Thx man, cool team :]SGGT
Delphox/Megasnow Offense
Delphox @ Choice Scarf
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Fire Blast
- Psychic
- Switcheroo
- Flamethrower
Accelgor @ Focus Sash
Ability: Unburden
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Spikes
- Bug Buzz
- Encore
- Final Gambit
Doublade @ Eviolite
Ability: No Guard
EVs: 176 HP / 252 Atk / 80 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Claw
- Shadow Sneak
Druddigon @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Fire Punch
- Glare
Hitmonlee (M) @ Life Orb
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Rapid Spin
- Knock Off
- High Jump Kick
- Mach Punch
Abomasnow @ Abomasite
Ability: Soundproof
EVs: 160 HP / 8 Atk / 252 SpA / 88 Spe
Mild Nature
- Blizzard
- Giga Drain
- Ice Shard
- Hidden Power [Fire]
Delphox and Mega Abomasnow form a solid offensive core that threaten many team styles. These 2 mons both fit well on spike-stacking offense, so I built what I feel to be a pretty cool example of a spike stacking team in the current RU meta. As I was going to use spikes, I chose to use a special all-out attacking Abomasnow and a scarfed Delphox, as I feel it is one of its main niches with trick. Accelgor was chosen as a hazard lead due to most teams being prepared for toxic spikes and preferring absorbers over actual hazard clearance. Druddigon helps put some form of bulk on the team while setting up rocks, and switches into and weakens opposing Doublade/other physical attackers via rocky helmet and rough skin. Although many teams lack a spinner, I chose to use Doublade as another offensive threat with the ability to spinblock, because spikes are so integral to the teams success. Finally, as Megasnow and Delphox both suffer a stealth rock weakness, Hitmonlee's ability to rapid spin as well as break walls and weaken Doublade was a nice addition to the team. Note that both Abomasnow and Delphox appreciate Doublade being weakened or gone.
Other Options:
HP ground>Flamethrower on Delphox to surprise Houndoom
Thank you so much gorex. I will ladder up with this team and post what I've achieved after I'm high enough on the ladder (probably 1200-ish since I'm shit at battling).Kazil
Team around Sigilyph
Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 16 HP / 252 SpA / 240 Spe
Timid Nature
- Calm Mind
- Psyshock
- Heat Wave
- Roost
Cobalion @ Leftovers
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Iron Head
- Close Combat
Drapion @ Lum Berry
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Aqua Tail
- Knock Off
- Toxic Spikes
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Calm Mind
- Psyshock
- Focus Blast
- Recover
Steelix @ Steelixite
Ability: Sturdy
EVs: 204 HP / 252 Atk / 52 Spe
Adamant Nature
- Stealth Rock
- Heavy Slam
- Earthquake
- Toxic
Emboar @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Sleep Talk
Yeah, so having used Sigilyph before, I knew its potential as a late game cleaner, which is pretty much what I had in mind while building the team, supporting Sigilyph to have it possibly clean late game as I already said. Drapion was put on there as a way to punish bulky Psychics that could check Sigilyph really well, as a way to set up on Dark types that threaten Sigilyph, and also for its ability to set up on bulky walls like Alomomola and Amoonguss really well. Cobalion found its way onto the team due to the fact that it was another mon that could set up on Dark-types that trouble Sigilyph and also another mon that could set up on bulky walls, similarly to Drapion. Previously, I toyed around with Dugtrio but I often found it dying too quickly or being kinda useless against bulkier teams, and it also forced a lot of 50/50s against Houndoom, which is one of the things stopping Sigilyph dead in its tracks with its current moveset, so I replaced it with Cobalion since it outspeeds Houndoom and resists Sucker Punch, making it a really good stop to Houndoom and it actually functions really well against bulky teams as it can set up on bulky walls as previously mentioned. Next up, we have Reuniclus, as a Fighting check, mainly due to Sigilyph not being reliable enough as it takes a chunk from Knock Offs unlike Reuniclus which can often just heal off the damage, and also as a win condition against Stall. Mega Steelix went on the team to provide Stealth Rock support and also a secondary switch-in to bulky Psychics. Speed ensures that it outspeeds no speed Rhyperior, max attack to be able to hit as hard as possible, and rest in HP to give it some bulk. Lastly, we have Choice Scarf Emboar as a secondary way to break down Steels and also to help improve matchup against Houndoom.
Other Options
Air Slash > Roost on Sigilyph - Provides it with a move to hit Houndoom with, but severely limits longevity throughout the match.
Poison Jab > Toxic Spikes on Drapion - Poison Jab is essentially to function as STAB to be able to hit stuff like Hitmonlee harder, which you can run if you want an all-out attacking set. On the other hand, Toxic Spikes can be really useful to wear down checks to Sigilyph and other mons
galbia obligatory tag to remind you to update the archive
I'm sorry, I should've mentioned that in my post. I'm not really sure that's the kinda of team I'd like to have. Specifically, I'd prefer a more defensive team than the one in the OPKavatika there is already a team with Curse Mega Steelix in the archive, please go look it up and see whether you are fine with the team or you want a different style of team, and let us know when you have decided. Alphadawg33 , we are going to have to reject your request unless you edit your post following the rules indicated in the OP, and if you decide to do so, please indicate whether you want an offensive or defensive variant, although there is already a team with defensive Rhyperior in the archive which you should go look up
Nice Hitmonlee setHitmonlee @ Mental Herb / Normal Gem
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Stealth Rock
- Trick Room
- Gyro Ball
- Explosion
i really need to ladder with this set, so a team built around it would be nice :D
thanks yall
Can't tell if trolling or if Hitmonlee = Bronzong .-.Hitmonlee @ Mental Herb / Normal Gem
Ability: Levitate
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Stealth Rock
- Trick Room
- Gyro Ball
- Explosion
i really need to ladder with this set, so a team built around it would be nice :D
thanks yall