Hello Smogon! My name is Lets get shaded and this is one of my favorite teams that I have created. My highest peak was 1819 which was good for 84th place at the time. After losing three straight (now 60-13) I decided I needed to take a break and make some changes. The team was an improved version of a previous team that I created.
I like this team for many reasons: it is one of the most successful teams that I have created by making it in the top 100 with a great record, winning countless tournaments including Devoted Phoenix three out of the four times I joined. It also happens to use no legendaries, just for when I face those types of kids. I also like it because it plays to my type of style of play, a sort of bulky offense/semi-stall. This team also uses a few underrated threats and is not a typical OU team.
I appreciate all types of criticism and would love it if you all could help me fix some of the problems with this team. Thanks for reading!
Blissey@Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpDef
Nature: Bold
-Stealth Rocks
-Toxic
-Softboiled
-Seismic TossBlissey replaced Porygon2 on the team and that was one of the key improvements. Blissey is just straight up a better wall than Porygon2 was and it has access to stealth rocks. Blissey obviously takes care of walling the special attackers that would otherwise destroy this team such as Mega Charizard Y. Just think about this- by adding one pokemon (blissey) you don't have to about pretty half of the pokemon in the game (special attackers). With blisseys insane HP stat, it also acts as a fairly well mixed wall and can even take a few hits from physical attackers. I went with Blissey over Chansey because Knock off is way to common this generation and if chansey ever gets statused and needs to stay in, it takes a lot more damage because the lack of leftovers.
Scrafty@Leftovers
Ability: Shed Skin
EVs: 252 HP / 252 SpDef / 4 DEF
Nature: Careful
-Bulk Up
-Rest
-Drain Punch
-Knock OffScrafty replaced Breloom on the team and is one of the most underrated pokes in the game right now. At first I thought this guy would suck because it seemed to get nerfed this gen with the introduction of fairy types. However, it did gain one buff- knock off. Scrafty has always had to be a late game sweeper but now he can play at least some part in the beginning of matches by spamming knock off. This thing has swept so many teams because of its good bulk and ability to set up on numerous things. It's bulk also allows to take some pressure off blissey when needed. For example, it can provide a safe switch in to lati@s or rotom-w without fearing blissey being taken away from the game with trick. Scrafty is also a great status absorber, something that really needs to be checked this generation. Charizard Y and Scrafty make an excellent wall breaking core as well, one able to set up and ignore status the other able to nuke and get rid of the phazers.
Rotom-W @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 44 Spe / 212 Def
Nature: Bold
-Rest
-Will-o-Wisp
-Volt Switch
-Hydro PumpRotom-W is such a good poke this gen that I don't think I've made a team without one. Will-o-wisp can single handedly make a physical attacker useless. And when used on a mixed attacker, such as aegislash, it makes Blisseys's job a lot easier. Volt Switch is great scouting and can dismantle the flying or water pokes that this thing walls. Hydro Pump is its other great STAB as it OHKOs talonflame and other common pokes. Chesto Rest is IMO much better than Pain Split because it doesn't fear toxic or WoW, using it for full HP is much better than relying on the opponents HP and it is so bulky that it can survive long enough to wake up for when Chesto berry is gone. It is my main counter to a number of threats that would otherwise set-up and proceed to crush this team such as talonflame and pinsir, and it is also a great mandibuzz switch in. 44 speed allows Rotom-W to outspeed all forms of Azumarill except scarf versions (lol)
Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 4 Spe / 252 Def
Nature: Bold
-Foul Play
-Defog
-Taunt
-RoostMandibuzz seems to be very useful this gen. It is one of the best defog users in the entire game, something this team needs with CharY and all the switching it does. It can switch into some of the most common SR users such as ferrothorn, mamoswine and excadrill. Foul Play is an excellent move because it laughs at everyone that decides to set-up on it (which is why I opt to not run Whirlwind on this set). Taunt is great because it hates to be statused and it makes it one of the best switch ins to ferrothorn this team has. I once ran into a rocky helmet Mandibuzz early in this generation and loved it. One common example of why I love it is what it does to dragonite. At +1 from a DD, dragonite 2-3HKOs it. If multiscale is still intact, rocky helmet breaks it and foul play OHKOs it on the same turn it uses dragon claw or outrage. Mandibuzz is also arguably the best switch in to the common aegislash and can also laugh at most sets of breloom. Together Rotom-W and Mandibuzz can counter most of the physical metagame while Blissey can counter most of the special metagame.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpA
Nature: Quiet
-Kings Shield
-Shadow Sneak
-Iron Head
-Shadow BallAegislash is arguably the best poke added this gen and arguably the best poke in the entire game because of its versatility. It compliments the Rotom-W/Mandibuzz/Blissey core almost perfectly. One physical attacker that core has a problem with is azumarril, which Aegislash is a great counter. Blissey fears a lot of fighting type moves, so if I predict right I can switch aegi in. From there, aegi is very bulky and not many pokes like to take a shadow ball. Kings shield can be predictable, but I still feel it is very useful. There have been plenty of times where I needed more bulk so I use king shield then fire off another shadow ball. I run Iron head over sacred sword for some fairies this team would otherwise have a hard time with such as clefable while still retaining a lot of the same damage for other pokes such as TTar. Shadow sneak is useful because it is the only priority on my team. I realized that using more bulk on aegislash was more important than 252 Atk evs because I hardly used iron head (or sarcred sword at the time).
Crocune
Calm mind suicune is the biggest threat. My only chance is solar beam with Char Y but even then its hopeless. Luckily this thing isn't very popular so I'm not too worried about countering it.
SD Terrakion
Swords Dance Terrakion is impossible to beat if the opponent carries EQ over Sub. If it gets a SD up it can OHKO my entire team and my only chance of winning is hoping that Stone Edge misses.
Charizard X
Charizard X is easily the most broken poke in the game right now so I'm not too worried about countering it because I think it will be banned soon. It's broken because every counter it has (which is VERY few) gets destroyed by Charizard Y, so you really don't know who to expect when switching. Predict wrong and you are finished. IMO if Char X gets banned then Char Y won't be ban worthy because you know which charizard it is.
Cosmic Power Clefable
This clefable is the one clefable that Aegislash cannot take care of. I must rely on Charizard Y for him and even that is pretty inconsistent.
Conkeldurr
To be honest this is actually the threat I'm most worried about because of how common it has become. I can still beat it but it is hard to do. Conkeldurr is too slow and powerful for Mandibuzz to beat so I must rely on Charizard Y to beat conkeldurr. If SR are in play it can easily beat charizard. This poke was the reason why I lost three in a row.
and
These pokes will not be sweeping my team any time soon, but there is a reason why they are very annoying. They are the only two common pokemon that can set up stealth rocks and mandibuzz does not like to switch into. Therefore, they can easily get a stealth rock off.
DD Mega Gyarados with Stone Edge over Ice Fang
If MGyara has Stone Edge over Ice Fang then mandibuzz cant really beat it. Not much I can do to it.
MixNape
Mixed Infernape is an excellent wall breaker and it is evident by what it can do to this team. I dont really have a safe switch in.
Mega Mawile can sweep my team but I've learned to beat it through a combination of Rotom-W and Charizard. It's still a a huge threat because I HAVE to keep Rotom and Charizard alive until it is dead.
As you can see this team has a lot of threats. Luckily for me, most of the threats are hardly ever used. The threats that are common I can still beat though.
Thanks for reading! I really appreciate all feedback!
I like this team for many reasons: it is one of the most successful teams that I have created by making it in the top 100 with a great record, winning countless tournaments including Devoted Phoenix three out of the four times I joined. It also happens to use no legendaries, just for when I face those types of kids. I also like it because it plays to my type of style of play, a sort of bulky offense/semi-stall. This team also uses a few underrated threats and is not a typical OU team.
I appreciate all types of criticism and would love it if you all could help me fix some of the problems with this team. Thanks for reading!
The Team
In Depth
Charizard @ CharizarditeY
Ability: Solar Power/Drought
EVs: 252 SpA / 252 Spe / 4 Def
Nature: Timid
-Fire Blast
-Roost
-Earthquake
-Solarbeam
Not your typical CharY set, but it still destroys a ton of threats. Fire blast is an insanely powerful move under the sun. Roost for when I need the healing and if stealth rocks are in play I can roost off some damage before switching out again. I chose to go with EQ over focus blast for Heatran and TTar because I hate how often focus blast seems to miss and I have had opponents that have managed to PP stall the focus blast away. Solarbeam deals with waters that would otherwise kill Char such as Rotom-W. I like CharY simply because of how much of a nuke this thing is. If I notice in team preview that a team is weak to him (which a surprisingly high amount of teams are) I often lead with him and watch him single handedly win a match, or make it so an opponent has almost an impossible task of coming from behind. He is just an all-around great sweeper because at any time he can come in- early, middle or later game and proceed to spam powerful attacks without the need to set-up. I chose Solar Power over Blaze for one reason- Porygon2. It is a rare poke to encounter but when I do, Porygon2 switches into charizard copying solar power while I use fire blast. Solar Power turns fire blast from a 3HKO to a 2HKO on Porygon2.In Depth
Charizard @ CharizarditeY
Ability: Solar Power/Drought
EVs: 252 SpA / 252 Spe / 4 Def
Nature: Timid
-Fire Blast
-Roost
-Earthquake
-Solarbeam
Blissey@Leftovers
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpDef
Nature: Bold
-Stealth Rocks
-Toxic
-Softboiled
-Seismic Toss
Scrafty@Leftovers
Ability: Shed Skin
EVs: 252 HP / 252 SpDef / 4 DEF
Nature: Careful
-Bulk Up
-Rest
-Drain Punch
-Knock Off
Rotom-W @ Chesto Berry
Ability: Levitate
EVs: 252 HP / 44 Spe / 212 Def
Nature: Bold
-Rest
-Will-o-Wisp
-Volt Switch
-Hydro Pump
Mandibuzz @ Rocky Helmet
Ability: Overcoat
EVs: 252 HP / 4 Spe / 252 Def
Nature: Bold
-Foul Play
-Defog
-Taunt
-Roost
Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 HP / 4 Atk / 252 SpA
Nature: Quiet
-Kings Shield
-Shadow Sneak
-Iron Head
-Shadow Ball
Threats (In order from biggest)
Calm mind suicune is the biggest threat. My only chance is solar beam with Char Y but even then its hopeless. Luckily this thing isn't very popular so I'm not too worried about countering it.
Swords Dance Terrakion is impossible to beat if the opponent carries EQ over Sub. If it gets a SD up it can OHKO my entire team and my only chance of winning is hoping that Stone Edge misses.
Charizard X is easily the most broken poke in the game right now so I'm not too worried about countering it because I think it will be banned soon. It's broken because every counter it has (which is VERY few) gets destroyed by Charizard Y, so you really don't know who to expect when switching. Predict wrong and you are finished. IMO if Char X gets banned then Char Y won't be ban worthy because you know which charizard it is.
This clefable is the one clefable that Aegislash cannot take care of. I must rely on Charizard Y for him and even that is pretty inconsistent.
To be honest this is actually the threat I'm most worried about because of how common it has become. I can still beat it but it is hard to do. Conkeldurr is too slow and powerful for Mandibuzz to beat so I must rely on Charizard Y to beat conkeldurr. If SR are in play it can easily beat charizard. This poke was the reason why I lost three in a row.
These pokes will not be sweeping my team any time soon, but there is a reason why they are very annoying. They are the only two common pokemon that can set up stealth rocks and mandibuzz does not like to switch into. Therefore, they can easily get a stealth rock off.
If MGyara has Stone Edge over Ice Fang then mandibuzz cant really beat it. Not much I can do to it.
Mixed Infernape is an excellent wall breaker and it is evident by what it can do to this team. I dont really have a safe switch in.
Mega Mawile can sweep my team but I've learned to beat it through a combination of Rotom-W and Charizard. It's still a a huge threat because I HAVE to keep Rotom and Charizard alive until it is dead.
As you can see this team has a lot of threats. Luckily for me, most of the threats are hardly ever used. The threats that are common I can still beat though.
Thanks for reading! I really appreciate all feedback!
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