hard those pesky Leech seed immune enemies. Also Encore is insanity.