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Mimikyu @ Mimikium Z
Ability: Disguise
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
-Swords Dance
-Play Rough
-Shadow Sneak
-Shadow Claw
This Mimikyu is a basic set. It takes advantage of Disguise, giving it a free turn to boost +2 with Swords Dance, then hit hard with Play Rough/Shadow Claw. The chosen EVs ensure that Mimikyu is fast and hits hard, letting it sweep.
Pheromosa @ Focus Sash
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Naughty Nature
-High Jump Kick
-U-turn
-Ice Beam
-Poison Jab
Pheromosa is pretty good in Battle Spot Singles thanks to its Speed and Attack. High Jump Kick is its main move that can crush through Porygon2 with relative ease. U-turn lets Pheromosa scout its opponent and get out of tight squeezes. Since Pheromosa has balanced Atk and Special Attack, it can whip out a surprise Ice Beam against things like Salamence-Mega and Landorus-T. Poison Jab is for dealing with the Tapus (especially you, Bulu!)
The chosen EVs let Pheromosa's Speed and Attack shine.
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 212 HP / 44 Atk / 4 Def / 220 SpD / 28 Spe
Adamant Nature
-Earthquake
-U-turn
-Rock Tomb
-Knock Off
What team isn't complete without him?
This certain Landorus-T is equipped with an Assault Vest, so it can survive things like Ice Beam.
Earthquake is its primary STAB move, and U-turn lets it bail out of threatening matchups. Rock Tomb gives some sort of Speed control, killing Charizard on the way. Knock Off is great against Eviolite Porygon2, making it a plain Porygon2 that can't do anything.
The given EVs are in a way that balances its stats, giving it good bulk (for Ice Beam survival)
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
-Dragon Dance
-Flare Blitz
-Outrage
-Earthquake
This is the Mega of the team!
Mega Charizard X's Ability, Tough Claws, will make it a huge physical attacker. It can boost with Dragon Dance, and then sweep with STAB Outrage or Flare Blitz, or even Earthquake if the scenario calls for it.
The given EVs will let it outspeed whatever it can, while making it hit super hard.
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
-Thunderbolt
-Brave Bird
-Dazzling Gleam
-Hidden Power [Ice]
This Koko is a mixed attacker to accomodate common switch-ins. Mega Venusaur and Tapu Bulu are 2HKO'd by Brave Bird, and HP Ice 2HKOs Landorus. Dazzling Gleam can 2HKO Salamence-Mega and Garchomp.
Life Orb gives Tapu Koko as much power as it can get. The EVs increase that!
Celesteela @ Leftovers
Abililty: Beast Boost
EVs: 252 HP / 252 Def / 4 Spe
Relaxed Nature
-Leech Seed
-Heavy Slam
-Earthquake
-Toxic
This is the common Leech Seed+Leftovers Bulky Celesteela that can stall considerably. Heavy Slam and Earthquake are its two main attacking moves since they're so strong, especially Heavy Slam. With Toxic, Celesteela can poison its opponent and then stall thanks to its bulk and recovery.
Mimikyu @ Mimikium Z
Ability: Disguise
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
-Swords Dance
-Play Rough
-Shadow Sneak
-Shadow Claw
This Mimikyu is a basic set. It takes advantage of Disguise, giving it a free turn to boost +2 with Swords Dance, then hit hard with Play Rough/Shadow Claw. The chosen EVs ensure that Mimikyu is fast and hits hard, letting it sweep.
Pheromosa @ Focus Sash
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Naughty Nature
-High Jump Kick
-U-turn
-Ice Beam
-Poison Jab
Pheromosa is pretty good in Battle Spot Singles thanks to its Speed and Attack. High Jump Kick is its main move that can crush through Porygon2 with relative ease. U-turn lets Pheromosa scout its opponent and get out of tight squeezes. Since Pheromosa has balanced Atk and Special Attack, it can whip out a surprise Ice Beam against things like Salamence-Mega and Landorus-T. Poison Jab is for dealing with the Tapus (especially you, Bulu!)
The chosen EVs let Pheromosa's Speed and Attack shine.
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 212 HP / 44 Atk / 4 Def / 220 SpD / 28 Spe
Adamant Nature
-Earthquake
-U-turn
-Rock Tomb
-Knock Off
What team isn't complete without him?
This certain Landorus-T is equipped with an Assault Vest, so it can survive things like Ice Beam.
Earthquake is its primary STAB move, and U-turn lets it bail out of threatening matchups. Rock Tomb gives some sort of Speed control, killing Charizard on the way. Knock Off is great against Eviolite Porygon2, making it a plain Porygon2 that can't do anything.
The given EVs are in a way that balances its stats, giving it good bulk (for Ice Beam survival)
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
-Dragon Dance
-Flare Blitz
-Outrage
-Earthquake
This is the Mega of the team!
Mega Charizard X's Ability, Tough Claws, will make it a huge physical attacker. It can boost with Dragon Dance, and then sweep with STAB Outrage or Flare Blitz, or even Earthquake if the scenario calls for it.
The given EVs will let it outspeed whatever it can, while making it hit super hard.
Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
-Thunderbolt
-Brave Bird
-Dazzling Gleam
-Hidden Power [Ice]
This Koko is a mixed attacker to accomodate common switch-ins. Mega Venusaur and Tapu Bulu are 2HKO'd by Brave Bird, and HP Ice 2HKOs Landorus. Dazzling Gleam can 2HKO Salamence-Mega and Garchomp.
Life Orb gives Tapu Koko as much power as it can get. The EVs increase that!
Celesteela @ Leftovers
Abililty: Beast Boost
EVs: 252 HP / 252 Def / 4 Spe
Relaxed Nature
-Leech Seed
-Heavy Slam
-Earthquake
-Toxic
This is the common Leech Seed+Leftovers Bulky Celesteela that can stall considerably. Heavy Slam and Earthquake are its two main attacking moves since they're so strong, especially Heavy Slam. With Toxic, Celesteela can poison its opponent and then stall thanks to its bulk and recovery.