ORAS UU Rosapert: A Mega Swampert UU team!

Do you like Roserade


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  • Poll closed .
Hello everyone! This is my second UU team!(The worst one was horrible) Anyone I built this team around Mega Muscle and a Technician Roserade. Well, just sit back and enjoy! Also, if changes happen, it will be in red!

Masquarose (Roserade) @ Life Orb
Ability: Technician
EVs: 252 SpA / 252 Spe/ 4 Spd
Timid Nature
- Synthesis
- Energy Ball
- Sludge Bomb
- Hidden Power [Ice]

Here it is, the reason I made this team. Now this set is based around Technician and it ability to have a base 90 move to be whatever typing you want it to be. Synthesis is their to heal up. Energy Ball is their for the stab power. The same thing goes with Sludge Bomb, is their and it is used to deal will some fairies. HP ice is their for Zygarde and Flygon. Really it works against any Dragon but I have it their for mainly them.


Muscle Man (Swampert) @ Swampertite
Ability: Damp
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Rain Dance
- Waterfall
- Earthquake
- Ice Punch
Now I haven't realized but the typings of both Roserade and Swampert compliment eachother pretty well. Anyway this set is very, very common. Rain Dance for swift swim when mega, Waterfall for the stab, EQ for stab and really, you kind of need it for pert. Ice Punch is their for the coverage and the dragons if I think roserade can't outpseed. Overall a very common set I believe.


Wish 10.0 (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Heal Bell
- Foul Play

I always had mixed feelings for this guy right here. He is a good Special Wall, but when used against you, you just get so annoyed. I run the basic Wish Protect set here. I know I do not have Toxic for a true stall set but I really needed heal bell. If pert get burned, or anyone gets poisoned or Paralyzed by Jirachi's, I need to cure them fast. And Foul play is their for well, Foul Play. What other attacking move do you even run on Umbreon.

Trio Trio (Magneton) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
This Magneton set is really basic in UU. Volt Switch is their for the switch priority. Thunderbolt and Flash Cannon are their for the stab. Since I have magnet pull i thought that I should run Hp Fire then the recomended Hp grass.


I Light up your world (Chandelure) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Energy Ball
- Trick
I know I am sooooooo Original with this team I know. But the rules tell me to type this stuff down, so I will type it anyway. Flamethrower is their for the stab and not Fire Blast cause I just hate the accuracy. Shadow Ball is their for stab. Energy Ball is here cause I know I can out speed a Mega Pert before rain comes in, so if I do the proper plays, it can be great for me. Trick is their just to get of an item. For example, if I am against a porygon-2, I will need that eviolite off. So thats why I have it.


I am so happy (Crobat) @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 80 Atk / 4 SpD / 176 Spe
Jolly Nature
- Brave Bird
- Cross Poison
- Defog
- Roost

Crobat here helped be even out some synergy with the types. I needed a Defogger and I thought of Crobat. Brave Bird is their to hit stab and hit powerful against other Roserades and other grass types. Cross poison is their for florges. Defog is their to get rid of hazards. And roost is their to be annoying!

Thank you for reading this RMT! I hope you liked my team. Leave any type of feedback!

Importable:

Masquarose (Roserade) @ Life Orb
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Synthesis
- Energy Ball
- Sludge Bomb
- Hidden Power [Ice]

Muscle Man (Swampert) @ Swampertite
Ability: Damp
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rain Dance
- Waterfall
- Earthquake
- Ice Punch

Wish 10.0 (Umbreon) @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Wish
- Protect
- Heal Bell
- Foul Play

Trio Trio (Magneton) @ Choice Scarf
Ability: Magnet Pull
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]

I Light up your world (Chandelure) @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Energy Ball
- Trick

I am so happy (Crobat) @ Black Sludge
Ability: Infiltrator
EVs: 248 HP / 80 Atk / 4 SpD / 176 Spe
Jolly Nature
- Brave Bird
- Cross Poison
- Defog
- Roost
 
Last edited:
hey man, this is over all a solid team and can't really think of anything major to recommend changing. One thing that bothers me a bit is the fact that you don't have max speed on magneton. It already has an eviolite that boosts it's defences quite highly. I would also say try the scarf trapper magneton. The main reason i say this is because Lucario puts in work vs your team. BTW you have to have at least three lines of description, your almost there so just add on a bit.
Magneton@Choice Scarf
Ability: Magnet Pull
EVs: 252 Spe / 252 Sp. Att / 4 HP
Modest/Timid Nature
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
 

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