Had some free time so built this cool rain squad for you :3
Raikou @ Air Balloon
Ability: Pressure
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Scald
- Volt Switch
- Thunder
Set explanation:
- Ohkos treads with rain boosted scald.
- Can be used to setup rain if poli is dead
- Comes in on the electric types that threaten your water types
- Change scald for weather ball if you feel its not doing enough damage
- Basically a zapdos but slightly faster
- Rain dance is backup in case poli dies early somehow
Barraskewda @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Psychic Fangs
- Flip Turn
- Liquidation
- Aqua Jet
Set explanation:
- Main rain sweeper
- Very few water immunities or mons that can take 2 liquidations in rain
- Psy fangs for amoon, idt cc is needed unless struggling with hoodra (who tenta or tink should wall)
Tinkaton @ Leftovers
Ability: Mold Breaker
Tera Type: Flying
EVs: 252 HP / 64 Def / 192 SpD
Careful Nature
- Stealth Rock
- Gigaton Hammer
- Knock Off
- Encore
Set explanation:
- Checks oger, lati, kix(kinda), and kommo-o (kinda)
- Sets hazards to break sashes and sturdy
- Can encore slow setup sweepers
- ALWAYS DOUBLE OUT TO BARRA IF THEY HAVE A TREADS AND YOU HAVE THIS IN
Calcs:
252 Atk Cornerstone Mask Ogerpon-Cornerstone Ivy Cudgel vs. 252 HP / 64 Def Tinkaton: 105-125 (28 - 33.4%) -- 92.9% chance to 4HKO after Leftovers recovery. you ohko back
252 SpA Choice Specs Latios Luster Purge vs. 252 HP / 192+ SpD Tinkaton: 84-100 (22.4 - 26.7%) -- possible 5HKO after Leftovers recovery
Politoed @ Damp Rock
Ability: Drizzle
Tera Type: Steel
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Haze
- Rain Dance
- Surf
- Ice Beam
Set explanation:
- Rain setter
- Not a good mon tbh
- Rain dance and surf instead of weather ball for ttar and veil (rain dance on switch in)
- 9 times out of 10 lead this and save it
Greninja-Bond @ Choice Specs
Ability: Battle Bond
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Dark Pulse
- Ice Beam
Set explanation:
- Specs hydro can break through a lot of things and strong priority to revenge
- Ice beam for hydrapple and grasses
- Dark pulse for water immunities
- Sludge wave can 2hko av azu but not recommended
- Grass knot can be used for gastro and stuff but dark pulse is better overall and can somewhat deal with the water absorbers
- Click hydro 99% of the time
Calcs:
252 SpA Choice Specs Greninja Hydro Pump vs. 252 HP / 4 SpD Alomomola in Rain: 318-375 (59.5 - 70.2%) -- guaranteed 2HKO
252 SpA Choice Specs Greninja Hydro Pump vs. 252 HP / 84 SpD Amoonguss in Rain: 186-220 (43 - 50.9%) -- 98% chance to 2HKO after Stealth Rock
252 SpA Choice Specs Greninja Hydro Pump vs. 0 HP / 4 SpD Keldeo in Rain: 186-220 (57.5 - 68.1%) -- guaranteed 2HKO
Tentacruel @ Leftovers
Ability: Rain Dish
Tera Type: Ground
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Flip Turn
- Surf
- Giga Drain
- Rapid Spin
Set explanation:
- Sits on water types who try to abuse your rain and can giga drain
- Main pivot
- Main hazard removal
- Moth check (none run discharge trust me and even if they do it does 60 with no spdef and spatk booster)
- Feel free to run more bulk if you have trouble against specs gren or anything like that
- Swap giga drain for sludge wave if having trouble against grasses
Calcs:
252 SpA Choice Specs Keldeo Surf vs. 252 HP / 0 SpD Tentacruel in Rain: 141-166 (38.7 - 45.6%) -- 72.3% chance to 3HKO after Rain Dish recovery and Black Sludge recovery
252+ SpA Tentacruel Giga Drain vs. 0 HP / 4 SpD Keldeo: 142-168 (43.9 - 52%) -- 11.7% chance to 2HKO
Pokepaste:
https://pokepast.es/2c70bc16ba033bc9
Team struggles with grass types
Got to 1600+ on a new alt will probably try to get 1700ish. Not the best team but its pretty solid
Game plan is basically lead poli, use tenta or raikou to get in the threats and then pick up kos
Hope you enjoy the team :)