So much more enjoyable

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Greetings Moobians, im relatively new to competitive gaming and i must ask your help to make this team work, any advice will recieve a promotion!:

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Ice Punch
- Waterfall
- Play Rough

Not much to say, azumarril is a powerhouse

Talonflame @ Flying Gem
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Acrobatics
- Toxic
- Swords Dance
- Roost

Not running flare blitz becase of rain

Noivern @ Choice Specs
Ability: Infiltrator
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Draco Meteor
- Hurricane
- U-turn
- Switcheroo

Hard special hitter, it can cripple spf def walls with switcheroo

Aegislash @ Leftovers
Ability: Stance Change
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- King's Shield
- Shadow Sneak
- Sacred Sword
- Swords Dance

Mind games are always fun

Politoed @ Damp Rock
Ability: Drizzle
EVs: 24 Def / 252 HP / 4 SAtk
Bold Nature
- Scald
- Ice Beam
- Perish Song
- Protect

the usual lead

Venusaur @ Venusaurite
Ability: Overgrow
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Sleep Powder
- Sludge Bomb
- Leech Seed
- Giga Drain

Bulky mf
 
Read the rules before posting. You need to be more descriptive with your team explanations, not just "Bulky mf"

Anyways, I'll help you regardless. I see two Pokemon that need some adjustment:

Azumarill @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Ice Punch
- Waterfall
- Play Rough
I'd remove the Choice Band and give her leftovers. Azumarill likes the variety that comes with her moveset and wants to keep momentum going, instead of switching out constantly. Also, I assume Ice Punch is for Dragon types. Since you have Play Rough, and Aqua Jet and Waterfall handle ground types already, throw in Superpower. Ice Punch is redundant since you get STAB on Play Rough.

Talonflame @ Flying Gem
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Acrobatics
- Toxic
- Swords Dance
- Roost
With a Pokemon that has priority Acrobatics and Roost, Speed investment is unnecessary. I recommend serious HP investment to improve Talonflame's longevity, since from what I can see with the rest of your team, you can't rid of Stealth Rocks (a whole other issue in itself). He's simply too frail to be setting up Sword's Dance AND Toxic without Rapid Spin support.

Have a spinner on the team, or someone with Defog at least. Two of your Pokemon, Noivern and Talonflame, are weak to Stealth Rock, and if the enemy lays down multiple layers of Spikes/Toxic Spikes, it'll spell your doom.
 
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