I will regularly update this thread with a new scenario. What I want you to do is PM me what you would do as both player 1 and player 2 in the shown scenario. That way, we can find out what most players would do and what would be the best move to make for either player. Note that every detail Pokémon is known by every player.
Scenario Archive
Current Scenario
P1's Team:
Arcanine (M) @ Life Orb
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Close Combat
- Wild Charge
- ExtremeSpeed
Heracross (M) @ Flame Orb
Trait: Guts
EVs: 16 HP / 240 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Megahorn
- Close Combat
- Night Slash
- Facade
Jolteon (M) @ Life Orb
Trait: Volt Absorb
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spe, -Atk)
- Charge Beam
- Thunderbolt
- Hidden Power Ice
- Shadow Ball
P2's Team:
Ferrothorn (M) @ Shed Shell
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature (+Def, -Spe)
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spe, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Superpower
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Surf
- Will-O-Wisp
- Recover
- Taunt
The current weather is sand. Stealth Rock is on the side of Player 1. Arcanine is at 75% after one round of Stealth Rock damage. Ferrothorn is not Intimidated. Megahorn is out of PP. Flame Orb on Heracross has already activated. Jolteon is weakened to 15%. Jellicent is weakened to 80%.
All relevant damage calculations are shown below.
252Atk Life Orb Arcanine (Neutral) Flare Blitz vs 252HP/48Def Ferrothorn (+Def): 178% - 211% (628 - 744 HP). Guaranteed OHKO.
252Atk Life Orb Arcanine (Neutral) Flare Blitz vs 4HP/0Def Tyranitar (Neutral): 30% - 35% (104 - 123 HP). Guaranteed 4HKO.
252Atk Life Orb Arcanine (Neutral) Flare Blitz vs 248HP/216Def Leftovers Water Absorb Jellicent (+Def): 26% - 31% (105 - 125 HP). Guaranteed 4HKO.
252Atk Life Orb Arcanine (Neutral) Close Combat vs 252HP/48Def Ferrothorn (+Def): 59% - 70% (210 - 248 HP). Guaranteed 2HKO.
252Atk Life Orb Arcanine (Neutral) Close Combat vs 4HP/0Def Tyranitar (Neutral): 162% - 192% (556 - 660 HP). Guaranteed OHKO.
252Atk Life Orb Arcanine (Neutral) Wild Charge vs 252HP/48Def Ferrothorn (+Def): 11% - 13% (39 - 46 HP). Guaranteed 10HKO.
252Atk Life Orb Arcanine (Neutral) Wild Charge vs 4HP/0Def Tyranitar (Neutral): 30% - 36% (105 - 124 HP). Guaranteed 4HKO.
252Atk Life Orb Arcanine (Neutral) Wild Charge vs 248HP/216Def Leftovers Water Absorb Jellicent (+Def): 52% - 62% (212 - 252 HP). Guaranteed 2HKO.
240Atk +1 Guts Heracross (Neutral) Close Combat vs 252HP/48Def Ferrothorn (+Def): 111% - 131% (392 - 464 HP). Guaranteed OHKO.
240Atk +1 Guts Heracross (Neutral) Close Combat vs 4HP/0Def Tyranitar (Neutral): 306% - 361% (1048 - 1236 HP). Guaranteed OHKO.
240Atk +1 Guts Heracross (Neutral) Night Slash vs 252HP/48Def Ferrothorn (+Def): 10% - 12% (38 - 45 HP). Guaranteed 10HKO.
240Atk +1 Guts Heracross (Neutral) Night Slash vs 4HP/0Def Tyranitar (Neutral): 14% - 17% (51 - 60 HP). Guaranteed 7HKO.
240Atk +1 Guts Heracross (Neutral) Night Slash vs 248HP/216Def Leftovers Water Absorb Jellicent (+Def): 51% - 60% (206 - 244 HP). Guaranteed 2HKO.
252SpAtk Life Orb Jolteon (Neutral) Thunderbolt vs 252HP/208SpDef Ferrothorn (Neutral): 18% - 22% (66 - 78 HP). Guaranteed 6HKO.
252SpAtk Life Orb Jolteon (Neutral) Thunderbolt vs 4HP/0SpDef Tyranitar (Neutral): 52% - 61% (178 - 211 HP). Guaranteed 2HKO.
252SpAtk Life Orb Jolteon (Neutral) Thunderbolt vs 248HP/0SpDef Water Absorb Jellicent (Neutral): 85% - 101% (344 - 408 HP). Guaranteed 2HKO. 7% chance to OHKO.
252Atk Tyranitar (Neutral) Stone Edge vs 4HP/0Def Arcanine (Neutral): 125% - 147% (404 - 476 HP). Guaranteed OHKO.
252Atk Tyranitar (Neutral) Stone Edge vs 16HP/0Def Heracross (Neutral): 69% - 81% (211 - 250 HP). Guaranteed 2HKO.
0SpAtk Jellicent (Neutral) Surf vs 4HP/0SpDef Arcanine (Neutral): 67% - 78% (216 - 254 HP). Guaranteed 2HKO.
0SpAtk Jellicent (Neutral) Surf vs 16HP/0SpDef Heracross (Neutral): 30% - 36% (93 - 111 HP). Guaranteed 4HKO.
[Space reserved for more in-depth analysis.]
Options for P1: Flare Blitz, Close Combat and Wild Charge.
Options for P2: Spikes, switch to Tyranitar, switch to Jellicent.
Please PM your decisions for both Player 1 and Player 2 to Tomahawk9 before Tuesday 2 August, 12:00 GMT. Thanks!
Scenario Archive
P1's Team:
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Dragon Pulse
- Surf
- Psyshock
Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Flash Cannon
- Hidden Power Fire
- Volt Switch
P2's Team:
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Quick Attack
Dugtrio (M) @ Choice Band
Trait: Arena Trap
EVs: 252 Atk / 32 Def / 224 Spd
Jolly Nature (+Spe, -SAtk)
- Earthquake
- Stone Edge
- Sucker Punch
- Shadow Claw
The current weather is rain. Stealth Rock is on the field of Player 1, and 3 layers of Spikes are on the field of Player 2. Latios is weakened to 60% health. Scizor is weakened to 80% health.
Player 1 has two viable options here: Surf and switching to Magnezone. Player 2 has two viable options here as well: Bullet Punch and U-turn. If Latios uses Surf while Scizor uses Bullet Punch, Latios will be KOed. Magnezone will then be able to take out, but lose to Dugtrio. If Latios uses Surf while Scizor uses U-turn, Scizor is KOed. Dugtrio will then have to lock himself into Shadow Claw / Sucker Punch / Stone Edge, which all does shitty damage to Magnezone, who can outdamage and defeat Dugtrio in that case. If Player 1 switches to Magnezone while Scizor uses Bullet Punch, Magnezone will be able to take out Scizor and Dugtrio would again have to lock himself into a move that can't take out either Magnezone or Latios. If Player 1 switches to Magnezone while Scizor U-turns to Dugtrio, Dugtrio can take out Magnezone and Scizor can take out Latios afterwards.
Player 1:
Surf: 33%
Switch to Magnezone: 67%
Player 2:
Bullet Punch: 25%
U-turn: 75%
So these are the chance of winning when selecting (factoring in the chance of winning when Bullet Punching Magnezone):
Player 1:
Surf: 75%
Switch to Magnezone: 22%
Player 2:
Bullet Punch: 42%
U-turn: 67%
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Dragon Pulse
- Surf
- Psyshock
Magnezone @ Choice Scarf
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunder
- Flash Cannon
- Hidden Power Fire
- Volt Switch
P2's Team:
Scizor (M) @ Choice Band
Trait: Technician
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature (+Atk, -SAtk)
- U-turn
- Bullet Punch
- Superpower
- Quick Attack
Dugtrio (M) @ Choice Band
Trait: Arena Trap
EVs: 252 Atk / 32 Def / 224 Spd
Jolly Nature (+Spe, -SAtk)
- Earthquake
- Stone Edge
- Sucker Punch
- Shadow Claw
The current weather is rain. Stealth Rock is on the field of Player 1, and 3 layers of Spikes are on the field of Player 2. Latios is weakened to 60% health. Scizor is weakened to 80% health.
Player 1 has two viable options here: Surf and switching to Magnezone. Player 2 has two viable options here as well: Bullet Punch and U-turn. If Latios uses Surf while Scizor uses Bullet Punch, Latios will be KOed. Magnezone will then be able to take out, but lose to Dugtrio. If Latios uses Surf while Scizor uses U-turn, Scizor is KOed. Dugtrio will then have to lock himself into Shadow Claw / Sucker Punch / Stone Edge, which all does shitty damage to Magnezone, who can outdamage and defeat Dugtrio in that case. If Player 1 switches to Magnezone while Scizor uses Bullet Punch, Magnezone will be able to take out Scizor and Dugtrio would again have to lock himself into a move that can't take out either Magnezone or Latios. If Player 1 switches to Magnezone while Scizor U-turns to Dugtrio, Dugtrio can take out Magnezone and Scizor can take out Latios afterwards.
Player 1:
Surf: 33%
Switch to Magnezone: 67%
Player 2:
Bullet Punch: 25%
U-turn: 75%
So these are the chance of winning when selecting (factoring in the chance of winning when Bullet Punching Magnezone):
Player 1:
Surf: 75%
Switch to Magnezone: 22%
Player 2:
Bullet Punch: 42%
U-turn: 67%
Current Scenario
P1's Team:
Arcanine (M) @ Life Orb
Trait: Intimidate
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Flare Blitz
- Close Combat
- Wild Charge
- ExtremeSpeed
Heracross (M) @ Flame Orb
Trait: Guts
EVs: 16 HP / 240 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Megahorn
- Close Combat
- Night Slash
- Facade
Jolteon (M) @ Life Orb
Trait: Volt Absorb
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spe, -Atk)
- Charge Beam
- Thunderbolt
- Hidden Power Ice
- Shadow Ball
P2's Team:
Ferrothorn (M) @ Shed Shell
Trait: Iron Barbs
EVs: 252 HP / 48 Def / 208 SDef
Relaxed Nature (+Def, -Spe)
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Tyranitar (M) @ Choice Scarf
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spe, -SAtk)
- Stone Edge
- Crunch
- Pursuit
- Superpower
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 216 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Surf
- Will-O-Wisp
- Recover
- Taunt
The current weather is sand. Stealth Rock is on the side of Player 1. Arcanine is at 75% after one round of Stealth Rock damage. Ferrothorn is not Intimidated. Megahorn is out of PP. Flame Orb on Heracross has already activated. Jolteon is weakened to 15%. Jellicent is weakened to 80%.
All relevant damage calculations are shown below.
252Atk Life Orb Arcanine (Neutral) Flare Blitz vs 252HP/48Def Ferrothorn (+Def): 178% - 211% (628 - 744 HP). Guaranteed OHKO.
252Atk Life Orb Arcanine (Neutral) Flare Blitz vs 4HP/0Def Tyranitar (Neutral): 30% - 35% (104 - 123 HP). Guaranteed 4HKO.
252Atk Life Orb Arcanine (Neutral) Flare Blitz vs 248HP/216Def Leftovers Water Absorb Jellicent (+Def): 26% - 31% (105 - 125 HP). Guaranteed 4HKO.
252Atk Life Orb Arcanine (Neutral) Close Combat vs 252HP/48Def Ferrothorn (+Def): 59% - 70% (210 - 248 HP). Guaranteed 2HKO.
252Atk Life Orb Arcanine (Neutral) Close Combat vs 4HP/0Def Tyranitar (Neutral): 162% - 192% (556 - 660 HP). Guaranteed OHKO.
252Atk Life Orb Arcanine (Neutral) Wild Charge vs 252HP/48Def Ferrothorn (+Def): 11% - 13% (39 - 46 HP). Guaranteed 10HKO.
252Atk Life Orb Arcanine (Neutral) Wild Charge vs 4HP/0Def Tyranitar (Neutral): 30% - 36% (105 - 124 HP). Guaranteed 4HKO.
252Atk Life Orb Arcanine (Neutral) Wild Charge vs 248HP/216Def Leftovers Water Absorb Jellicent (+Def): 52% - 62% (212 - 252 HP). Guaranteed 2HKO.
240Atk +1 Guts Heracross (Neutral) Close Combat vs 252HP/48Def Ferrothorn (+Def): 111% - 131% (392 - 464 HP). Guaranteed OHKO.
240Atk +1 Guts Heracross (Neutral) Close Combat vs 4HP/0Def Tyranitar (Neutral): 306% - 361% (1048 - 1236 HP). Guaranteed OHKO.
240Atk +1 Guts Heracross (Neutral) Night Slash vs 252HP/48Def Ferrothorn (+Def): 10% - 12% (38 - 45 HP). Guaranteed 10HKO.
240Atk +1 Guts Heracross (Neutral) Night Slash vs 4HP/0Def Tyranitar (Neutral): 14% - 17% (51 - 60 HP). Guaranteed 7HKO.
240Atk +1 Guts Heracross (Neutral) Night Slash vs 248HP/216Def Leftovers Water Absorb Jellicent (+Def): 51% - 60% (206 - 244 HP). Guaranteed 2HKO.
252SpAtk Life Orb Jolteon (Neutral) Thunderbolt vs 252HP/208SpDef Ferrothorn (Neutral): 18% - 22% (66 - 78 HP). Guaranteed 6HKO.
252SpAtk Life Orb Jolteon (Neutral) Thunderbolt vs 4HP/0SpDef Tyranitar (Neutral): 52% - 61% (178 - 211 HP). Guaranteed 2HKO.
252SpAtk Life Orb Jolteon (Neutral) Thunderbolt vs 248HP/0SpDef Water Absorb Jellicent (Neutral): 85% - 101% (344 - 408 HP). Guaranteed 2HKO. 7% chance to OHKO.
252Atk Tyranitar (Neutral) Stone Edge vs 4HP/0Def Arcanine (Neutral): 125% - 147% (404 - 476 HP). Guaranteed OHKO.
252Atk Tyranitar (Neutral) Stone Edge vs 16HP/0Def Heracross (Neutral): 69% - 81% (211 - 250 HP). Guaranteed 2HKO.
0SpAtk Jellicent (Neutral) Surf vs 4HP/0SpDef Arcanine (Neutral): 67% - 78% (216 - 254 HP). Guaranteed 2HKO.
0SpAtk Jellicent (Neutral) Surf vs 16HP/0SpDef Heracross (Neutral): 30% - 36% (93 - 111 HP). Guaranteed 4HKO.
[Space reserved for more in-depth analysis.]
Options for P1: Flare Blitz, Close Combat and Wild Charge.
Options for P2: Spikes, switch to Tyranitar, switch to Jellicent.
Please PM your decisions for both Player 1 and Player 2 to Tomahawk9 before Tuesday 2 August, 12:00 GMT. Thanks!