INSANE CARZY GUY
Banned deucer.
Thwackey C to C+, but still should be higher than absol
Can we talk about how people wanted eggy banned cause it abused all the rockers, but thwacky absolutely crushes anything without a lure item or regirock?
+1 252 Atk Thwackey Wood Hammer vs. 252 HP / 0+ Def Regirock in Grassy Terrain: 284-336 (78 - 92.3%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery
+1 252 Atk Thwackey Wood Hammer vs. 252 HP / 252 Def Gigalith in Grassy Terrain: 378-446 (101 - 119.2%)
Without any investment You can really just switch in on toxic/ground coverage/hazards super free requiring a hard call out to avoid a clean ko, knock/u-turn
And obviously not looking at grassy seed teams(stored power mes?) it offers tons of utility to electric mons, life orbers, and ground weak mons in a meta that turns to a rapid spinner/centi for reliable grass coverage while being able to glue itself into teams a little more soundly than tangla, tang+fire resist+hazards just isn't as clean imo, while tang is a godly def wall other than sludge bomb/powder and easy knocks, anytime You need to switch out thwacky reveals any weight it needs to carry when switching out, that said tangla obv gives no shits about hazards and thwacky is extremely dictated by whatever item it must run with very little room for surprises, but hey pass is still good.
Thwack is also a huge gatekeeper on what scarf users can be viable and does always have to resort to wood hammer
+1 252 Atk Absol Sucker Punch vs. 0 HP / 4 Def Jolteon: 258-304 (95.2 - 112.1%) -- 68.8% chance to OHKO
+1 252 Atk Thwackey Grassy Glide vs. 0 HP / 4 Def Jolteon in Grassy Terrain: 252-297 (92.9 - 109.5%) -- 56.3%
+1 252 Atk Thwackey Grassy Glide vs. 0 HP / 0 Def Absol in Grassy Terrain: 253-298 (93.3 - 109.9%) -- guaranteed OHKO after Stealth Rock
toge loses the 1vs1 after very little chip assuming it's a revenge killer
+1 252 Atk Thwackey Grassy Glide vs. 0 HP / 0 Def Togedemaru in Grassy Terrain: 122-144 (45 - 53.1%) -- 87.5% chance to 2HKO after 1 layer of Spikes and Grassy Terrain recovery
252 Atk Togedemaru Iron Head vs. 0 HP / 0 Def Thwackey: 144-171 (51.2 - 60.8%)
+1 252 Atk Thwackey Grassy Glide vs. 0 HP / 0 Def Sandslash in Grassy Terrain
+1 252 Atk Thwackey Grassy Glide vs. 0 HP / 0 Def Arctovish in Grassy Terrain: 336-396 (104.6 - 123.3%)
+1 252+ Atk Hitmonlee Mach Punch vs. 0 HP / 0 Def Arctovish: 204-242 (63.5 - 75.3%)
+1 252 Atk Thwackey Grassy Glide vs. 36 HP / 196 Def Lanturn in Grassy Terrain: 392-464 (98 - 116%) -- 87.5%
+1 252 Atk Thwackey Grassy Glide vs. 252 HP / 252+ Def Unaware Quagsire in Grassy Terrain: 360-424 (91.3 - 107.6%)
Thwacky is the only offensive grass type able to threaten with priority, breaker power and support besides Tsareena/ Groug and they can fill a similar pivot role they do deserve to be higher than thwacky. They can easily be shuffled around still having a similar team comp when losing to weezing. I just think thwacky is an amazing end game/lategame mon that can't be understated.
In bad match-ups You just have to accept only when You need a u-turner/knocker and enjoy not being weak to standard rocks, but suffer vs T-spikes
Balanced Moth (pokepast.es)
This team just won't let me sink under 1400 or go over 1500
Weezing to A
regirock doesn't deserve to drop, tho is barely has a niche
Future updates
Lunatone to B+/A-
lunatone 1v1's Set-up W.P. G-Cuno
[Gen 8] PU replay: Hawkking811 vs. INSANE CARZY GUY
wrath to B+
Can we talk about how people wanted eggy banned cause it abused all the rockers, but thwacky absolutely crushes anything without a lure item or regirock?
+1 252 Atk Thwackey Wood Hammer vs. 252 HP / 0+ Def Regirock in Grassy Terrain: 284-336 (78 - 92.3%) -- guaranteed 2HKO after Leftovers recovery and Grassy Terrain recovery
+1 252 Atk Thwackey Wood Hammer vs. 252 HP / 252 Def Gigalith in Grassy Terrain: 378-446 (101 - 119.2%)
Without any investment You can really just switch in on toxic/ground coverage/hazards super free requiring a hard call out to avoid a clean ko, knock/u-turn
And obviously not looking at grassy seed teams(stored power mes?) it offers tons of utility to electric mons, life orbers, and ground weak mons in a meta that turns to a rapid spinner/centi for reliable grass coverage while being able to glue itself into teams a little more soundly than tangla, tang+fire resist+hazards just isn't as clean imo, while tang is a godly def wall other than sludge bomb/powder and easy knocks, anytime You need to switch out thwacky reveals any weight it needs to carry when switching out, that said tangla obv gives no shits about hazards and thwacky is extremely dictated by whatever item it must run with very little room for surprises, but hey pass is still good.
Thwack is also a huge gatekeeper on what scarf users can be viable and does always have to resort to wood hammer
+1 252 Atk Absol Sucker Punch vs. 0 HP / 4 Def Jolteon: 258-304 (95.2 - 112.1%) -- 68.8% chance to OHKO
+1 252 Atk Thwackey Grassy Glide vs. 0 HP / 4 Def Jolteon in Grassy Terrain: 252-297 (92.9 - 109.5%) -- 56.3%
+1 252 Atk Thwackey Grassy Glide vs. 0 HP / 0 Def Absol in Grassy Terrain: 253-298 (93.3 - 109.9%) -- guaranteed OHKO after Stealth Rock
toge loses the 1vs1 after very little chip assuming it's a revenge killer
+1 252 Atk Thwackey Grassy Glide vs. 0 HP / 0 Def Togedemaru in Grassy Terrain: 122-144 (45 - 53.1%) -- 87.5% chance to 2HKO after 1 layer of Spikes and Grassy Terrain recovery
252 Atk Togedemaru Iron Head vs. 0 HP / 0 Def Thwackey: 144-171 (51.2 - 60.8%)
+1 252 Atk Thwackey Grassy Glide vs. 0 HP / 0 Def Sandslash in Grassy Terrain
+1 252 Atk Thwackey Grassy Glide vs. 0 HP / 0 Def Arctovish in Grassy Terrain: 336-396 (104.6 - 123.3%)
+1 252+ Atk Hitmonlee Mach Punch vs. 0 HP / 0 Def Arctovish: 204-242 (63.5 - 75.3%)
+1 252 Atk Thwackey Grassy Glide vs. 36 HP / 196 Def Lanturn in Grassy Terrain: 392-464 (98 - 116%) -- 87.5%
+1 252 Atk Thwackey Grassy Glide vs. 252 HP / 252+ Def Unaware Quagsire in Grassy Terrain: 360-424 (91.3 - 107.6%)
Thwacky is the only offensive grass type able to threaten with priority, breaker power and support besides Tsareena/ Groug and they can fill a similar pivot role they do deserve to be higher than thwacky. They can easily be shuffled around still having a similar team comp when losing to weezing. I just think thwacky is an amazing end game/lategame mon that can't be understated.
In bad match-ups You just have to accept only when You need a u-turner/knocker and enjoy not being weak to standard rocks, but suffer vs T-spikes
Balanced Moth (pokepast.es)
This team just won't let me sink under 1400 or go over 1500
Weezing to A
regirock doesn't deserve to drop, tho is barely has a niche
Future updates
Lunatone to B+/A-
lunatone 1v1's Set-up W.P. G-Cuno
[Gen 8] PU replay: Hawkking811 vs. INSANE CARZY GUY
wrath to B+
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