Dedicated to my disappointment in Fatal Frame 5
Proof of #1 ranking
Hey all, this is my first rmt ever and its for a really fat semi-stall in UU. I'm reluctant to say its full stall because it has a wincon and has a decent amount of offensive presence overall, giving it a little more leeway to play around threats to the team.
Teambuilding
I had built a stall core prior to building this team that I was looking to refine, composed of Blissey, Fatmence, Umbreon and Mega Swampert. I was looking for both a ghost and Reuniclus check, and came across Jellicent. This ghost was able to check calm mind reun by switching in, taunting and spamming recover + scald, as long as it didn't have shadow ball (In which case it was far easier to deal with anyway).
From here the only role I saw absolutely necessary to fulfill was a Slurpuff check because Mence was set-up bait. I ended up choosing Forretress, who provided extra hazard utility and also a check to Mamoswine, among other physical attackers.
The Team
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Soft-Boiled
- Stealth Rock
- Seismic Toss
- Thunder Wave
Really an essential mon for every UU team, checking almost every special attacker out there. It's also on of the most reliable rock setters for stall, beating a large amount of opposing defoggers and spinners, importantly mega blastoise who is the best spinner in the tier. Twave makes it tricky to switch into for most physical mons and really annoys sub cm chandelures that try and switch in- just be careful of heracross.
Furthermore, it allows Blissey to check a huge threat in work up refresh Mega Pidgeot. People dispute this point all the time saying it relies on hax, but the probability is quite solidly in blissey's favour, as Pidgeot has to alternate between roost, refresh and work up to win, and this gives plenty of opportunities for full paralysis to kick in. It requires 4 seismic tosses to kill Pidgeot from max health, but if its even at 98% Stoss is a 3hko, meaning you are more than likely to only need 2 full paras on burd to kill. I'm gonna spam some maths in a hide tag here just to prove that it is a check:
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Rest
- Curse
- Earthquake
- Ice Punch
I haven't seen anyone else using this set but it's pretty fantastic. Megapert suits a spdef set because it deals with the special attacking mons that threaten blissey the most- SubCM Chandelure, Trick users and Nasty Plot Luc.
Curse lets you beat calm mind reuni, potentially crocune and just blasts holes in teams. We all know how good Ground+Ice coverage is and it really helps that pert can weaken its grass type answers on the switch in. Ice punch is also handy to hit mega pidge if I've lost blissey but its paralysed.
jigling ghost titys (Jellicent) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 128 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Hex - Thanks to Dodmen!
- Taunt
- Will-O-Wisp
This moist ghost counters suicune, helps break enemy stall, checks fighting types, checks reuni and cress, spinblocks and blocks slower defogs with taunt. Speed creeps florges and then some because I like the even defense and speed. It's not really all that physically bulky so try not to throw it around too much, and beware of pursuit.
Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 220 Def / 40 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Defog
- Flamethrower
- Toxic
Fatmence is almost mandatory on stall for being the only real switchin to every single heracross set. Speed EVs outspeed adamant heracross so you can roost out band stone edge, also lets you kill Orb SD Hera. Flamethrower again 2hkos heracross, and has good coverage against hazard setters- you can run air cutter if you want to 1hko it. Roost and defog are self-explanatory and Toxic lets mence hit opposing stallbreakers like Mandibuzz and Jellicent, as it outspeeds both, and also hits general switchins that aren't hit by flamethrower.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Wish
- Protect
- Foul Play
- Heal Bell
Umbreon and fatmence form a pretty formidable physical core that beats pretty much every prominent physical attacker besides Slurpuff (Watch out the random ice punches on Machamp and Lucario though- luckily when these carry ice punch they are easily dealt with by Jellicent). Phys def umbreon beats gatr, every mega aero set (yes, even the taunt+toxic ones thanks to synchronise), every mega abomasnow set, krookodile, mamoswine, azelf, salamence, non-life orb Haxorus and Doublade. Furthermore it maintains enough special bulk to deal with Nidoqueen, Ampharos and life orb hydrei if entirely necessary.
It also provides a huge amount of utility through its cleric role and can successfully pass to forretress thanks to their typing synergy. A very underrated mon in this meta.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Toxic Spikes
- Volt Switch
- Rapid Spin
This is a pretty standard forretress set, that adds more hazard control to my team while also checking mamo, and countering slurpuff pretty hard. Because it's kind of surplus to requirements compared to my other mons its easy to keep it healthy through the match. I chose Tspikes over normal spikes just from simple experimentation with each (also stealing it after fighting PiF using tspikes forry), and tspikes really helps against threats like subcm chandy.
Threats/Issues
Salamence can roost stall it to death, but its pursuits do like 50% to blissey switching out and it becomes a big issue if it gets a boost.
More a general playstyle here, but the underrated Froslass offense has a good match up vs stall in general and can be very difficult to work around.
Nasty plot life orb azelf with dazzling gleam can cause issues, although it struggles to set up against any of my mons. Umbreon can survive a +2 hit without rocks and Megapert always survives one with them- just play carefully with it and it shouldn't be too much of an issue. It also helps that most don't run dazzling gleam in the first place, so umbreon answers most sets.
Subseed sets annoy the fuck out of blissey. Dealt with by getting tspikes up or just switching around to waste pp if they haven't got hazards up.
No phasing! - Yeah, I haven't been able to fit phasing in anywhere, so I need to apply as much pressure as I can to baton passing strats instead (also the odd sub set-up mons, but I beat most of them in other ways anyway). I could use roar/dtail mence I suppose but it would feel very passive.
ReplaysProof of #1 ranking
Hey all, this is my first rmt ever and its for a really fat semi-stall in UU. I'm reluctant to say its full stall because it has a wincon and has a decent amount of offensive presence overall, giving it a little more leeway to play around threats to the team.
Teambuilding
I had built a stall core prior to building this team that I was looking to refine, composed of Blissey, Fatmence, Umbreon and Mega Swampert. I was looking for both a ghost and Reuniclus check, and came across Jellicent. This ghost was able to check calm mind reun by switching in, taunting and spamming recover + scald, as long as it didn't have shadow ball (In which case it was far easier to deal with anyway).
From here the only role I saw absolutely necessary to fulfill was a Slurpuff check because Mence was set-up bait. I ended up choosing Forretress, who provided extra hazard utility and also a check to Mamoswine, among other physical attackers.
The Team
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Soft-Boiled
- Stealth Rock
- Seismic Toss
- Thunder Wave
Really an essential mon for every UU team, checking almost every special attacker out there. It's also on of the most reliable rock setters for stall, beating a large amount of opposing defoggers and spinners, importantly mega blastoise who is the best spinner in the tier. Twave makes it tricky to switch into for most physical mons and really annoys sub cm chandelures that try and switch in- just be careful of heracross.
Furthermore, it allows Blissey to check a huge threat in work up refresh Mega Pidgeot. People dispute this point all the time saying it relies on hax, but the probability is quite solidly in blissey's favour, as Pidgeot has to alternate between roost, refresh and work up to win, and this gives plenty of opportunities for full paralysis to kick in. It requires 4 seismic tosses to kill Pidgeot from max health, but if its even at 98% Stoss is a 3hko, meaning you are more than likely to only need 2 full paras on burd to kill. I'm gonna spam some maths in a hide tag here just to prove that it is a check:
As Pidgeot is paralysed each time it uses refresh, for the best case scenario it simply spams refresh and has of 32 turns with the status. The chance of full paralysis is 0.25, so the chance of two full paras in a row is 0.25^2.
(1-(0.25^2))^32 = 0.13 to 2sf
This is the chance to not get fully paralysed twice in 32 turns, meaning the chance to get fully paralysed twice in 32 turns is 0.87. As you can see, this is very heavily in blissey's favour.
For 3 paras in a row:
(1-(0.25^3))^32 = 0.60 to 2sf
This one is definitely less in Blissey's favour and so Blissey is only really a check, not a counter. Still, by the time blissey dies pidge will likely be paralysed and so easily revenged. I have a replay of this in action to, and I so far haven't lost a single mon using this team to work up pidge thanks to this in combo with Mega pert
(1-(0.25^2))^32 = 0.13 to 2sf
This is the chance to not get fully paralysed twice in 32 turns, meaning the chance to get fully paralysed twice in 32 turns is 0.87. As you can see, this is very heavily in blissey's favour.
For 3 paras in a row:
(1-(0.25^3))^32 = 0.60 to 2sf
This one is definitely less in Blissey's favour and so Blissey is only really a check, not a counter. Still, by the time blissey dies pidge will likely be paralysed and so easily revenged. I have a replay of this in action to, and I so far haven't lost a single mon using this team to work up pidge thanks to this in combo with Mega pert
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Rest
- Curse
- Earthquake
- Ice Punch
I haven't seen anyone else using this set but it's pretty fantastic. Megapert suits a spdef set because it deals with the special attacking mons that threaten blissey the most- SubCM Chandelure, Trick users and Nasty Plot Luc.
Curse lets you beat calm mind reuni, potentially crocune and just blasts holes in teams. We all know how good Ground+Ice coverage is and it really helps that pert can weaken its grass type answers on the switch in. Ice punch is also handy to hit mega pidge if I've lost blissey but its paralysed.
jigling ghost titys (Jellicent) @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 128 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Hex - Thanks to Dodmen!
- Taunt
- Will-O-Wisp
This moist ghost counters suicune, helps break enemy stall, checks fighting types, checks reuni and cress, spinblocks and blocks slower defogs with taunt. Speed creeps florges and then some because I like the even defense and speed. It's not really all that physically bulky so try not to throw it around too much, and beware of pursuit.
Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 220 Def / 40 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Defog
- Flamethrower
- Toxic
Fatmence is almost mandatory on stall for being the only real switchin to every single heracross set. Speed EVs outspeed adamant heracross so you can roost out band stone edge, also lets you kill Orb SD Hera. Flamethrower again 2hkos heracross, and has good coverage against hazard setters- you can run air cutter if you want to 1hko it. Roost and defog are self-explanatory and Toxic lets mence hit opposing stallbreakers like Mandibuzz and Jellicent, as it outspeeds both, and also hits general switchins that aren't hit by flamethrower.
Umbreon @ Leftovers
Ability: Synchronize
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Wish
- Protect
- Foul Play
- Heal Bell
Umbreon and fatmence form a pretty formidable physical core that beats pretty much every prominent physical attacker besides Slurpuff (Watch out the random ice punches on Machamp and Lucario though- luckily when these carry ice punch they are easily dealt with by Jellicent). Phys def umbreon beats gatr, every mega aero set (yes, even the taunt+toxic ones thanks to synchronise), every mega abomasnow set, krookodile, mamoswine, azelf, salamence, non-life orb Haxorus and Doublade. Furthermore it maintains enough special bulk to deal with Nidoqueen, Ampharos and life orb hydrei if entirely necessary.
It also provides a huge amount of utility through its cleric role and can successfully pass to forretress thanks to their typing synergy. A very underrated mon in this meta.
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Toxic Spikes
- Volt Switch
- Rapid Spin
This is a pretty standard forretress set, that adds more hazard control to my team while also checking mamo, and countering slurpuff pretty hard. Because it's kind of surplus to requirements compared to my other mons its easy to keep it healthy through the match. I chose Tspikes over normal spikes just from simple experimentation with each (also stealing it after fighting PiF using tspikes forry), and tspikes really helps against threats like subcm chandy.
Threats/Issues
Salamence can roost stall it to death, but its pursuits do like 50% to blissey switching out and it becomes a big issue if it gets a boost.
More a general playstyle here, but the underrated Froslass offense has a good match up vs stall in general and can be very difficult to work around.
Nasty plot life orb azelf with dazzling gleam can cause issues, although it struggles to set up against any of my mons. Umbreon can survive a +2 hit without rocks and Megapert always survives one with them- just play carefully with it and it shouldn't be too much of an issue. It also helps that most don't run dazzling gleam in the first place, so umbreon answers most sets.
Subseed sets annoy the fuck out of blissey. Dealt with by getting tspikes up or just switching around to waste pp if they haven't got hazards up.
No phasing! - Yeah, I haven't been able to fit phasing in anywhere, so I need to apply as much pressure as I can to baton passing strats instead (also the odd sub set-up mons, but I beat most of them in other ways anyway). I could use roar/dtail mence I suppose but it would feel very passive.
http://replay.pokemonshowdown.com/uu-239355573 - VS pretty standard balance with CM reuni. Cursepert punches huge holes in the team, helped by blissey spreading paralysis allowing pert to outspeed stuff even at -1 speed.
http://replay.pokemonshowdown.com/uu-239358930 - Anger Management offensive balance getting pretty easily played around. Unfortunate burn on Cobalion, but didn't really matter as Mence isn't killed by +3 iron head anyway (and it didnt need to wall anything else on the team)
http://replay.pokemonshowdown.com/uu-239365250 - Again vs balance, leech seed shaymin causes me issues but in getting up tspikes and killing their hazard remover I win.
http://replay.pokemonshowdown.com/uu-239234338 - Again balance. Dunno if it had refresh but work up pidge getting beaten by full paralysis and the duo of pert + blissey. Also Cursepert slamming a calm mind florges and amoonguss.
http://replay.pokemonshowdown.com/uu-239229480 - VS offense. Here we have work up refresh pidge losing to Blissey via only 2 full paras in 17 turns.
http://replay.pokemonshowdown.com/uu-239090404 - Against offensive balance. Notable stuff is Jelly giving me a switch into endeavour mamo and another work up pidge, sans refresh, getting donked by blissey despite confusion.
http://replay.pokemonshowdown.com/uususpecttest-235524503 - Long stall v stall game against pokemonisfun, on my normal account. Basically, combination of cursepert and jellicent eventually weakens granbull, his cursepert answer, to the point where he can no longer phase, giving me the win.
http://replay.pokemonshowdown.com/uu-238750384 - vs Arifeen hazard stacking balance. Notable stuff is band krook surprising me with stone edge, but being able to save mence via sneaky switches, and eventually catching it on the switch with jellicent's scald.
http://replay.pokemonshowdown.com/uu-239358930 - Anger Management offensive balance getting pretty easily played around. Unfortunate burn on Cobalion, but didn't really matter as Mence isn't killed by +3 iron head anyway (and it didnt need to wall anything else on the team)
http://replay.pokemonshowdown.com/uu-239365250 - Again vs balance, leech seed shaymin causes me issues but in getting up tspikes and killing their hazard remover I win.
http://replay.pokemonshowdown.com/uu-239234338 - Again balance. Dunno if it had refresh but work up pidge getting beaten by full paralysis and the duo of pert + blissey. Also Cursepert slamming a calm mind florges and amoonguss.
http://replay.pokemonshowdown.com/uu-239229480 - VS offense. Here we have work up refresh pidge losing to Blissey via only 2 full paras in 17 turns.
http://replay.pokemonshowdown.com/uu-239090404 - Against offensive balance. Notable stuff is Jelly giving me a switch into endeavour mamo and another work up pidge, sans refresh, getting donked by blissey despite confusion.
http://replay.pokemonshowdown.com/uususpecttest-235524503 - Long stall v stall game against pokemonisfun, on my normal account. Basically, combination of cursepert and jellicent eventually weakens granbull, his cursepert answer, to the point where he can no longer phase, giving me the win.
http://replay.pokemonshowdown.com/uu-238750384 - vs Arifeen hazard stacking balance. Notable stuff is band krook surprising me with stone edge, but being able to save mence via sneaky switches, and eventually catching it on the switch with jellicent's scald.
Salamence @ Leftovers
Ability: Intimidate
EVs: 248 HP / 220 Def / 40 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Defog
- Flamethrower
- Toxic
Umbreon @ Leftovers
Ability: Synchronize
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Wish
- Protect
- Foul Play
- Heal Bell
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Toxic Spikes
- Volt Switch
- Rapid Spin
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Thunder Wave
- Stealth Rock
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 128 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Hex
- Will-O-Wisp
- Taunt
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Earthquake
- Ice Punch
- Curse
- Rest
Ability: Intimidate
EVs: 248 HP / 220 Def / 40 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Defog
- Flamethrower
- Toxic
Umbreon @ Leftovers
Ability: Synchronize
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Wish
- Protect
- Foul Play
- Heal Bell
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Toxic Spikes
- Volt Switch
- Rapid Spin
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Soft-Boiled
- Thunder Wave
- Stealth Rock
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 128 Def / 128 Spe
Bold Nature
IVs: 0 Atk
- Recover
- Hex
- Will-O-Wisp
- Taunt
Swampert-Mega @ Swampertite
Ability: Swift Swim
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Earthquake
- Ice Punch
- Curse
- Rest
And I think that's everything. Thanks for reading all o/
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