Weiss (Gardevoir) (F) @ Choice Scarf
Ability: Telepathy
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psychic
- Moonblast
- Thunderbolt
- Shadow Ball
Ruby (Scizor) (F) @ Scizorite
Ability: Technician
EVs: 252 Atk / 236 HP / 4 Def
Adamant Nature
- Knock Off
- Bullet Punch
- Bug Bite
- Protect
Hitmontop (M) @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 64 Atk / 64 Def / 128 SDef
Careful Nature
- Fake Out
- Close Combat
- Helping Hand
- Wide Guard
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Fire Blast
- Earth Power
- Stealth Rock
- Protect
Yang (Rotom-Wash) @ Rindo Berry
Ability: Levitate
EVs: 240 HP / 252 SAtk / 16 SDef
Modest Nature
- Hydro Pump
- Thunderbolt
- Thunder Wave
- Protect
Blake (Shaymin-Sky) @ Life Orb
Ability: Serene Grace
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Seed Flare
- Air Slash
- Aromatherapy
- Protect
Ability: Telepathy
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psychic
- Moonblast
- Thunderbolt
- Shadow Ball
Ruby (Scizor) (F) @ Scizorite
Ability: Technician
EVs: 252 Atk / 236 HP / 4 Def
Adamant Nature
- Knock Off
- Bullet Punch
- Bug Bite
- Protect
Hitmontop (M) @ Sitrus Berry
Ability: Intimidate
EVs: 252 HP / 64 Atk / 64 Def / 128 SDef
Careful Nature
- Fake Out
- Close Combat
- Helping Hand
- Wide Guard
Heatran @ Air Balloon
Ability: Flash Fire
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature
- Fire Blast
- Earth Power
- Stealth Rock
- Protect
Yang (Rotom-Wash) @ Rindo Berry
Ability: Levitate
EVs: 240 HP / 252 SAtk / 16 SDef
Modest Nature
- Hydro Pump
- Thunderbolt
- Thunder Wave
- Protect
Blake (Shaymin-Sky) @ Life Orb
Ability: Serene Grace
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Seed Flare
- Air Slash
- Aromatherapy
- Protect
The core of Scarf-Gardevoir and Mega-zor manage to beat a lot of the metagame. Gardevoir beats a lot of dragons, most intimidate users, which makes mega-zor's job that much easier. He acts as my team's bulky wall breaker. I use Knock Off over Superpower because it's more consistent at crippling and doesn't force me to switch afterwards. As far as Feint, I don't find it worth it unless my team works on a timer.
Hitmontop provides his normal crap ton of support. Intimidate softens up a lot of physical attacks and helps everyone take more hits and even lets my frailer 'mons (Gardevoir and Shaymin) take the occasional priority attack. Heatran kills steel types, and walls a lot of the fire threats. For third slot concerns, SR is legit in this meta, HP Ice isn't what it used to be, and I feel Scizor puts the Steel STAB to better use.
Rotom-W is my ChariYard lure and check. I use Rindo Berry because I don't believe in perfect conditions and therefore believe Rotom-W will never be at full health to take a Solarbeam (especially if I need to switch it in). It also lets me invest more in SpAtk. I could probably run HP Rock on Heatran, or maybe just use Gard to check it, but I like SR and don't think Gard gets a straight 0HKO. Also T-Wave over WoW because I have no speed control otherwise.
Shaymin-S was added becauseGastrodon and Rotom-W piss me off its STABs are pretty useful, its speed is nice, and it has Aromatherapy, which is a good clutch option when T-wave gets me down or I need Scizor to take a WoW while killing something. It scares a lot of stuff thanks to its speed and power, so it can get a free turn for it, every so often.
TR is an annoyence to this team, so tread lightly there. If I see it, I usually go two of Shaymin, Heatran, Scizor (assuming there's follow me support/ghost as otherwise Hitmontop can buy a turn) based on their team and go for as much damage first turn and hopefully bring something down. Then start protect stalling.
Hitmontop provides his normal crap ton of support. Intimidate softens up a lot of physical attacks and helps everyone take more hits and even lets my frailer 'mons (Gardevoir and Shaymin) take the occasional priority attack. Heatran kills steel types, and walls a lot of the fire threats. For third slot concerns, SR is legit in this meta, HP Ice isn't what it used to be, and I feel Scizor puts the Steel STAB to better use.
Rotom-W is my ChariYard lure and check. I use Rindo Berry because I don't believe in perfect conditions and therefore believe Rotom-W will never be at full health to take a Solarbeam (especially if I need to switch it in). It also lets me invest more in SpAtk. I could probably run HP Rock on Heatran, or maybe just use Gard to check it, but I like SR and don't think Gard gets a straight 0HKO. Also T-Wave over WoW because I have no speed control otherwise.
Shaymin-S was added because
TR is an annoyence to this team, so tread lightly there. If I see it, I usually go two of Shaymin, Heatran, Scizor (assuming there's follow me support/ghost as otherwise Hitmontop can buy a turn) based on their team and go for as much damage first turn and hopefully bring something down. Then start protect stalling.
This team is pretty reliable outside of facing TR teams, unfortunately I don't have any noteworthy replays to show for it. I'll keep trying to get one today, though.