RU CCAT 3 [Stage 6] Congrats ShakeItUp!

SkullCandy

She Bangs The Drums
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I'm also posting my support for Accelgor. IMO, Scolipede is best when running Life Orb alongside 3 attacks, or a Focus Sash but with both Toxic Spikes and Spikes. A hybrid like this just seems entirely outclassed by Accelgor; it's much slower and doesn't hit as hard. Also, I love the idea of running HP Water on Accelgor to lure Nidoqueen, and Accelgor makes for a surprisingly good revenge killer if it doesn't die while setting up hazards, something that Scolipede is not as good at due to its lower Speed and Megahorns inaccuracy.
 
whilst I hate both of the little crap bugs.

Accelgor is simply the way to go, it's simply a better fit and does the job needed better.
 
I vote for Scolipede, as it can utilize Focus Sash + Swarm, EdgeQuake, and is a good bit bulkier than Accelgor, even if it is slower.
 
Accelgor

Sure, Swarm STAB Megahorn HURTS, but being able to outpace the entire boosted metagame and being able to hit Sceptile (and KO it) and Aerodactyl before they can do that to you is pretty hard to pass up.
 
Accelgor 100%
Scolipede is an utter piece of shit and should never be used. Accelgor, meanwhile, could be nice, especially with HP Water to rape all the Nidoqueens that attempt to troll it.
 
And with a score of 7-1, Accelgor is the new final member of our team. I'll be posting up the rules for the ~Mystery Tournament~ in a moment :)
 
Get ready for the battle of the CCaTs!

This tournament will be best of 3, single elimination. For the first battle, Player A will use CCaT 3 and Player B will use CCaT 2. For the second battle, Player A will use CCaT 2 and Player B will use CCaT 3. For the final battle, both players get to pick which of the 2 teams they will be using. For reference, here are the teams:


Moltres @ Leftovers / Life Orb
Trait: Pressure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Roost
- Fire Blast
- Hurricane


Torterra (M) @ Leftovers
Trait: Overgrow
EVs: 212 HP / 252 Def / 44 Spd
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Seed Bomb
- Earthquake
- Synthesis



Lanturn (M) @ Leftovers
Trait: Volt Absorb
EVs: 40 HP / 236 Def / 216 SDef / 16 Spd
Calm Nature (+SDef, -Atk)
- Volt Switch
- Thunder Wave
- Scald
- Heal Bell


Cryogonal (M) @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
- Rapid Spin
- Ice Beam
- Recover
- Hidden Power [Rock]


Rotom @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid
- Volt Switch
- Shadow Ball
- Hidden Power [Ice]
- Trick


Accelgor @ Focus Sash
Trait: Sticky Hold
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Spikes
- Bug Buzz
- Hidden Power [Water]
- Focus Blast


Meganium (F) @ Leftovers
Trait: Overgrow
EVs: 252 HP / 104 Def / 136 SDef / 16 Spd
Sassy Nature (+SDef, -Spd)
- Dragon Tail
- Leech Seed
- GrassWhistle
- Giga Drain


Qwilfish (M) @ Leftovers
EVs: 252 HP / 240 Def / 16 Spe
Nature: Impish
Ability: Intimidate
- Spikes
- Waterfall
- Taunt
- Haze


Manectric (M) @ Choice Scarf
Trait: Lightningrod
EVs: 4 Def / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Switcheroo
- Volt Switch
- Overheat
- Hidden Power [Grass]


Cofagrigus (M) @ Leftovers
Quiet Nature
252 HP/252 SAtk/4 SDef
0 Speed IV
-Shadow Ball
-Nasty Plot
-Hidden Power (Fighting)
-Trick Room


Moltres @ Choice Specs
Modest nature
252 SAtk/4SDef/252 Spe
-Fire Blast
-Air Slash
-Hidden Power (Grass)
-U-Turn


Sandslash (M) @ Leftovers
Trait: Sand Veil
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Rapid Spin
- Earthquake
- Toxic

Each round will last 3 days. There's really no need to john for this thing; everyone has the teams already made for them. It should just be a matter of tracking down your opponent to play. Standard Mini-Tourney rules apply.

DittoCrow has also informed me that this tournament will tentatively be worth 5 points towards this. Should the turn-out be too low, the point value is subject to dropping. Good luck, have fun, and post "in" now ^.^
 

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