SV OU Scarf Stellar Enam HO (Peaked 1900)

Idea: When the tera stellar mechanics were revealed, i wanted to make a team around enamorus, as itw contrary ablity allows it to abuse the meachnic the best.
proof of peak:

pokepast: https://pokepast.es/0f9f8e775b3344d6

Team description:

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Enamorus @ Choice Scarf
Ability: Contrary
Tera Type: Stellar
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Play Rough
- Superpower
- Tera Blast
- Healing Wish

Enamorus was the first pick. I decided to use a choce scarf, since you wont need to switch moves when using terablast stellar and the extra speed is nice to have to avoid getting revenged. I also use a physical spread to take advantage of superpower aswell. play rough is stab move and healing wish is nice utility in mus were enam is less useful.


Glimmora @ Focus Sash
Ability: Toxic Debris
Tera Type: Ghost
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Power Gem
- Earth Power
- Mortal Spin
- Stealth Rock

I decided that the team would be an ho team. So i added glimmora as a hazard setter. it has power gem to hit ribombee se aswell as earth power to hit gholdengo super effectve. mortal spin is supposed to keep hazards of the field while i went with stealth rocks instead of spikes, since h-samurott can lay those onto the field.



Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Water
EVs: 248 HP / 196 SpA / 64 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Make It Rain
- Recover
- Nasty Plot

Gholdengo was mainly added for blocking defog, rapid spin and mortal spin. I did not think this team needed it to win a speed tie with other gholdengos, which is why i decieded to use a more bulky spread. The first iteration of the team used tera fairy, but i decided to switch to tera water to improve the mu aganst rain and sun.



Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 32 HP / 220 Atk / 4 Def / 252 Spe
Jolly Nature
- Acrobatics
- Knock Off
- Taunt
- Roost

To support the hazard setters, roaring moon was added, as knock off allows it to get rid of hdb on opposing mons. taunt in addition to roost makes it really difficult to handle for stallish teams while booster energy allows it to be a revenge killer against ho teams, so that its useful in most mus.



Samurott-Hisui @ Heavy-Duty Boots
Ability: Sharpness
Tera Type: Water
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Aqua Jet
- Encore

h-samurott was added to support the team with spikes from ceaseless edge. razor shell is another stab move while aqua jet is useful to pick of weaker mons, since this team doesnt have another mon with priority. encore ensures that samurott isnt setup bait for opposing roaring mon and other setup sweepers




Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Poison
EVs: 252 Atk / 104 Def / 152 Spe
Jolly Nature
- Body Press
- Crunch
- Heavy Slam
- Iron Defense

even with encore on samurott the team still felt to weak against some some setup sweeper, like dnite, dd dragapult, zamazentas, etc.. To combat this zamazenta was added. it has enough speed to outspeed jolly base 125. It then got 252 atk evs for strong crunches and heavy slams while the remainign evs went into the def stat. I decided to go for tera poson, as that allows it to beat opposing zamazentas, while also resisting fairy type attacks aswell as being immune from toxic. I use heavy slam instead of sub so its easier to beat faries.​




replays:
https://replay.pokemonshowdown.com/gen9ou-2013397319 vs balance
https://replay.pokemonshowdown.com/gen9ou-2015278917?p2 vs veil ho
https://replay.pokemonshowdown.com/gen9ou-2014497832?p2 vs bo
https://replay.pokemonshowdown.com/gen9ou-2015170414?p2 vs stall
https://replay.pokemonshowdown.com/gen9ou-2015495539 vs bo
https://replay.pokemonshowdown.com/gen9ou-2015827419?p2 vs ho
https://replay.pokemonshowdown.com/gen9ou-2015847588?p2 vs semistall
https://replay.pokemonshowdown.com/gen9ou-2015976150 vs terrain ho
https://replay.pokemonshowdown.com/gen9ou-2015994341?p2 vs dlc1 ho
 

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