Snorlax @ Leftovers
Ability: No Ability
- Return
- Curse
- Rest
- Sleep Talk
Snorlax is the only pokemon on my team that is a common lead except for zapdos which I don't need to lead as the only reason for it to lead on my team would be for a better matchup against spike leads which I don't think I need. Rest talk is so it doesn't lose to status leads and return + curse is to allow it to act as a sweeper.
Houndoom @ Leftovers
Ability: No Ability
- Fire Blast
- Crunch
- Pursuit
- Roar
Houndoom's crunch and pursuit allow it to trap ghosts and psychics that aren't starmie. Houndoom can get a free switch into them after snorlax takes their status. Taking care of those pokemon leaves only Zapdos that snorlax needs to wall. Roar forces houndoom weak pokemon in. Fire blast is for steels.
Starmie @ Leftovers
Ability: No Ability
- Surf
- Rapid Spin
- Recover
- Substitute
I don't need psychic on starmie because houndoom is supposed to take care of gengar so I am left with surf. Recover allows it to spin more often. I put sub in the last slot to block status/ giga drain/ zapdos thunders. I recognize running starmie means I'm not running a spiker but that also makes opposing starmie less threatening as most of its purpose is to spin.
Machamp @ Leftovers
Ability: No Ability
IVs: 26 Atk / 26 Def
- Cross Chop
- Hidden Power [Bug]
- Rock Slide
- Earthquake
I originally had Machamp on here as a Curse sweeper but I never found many opportunities to set up a curse so I just made it four attacks. Cross Chop is stab, rock slide is mostly for zapdos, hb bug was for exeggutor and eq is for gengar and when I don't want to rely on cross chop accuracy. I don't need hp ghost because I have houndoom though I could see dropping eq for fire blast.
Steelix @ Leftovers
Ability: No Ability
- Earthquake
- Curse
- Roar
- Explosion
I added steelix as a snorlax answer. I already had starmie so i didn't need golem, I don't think skarmory, umbreon, or miltank fits on this team, houndoom doesn't replace ttar but I don't really wanted it. Eq is for damage, Roar is to remove snorlax, Curse is for other physical attackers and explosion is to kill something with low health.
Zapdos @ Leftovers
Ability: No Ability
IVs: 26 Def
- Thunder
- Hidden Power [Ice]
- Rest
- Sleep Talk
My zapdos is pretty standard. I chose hp ice over hp water because I already had starmie. Since zapdos is my only electric I chose to run thunder over thunderbolt. I didn't use Whirlwind because no spikes. No t wave because no one on my team benefits that much from para support that I need to dedicate a slot to it.
Ability: No Ability
- Return
- Curse
- Rest
- Sleep Talk
Snorlax is the only pokemon on my team that is a common lead except for zapdos which I don't need to lead as the only reason for it to lead on my team would be for a better matchup against spike leads which I don't think I need. Rest talk is so it doesn't lose to status leads and return + curse is to allow it to act as a sweeper.
Houndoom @ Leftovers
Ability: No Ability
- Fire Blast
- Crunch
- Pursuit
- Roar
Houndoom's crunch and pursuit allow it to trap ghosts and psychics that aren't starmie. Houndoom can get a free switch into them after snorlax takes their status. Taking care of those pokemon leaves only Zapdos that snorlax needs to wall. Roar forces houndoom weak pokemon in. Fire blast is for steels.
Starmie @ Leftovers
Ability: No Ability
- Surf
- Rapid Spin
- Recover
- Substitute
I don't need psychic on starmie because houndoom is supposed to take care of gengar so I am left with surf. Recover allows it to spin more often. I put sub in the last slot to block status/ giga drain/ zapdos thunders. I recognize running starmie means I'm not running a spiker but that also makes opposing starmie less threatening as most of its purpose is to spin.
Machamp @ Leftovers
Ability: No Ability
IVs: 26 Atk / 26 Def
- Cross Chop
- Hidden Power [Bug]
- Rock Slide
- Earthquake
I originally had Machamp on here as a Curse sweeper but I never found many opportunities to set up a curse so I just made it four attacks. Cross Chop is stab, rock slide is mostly for zapdos, hb bug was for exeggutor and eq is for gengar and when I don't want to rely on cross chop accuracy. I don't need hp ghost because I have houndoom though I could see dropping eq for fire blast.
Steelix @ Leftovers
Ability: No Ability
- Earthquake
- Curse
- Roar
- Explosion
I added steelix as a snorlax answer. I already had starmie so i didn't need golem, I don't think skarmory, umbreon, or miltank fits on this team, houndoom doesn't replace ttar but I don't really wanted it. Eq is for damage, Roar is to remove snorlax, Curse is for other physical attackers and explosion is to kill something with low health.
Zapdos @ Leftovers
Ability: No Ability
IVs: 26 Def
- Thunder
- Hidden Power [Ice]
- Rest
- Sleep Talk
My zapdos is pretty standard. I chose hp ice over hp water because I already had starmie. Since zapdos is my only electric I chose to run thunder over thunderbolt. I didn't use Whirlwind because no spikes. No t wave because no one on my team benefits that much from para support that I need to dedicate a slot to it.