Right my bad, got them mixed upYou meant Scope Lens right?
Asking because Zoom Lens only works when moving after an opponent (and boosts accuracy) while Scope Lens gives the passive crit chance
Right my bad, got them mixed upYou meant Scope Lens right?
Asking because Zoom Lens only works when moving after an opponent (and boosts accuracy) while Scope Lens gives the passive crit chance
For some reason Snorlax RestTalk doesn't work for me well in OU, I encounter way to much Toxapex, Rhyperior and Hippos. Or maybe my luck with Sleep Talk is really bad. Body Press + Iron Defense also are really annoying to face with Snorlax.
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 128 HP / 252 Atk / 20 Def / 108 SpD
Adamant Nature
- Body Slam
- Heat Crash
- Rest
- Sleep Talk
In due time, ol’ boy. In due time. Chansey will return with a vengeance.We need better Normal Types for OU.
A player made it to top 5 on the ladder using a stall team with spdef snorlax. He ran rest-talk with body slam and whirlwind. Absolute tank on the special side. Not sure about offensive snor, but defensive has a niche.Snorlax, in theory, is an extremely good check to numerous balance breakers, whilst also being a reliable win condition. However, in practice, as an avid Snorlax user, I found that the standard curse Snorlax was extremely easy to pressure with these same breakers, since it was rather easy to force it to rest with either status or chip damage and then whittle it down with a breaker since it does nothing while asleep and it very rarely wakes up with more than 50% after rocks chip, at which point the breakers it was meant to counter would easily overwhelm it. Even if a team did not have one of the numerous checks to it, they could sweep by abusing its sleep turns against it and switching into a breaker.
I want to showcase my favorite Snorlax set, that doesn't struggle with the issues I outlined above.
Snorlax @ Leftovers
Ability: Thick Fat
EVs: 128 HP / 252 Atk / 20 Def / 108 SpD
Adamant Nature
- Body Slam
- Heat Crash
- Rest
- Sleep Talk
Sleep talk is by no means an original invention, but gives great value. With a 66% chance of clicking an attacking move hovering around 120 base power, the sleep turns are nightmares for sets lacking sleep talk are now significantly easier to stall out since an opponent could rarely risk taking half from either of Snorlax's attacking moves and is often forced to deal minimal damage with a defensive pokemon like Toxapex, making it a better counter a lot of the most terrifying balance breakers, namely NP Rotom-H, SubCM Primarina, hex Dragapult, specs Aegislash, and CM LO Clefable and Unlike other defensive mons, Snorlax is not remotely passive, earning a 2hko on a good amount of attacking mons, and threatens to cripple them with a paralysis with body slams , which can also help against defensive mons, for instance it is able to beat clef spreads with 152 defense(for lucha) with just a single paralysis, and can 3hko everything besides physical walls, which requires only one para, which is bound to happen over the long run for Snorlax to beat it. This means that Snorlax is able to pivot into a powerful breaker, paralyze a defensive mon if not outright get a kill and potentially rest and sleep talk until its healthy, stopping switchins into offensive mons with its massive attack stat and potential paralysis, making it a momentum gain. The majority of its defensive answers such as Toxapex, Rhyperior, and Hippowdon also beat Curse variants. It works particularly well paired with specs hex Dragapult because of its ability to consistently spread paras, but honestly, the possibilities of pokemon that can abuse paras on common walls are endless.
For the EVs, it has the physical defense to live a +2 Aegislash iron head(and ohko back with heat crash), whilst also maximizing special defense in order to help roles against specs modest Kyurem and sub cm Primarina. Maximum attack investment ensures that it gets a 3hko on 152 def clef, and allows it to 1v1 some breakers that it doesn't already counter like NP Togekiss and NP Hydreigon and making its matchup better against bulky cmers like Primarina and Clefable and allowing it to further mitigate its passivity in sleep talk turns and become an actual threat to bulky builds that cannot simply pivot between one of their numerous answers.
EDIT: Replays(1, 2, 3)
Scyther also got Acrobatics (which is something only Scizor knew)List of moves the Isle of Armor returning pokemon get.
Muddy Water
Drain Punch, Reversal, Superpower, Muddy Water, Close Combat, Darkest Lariat, High Horsepower, Liquidation
Imprison, Weather Ball, Mud Shot, Razor Shell, Psychic Terrain, Hydro Pump, Muddy Water, Nasty Plot, Stored Power, Liquidation, Body Press
Magical Leaf, Psycho Cut, Bulldoze, Future Sight, Calm Mind, Power Whip*
Stored Power
Beat Up, Hydro Pump
Psycho Cut
Psycho Cut, Cross Poison
Assurance, Reversal, Megahorn, Close Combat, High Horsepower, Throat Chop, Focus Energy*
Mud Shot, Draining Kiss, Misty Terrain, Brutal Swing, High Horsepower
Screech, Weather Ball, Muddy Water, Ally Switch, Liquidation
Sand Tomb, Assurance, Psycho Cut, Cross Poison
Sand Tomb, Body Press
Breaking Swipe, Hurricane, Liquidation
Stored Power
Hydro Pump
Agility, Play Rough, Psychic Fangs
Self-destruct, Heavy Slam, Body Press
Solar Blade, Brutal Swing
Mega Punch, Mega Kick, Revenge, Body Slam, Close Combat, Darkest Lariat, High Horsepower
Mega Punch, Mega Kick, Swift, Revenge, Assurance, Hex
Solar Beam, Swift, Energy Ball
Mega Punch, Mega Kick, Revenge, Assurance, Brutal Swing, Agility, Focus Energy, Blaze Kick, Close Combat
Mega Punch, Body Slam
Body Slam, Close Combat, High Horsepower
Mystical Fire
Fire Spin, Hurricane
Endure
Endure
Swift, Rock Blast, Assurance, Tail Slap, Agility, Endure, Close Combat, Play Rough, Psychic Fangs
Mega Punch, Mega Kick, Revenge, Rock Blast, Payback, Endure, Close Combat, Play Rough, Psychic Fangs
Rock Blast, Tail Slap, Focus Energy, Endure, Close Combat, Work Up, Play Rough, Psychic Fangs
Teleport users:
* means it's a move they learn in Let's Go but for some reason are unable to learn through TM/TR in SS. It's similar to how Melmetal gets EQ in Let's Go but not SS, which ultimately doesn't really change much since you can transfer one over anyways.
Amoonguss was intentionally excluded from this list.
Shouldn't Slowking be on this list too? All you need to get it is trade a Slowpoke holding a King's Rock, and regular Slowpoke should be obtainable by breeding Slowbro which is confirmed.... although I don't see why it wouldn't be transferable either. Unless you believe there's going to be a change to the mechanics of obtaining regular Slowpoke, or to Slowking's evolution method.... which is completely unsubstantiated. Politoed evolves by King's Rock too, and it's confirmed, IDK why it would be changed for Slowking.snip
It’s not confirmed here and we don’t want to make any assumptions quite yet — things can always change in-game or we can find out confirmation on here soon enough. If any updates happen, we can always edit or discuss more in the near future!Shouldn't Slowking be on this list too? All you need to get it is trade a Slowpoke holding a King's Rock, and regular Slowpoke should be obtainable by breeding Slowbro which is confirmed.... although I don't see why it wouldn't be transferable either. Unless you believe there's going to be a change to the mechanics of obtaining regular Slowpoke, or to Slowking's evolution method.... which is completely unsubstantiated. Politoed evolves by King's Rock too, and it's confirmed, IDK why it would be changed for Slowking.
edit: Slowking is absent from TPP's post too
The whole Slowpoke family has been handled weirdly this gen. Recall that at the moment, Galarian Slowpoke and only Galarian Slowpoke is available, despite every other normal form of a Galarian variant being transferable.Shouldn't Slowking be on this list too? All you need to get it is trade a Slowpoke holding a King's Rock, and regular Slowpoke should be obtainable by breeding Slowbro which is confirmed.... although I don't see why it wouldn't be transferable either. Unless you believe there's going to be a change to the mechanics of obtaining regular Slowpoke, or to Slowking's evolution method.... which is completely unsubstantiated. Politoed evolves by King's Rock too, and it's confirmed, IDK why it would be changed for Slowking.
edit: Slowking is absent from TPP's post too
For the record, it's getting released in the second DLC, not the first.Absol is also confirmed for the DLC, and that got Air Slash and Close Combat
This is an illegal combination; Chansey can only get Wish from an event in generation 3.TeleWish Chansey is going to be just diabolical.