Dogfish44
You can call me Jiggly
Gemini Taurus vs YellowAdminSilver
4v4 Singles
Stage: ★★☆☆☆ and above
DQ: 48 Hours
Recoveries: 2
Chills: 5
Substitutions: 3
Items: Rental
Switch: OK
Abilities: All
Megas: Off [Kanga-Phobes D:<]
Z-Moves: Off
Arena: ASB Arena
Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlied to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.
4v4 Singles
Stage: ★★☆☆☆ and above
DQ: 48 Hours
Recoveries: 2
Chills: 5
Substitutions: 3
Items: Rental
Switch: OK
Abilities: All
Megas: Off [Kanga-Phobes D:<]
Z-Moves: Off
Arena: ASB Arena
Surrounded by thousands of screaming Pokemon fans, the ASB Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlied to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are no outside interruptions by fans, Pokemon, or other elements not associated with the current battle.
Team Gemini Taurus
Hibiscus the Bewear ()
★★★☆☆
#760
Nature: Serious (No effect)
Type:
Abilities:
Fluffy, Klutz, Unnerve
Stats:
HP: 100
Attack: Rank 6
Defence: Rank 4
Special Attack: Rank 3
Special Defence: Rank 3
Speed: 60
Size Class: 4
Weight Class: 5
Moveset:
Aerial Ace
Attract
Baby-Doll Eyes
Bide
Bind
Body Press
Body Slam
Brick Break
Brutal Swing
Bulk Up
Bulldoze
Charm
Close Combat
Confide
Darkest Lariat
Defense Curl
Double Team
Double-Edge
Dragon Claw
Drain Punch
Earthquake
Endure
Facade
Flail
Fling
Focus Blast
Focus Palm
Frustration
Giga Impact
Hammer Arm
Hidden Power (Fire)
High Horsepower
Hyper Beam
Ice Punch
Iron Head
Leer
Low Kick
Low Sweep
Mega Kick
Mega Punch
Pain Split
Payback
Protect
Rest
Return
Revenge
Reversal
Roar
Rock Slide
Rock Tomb
Rollout
Round
Shadow Claw
Sleep Talk
Snore
Stomp
Stomping Tantrum
Strength
Substitute
Superpower
Swagger
Swords Dance
Tackle
Take Down
Taunt
Thrash
Thunder Punch
Toxic
Wide Guard
Work Up
Zen Headbutt
Sequoia the Golurk (-)
★★★☆☆
#623
Nature: Serious (No effect)
Type:
Abilities:
Iron Fist, Klutz, No Guard
Stats:
HP: 90
Attack: Rank 5
Defence: Rank 4
Special Attack: Rank 3
Special Defence: Rank 4
Speed: 55
Size Class: 5
Weight Class: 7
Moveset:
Ally Switch
Astonish
Body Press
Body Slam
Brick Break
Bulldoze
Charge Beam
Close Combat
Confide
Curse
Darkest Lariat
Defense Curl
Dig
Double Team
Drain Punch
Dynamic Punch
Earth Power
Earthquake
Endure
Facade
Fire Punch
Flash
Flash Cannon
Fling
Fly
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gyro Ball
Hammer Arm
Heat Crash
Heavy Slam
Helping Hand
Hidden Power (Fairy)
High Horsepower
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Iron Defense
Low Kick
Low Sweep
Magnitude
Mega Kick
Mega Punch
Mud-Slap
Night Shade
Phantom Force
Pound
Power-Up Punch
Protect
Psychic
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Secret Power
Self-Destruct
Shadow Ball
Shadow Punch
Sleep Talk
Snore
Solar Beam
Stealth Rock
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Swagger
Telekinesis
Thief
Thunder Punch
Thunderbolt
Toxic
Trick
Zen Headbutt
Hydrangea the Muk (Alola) ()
★★★☆☆
#89
Nature: Serious (No effect)
Type:
Abilities:
Poison Touch, Gluttony, Power of Alchemy
Stats:
HP: 100
Attack: Rank 5
Defence: Rank 4
Special Attack: Rank 3
Special Defence: Rank 5
Speed: 50
Size Class: 2
Weight Class: 4
Moveset:
Acid Armor
Acid Spray
Assurance
Attract
Belch
Bite
Brick Break
Brutal Swing
Clear Smog
Confide
Crunch
Curse
Dark Pulse
Disable
Double Team
Embargo
Explosion
Facade
Fire Blast
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Gunk Shot
Harden
Hidden Power (Water)
Hyper Beam
Imprison
Infestation
Knock Off
Mean Look
Memento
Minimize
Payback
Poison Fang
Poison Gas
Poison Jab
Pound
Power-Up Punch
Protect
Pursuit
Quash
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Tomb
Round
Scary Face
Screech
Shadow Ball
Shadow Sneak
Sleep Talk
Sludge Bomb
Sludge Wave
Snarl
Spit Up
Spite
Stockpile
Stone Edge
Substitute
Sunny Day
Swagger
Swallow
Taunt
Thief
Torment
Toxic
Venom Drench
Venoshock
Aspen the Slowking ()
★★★☆☆
#199
Nature: Serious (No effect)
Type:
Abilities:
Obivious, Own Tempo, Regenerator
Stats:
HP: 90
Attack: Rank 4
Defence: Rank 4
Special Attack: Rank 5
Special Defence: Rank 5
Speed: 30
Size Class: 3
Weight Class: 4
Moveset:
Amnesia
Attract
Avalanche
Belch
Belly Drum
Bide
Blizzard
Block
Body Slam
Brick Break
Brine
Bubble Beam
Bulldoze
Calm Mind
Captivate
Confide
Confusion
Curse
Dig
Disable
Dive
Double Team
Double-Edge
Dragon Tail
Drain Punch
Dream Eater
Dynamic Punch
Earthquake
Echoed Voice
Endure
Facade
Fire Blast
Fissure
Flamethrower
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Hail
Headbutt
Heal Pulse
Hidden Power (Electric)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Tail
Light Screen
Me First
Mimic
Mud Sport
Mud-Slap
Nasty Plot
Natural Gift
Nightmare
Pay Day
Power Gem
Power-Up Punch
Protect
Psych Up
Psychic
Psyshock
Psywave
Quash
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Rock Smash
Round
Safeguard
Scald
Secret Power
Shadow Ball
Skill Swap
Skull Bash
Slack Off
Sleep Talk
Snore
Stomp
Strength
Substitute
Sunny Day
Surf
Swagger
Swift
Tackle
Take Down
Telekinesis
Teleport
Thunder Wave
Toxic
Tri Attack
Trick Room
Trump Card
Water Gun
Water Pulse
Whirlpool
Wonder Room
Yawn
Zap Cannon
Zen Headbutt
VS.
Team YellowAdminSilver
Rinkah - Pangoro (F).
Stage: 3
Type: Fighting/Dark
Fighting STAB.
Dark STAB; immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Abilities: Iron Fist / Mold Breaker / Scrappy (U)
Nature: Bashful (+1 SpA / -1 SpA)
Stats:
HP - 90
Atk - 5
Def - 4
SpA – 3
SpD - 3
Spe - 58
Size class - 4
Weight class - 5
Attacks (106)
Level up:
Arm Thrust
Body Slam
Bullet Punch
Circle Throw
Comet Punch
Crunch
Entrainment
Hammer Arm
Karate Chop
Leer
Low Sweep
Night Slash
Parting Shot
Sky Uppercut
Slash
Tackle
Taunt
Vital Throw
Work Up
Egg:
Me First
Power Trip
Quash
Quick Guard
Seismic Toss
Storm Throw
TM:
Aerial Ace
Attract
Beat Up
Brick Break
Bulk Up
Bulldoze
Close Combat
Confide
Cut
Dark Pulse
Darkest Lariat
Dig
Double Team
Dragon Claw
Drain Punch
Earthquake
Echoed Voice
Embargo
Endure
Facade
False Swipe
Fire Punch
Fling
Focus Blast
Focus Energy
Foul Play
Frustration
Giga Impact
Grass Knot
Gunk Shot
Helping Hand
Hidden Power [Fairy]
Hone Claws
Hyper Beam
Hyper Voice
Ice Punch
Infestation
Iron Head
Low Kick
Mega Kick
Mega Punch
Outrage
Payback
Poison Jab
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Secret Power
Shadow Claw
Sky UpperCut
Sleep Talk
Sludge Bomb
Snarl
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Swords Dance
Thief
Throat Chop
Thunder Punch
Torment
Toxic
Uproar
X-Scissor
Zen Headbutt
Pepper - Rotom (-)
Stage: 3
Type: Electric/Ghost
Electric STAB; immune to paralysis status.
Ghost STAB; cannot be prevented from switching.
Ability: Levitate
Nature: Hardy
Stats:
HP - 80
Atk - 3
Def - 4
SpA – 4
SpD - 4
Spe - 91
Size class - 1
Weight class - 1
Cinnamon - Rotom-Heat (-)
Type: Electric/Fire
Electric STAB; immune to paralysis status.
Fire STAB; immune to burn status.
Lemongrass - Rotom-Mow (-)
Type: Electric/Grass
Electric STAB; immune to paralysis status.
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks.
Hibiscus - Rotom-Wash (-)
Type: Electric/Water
Electric STAB; immune to paralysis status.
Water STAB.
Peppermint - Rotom-Frost (-)
Type: Electric/Ice
Electric STAB; immune to paralysis status.
Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold.
Saffron - Rotom-Fan (-)
Type: Electric/Flying
Electric STAB; immune to paralysis status.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity.
Ability: Levitate
Nature: Hardy
Stats:
HP - 80
Atk - 3
Def - 5
SpA – 5
SpD - 5
Spe: 86
Size Class: 2 | 2 | 3 | 4 | 1
Weight Class: 3 | 3 | 4 | 5 | 2
Attacks (56)
Level up:
Astonish
Charge
Confuse Ray
Discharge
Double Team
Electro Ball
Hex
Ominous Wind
Shock Wave
Substitute
Thunder Shock
Thunder Wave
Trick
Uproar
[Overheat / Leaf Storm / Hydro Pump / Blizzard / Air Slash]
Egg:
Rotom says Ace Rights
TM:
Ally Switch
Charge Beam
Confide
Dark Pulse
Dream Eater
Eerie Impulse
Electric Terrain
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Helping Hand
Hidden Power [Ground]
Hyper Voice
Light Screen
Nasty Plot
Natural Gift
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sleep Talk
Snatch
Snore
Stored Power
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunderbolt
Toxic
Volt Switch
Will-O-Wisp
Nagisa - Kerfluffle (F)
Stage: 3
Type: Fairy/Fighting
Fairy STAB.
Fighting STAB.
Abilities: Natural Cure / Aroma Veil / Friend Guard (U)
Nature: Hardy
Stats:
HP - 90
Atk - 4
Def - 4
SpA - 5
SpD - 4
Spe - 119
Size class - 4
Weight class - 2
Attacks (59)
Level up:
Scratch
Feather Dance
Fairy Wind
Yawn
Wake-Up Slap
Draining Kiss
Endure
Crush Claw
Scary Face
Parting Shot
Play Rough
Rest
Aura Sphere
Moonblast
Close Combat
Nightmare
Dream Eater
Snore
Egg:
Aromatic Mist
Charm
Encore
Quick Guard
Wide Guard
Wish
TM:
Work Up
Toxic
Bulk Up
Hidden Power [Ground]
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Return
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Torment
Facade
Rest
Attract
Round
Focus Blast
Energy Ball
Giga Impact
Psych Up
Grass Knot
Swagger
Sleep Talk
Substitute
Flash Cannon
Snarl
Dazzling Gleam
Confide
Retaliate
Secret Power
Power-Up Punch
Strength
Chashu - Mamoswine (M)
Stage: 3
Type: Ice/Ground
Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold.
Ground STAB; immune to sandstorm.
Abilities: Oblivious / Snow Cloak / Thick Fat (U)
Nature: Bashful
Stats:
HP - 100
Atk - 6
Def - 4
SpA - 3
SpD - 3
Spe - 80
Size class - 5
Weight class - 7
Attacks (80)
Level up:
Amnesia
Ancient Power
Blizzard
Double Hit
Earthquake
Endure
Flail
Fury Attack
Hail
Ice Fang
Ice Shard
Icy Wind
Mist
Mud Bomb
Mud-Slap
Mud Sport
Odor Sleuth
Peck
Powder Snow
Scary Face
Tackle
Take Down
Thrash
Egg:
Avalanche
Bite
Body Slam
Curse
Double-Edge
Fissure
Freeze-Dry
Icicle Crash
Icicle Spear
Mud Shot
Rock Slide
Stealth Rock
TM:
Attract
Body Press
Bulldoze
Captivate
Confide
Defense Curl
Detect
Dig
Double Team
Earth Power
Facade
Frustration
Giga Impact
Headbutt
Heavy Slam
Hidden Power [Flying]
High Horsepower
Hyper Beam
Ice Beam
Iron Head
Light Screen
Natural Gift
Protect
Rain Dance
Reflect
Rest
Return
Roar
Rock Blast
Rock Climb
Rock Smash
Rock Tomb
Round
Sand Tomb
Sandstorm
Secret Power
Sleep Talk
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Swagger
Toxic
Rinkah was the first Pokémon to join Silver's team after leaving his hometown. She comes from a very traditional family and has a strict sense of honour, which is why she aims to travel the world in search of combat that will bring glory for herself and for her House. Rinkah is typically stern and calm; however, combat is her greatest release. In the midst of battle, she usually drops her serious demeanor and becomes much more relaxed, mainly because she can rarely keep herself from laughing in the heat of battle. All the guts, all the glory is her favorite phrase, and it kinda makes her wish she had Guts. Peanut butter on toast is her favorite food.
Rinkah - Pangoro (F).
Stage: 3
Type: Fighting/Dark
Fighting STAB.
Dark STAB; immune to all status moves used by a Pokémon with the Prankster ability (as well as all moves summoned by a Prankster-boosted non-damaging move).
Abilities: Iron Fist / Mold Breaker / Scrappy (U)
Nature: Bashful (+1 SpA / -1 SpA)
Stats:
HP - 90
Atk - 5
Def - 4
SpA – 3
SpD - 3
Spe - 58
Size class - 4
Weight class - 5
Attacks (106)
Level up:
Arm Thrust
Body Slam
Bullet Punch
Circle Throw
Comet Punch
Crunch
Entrainment
Hammer Arm
Karate Chop
Leer
Low Sweep
Night Slash
Parting Shot
Sky Uppercut
Slash
Tackle
Taunt
Vital Throw
Work Up
Egg:
Me First
Power Trip
Quash
Quick Guard
Seismic Toss
Storm Throw
TM:
Aerial Ace
Attract
Beat Up
Brick Break
Bulk Up
Bulldoze
Close Combat
Confide
Cut
Dark Pulse
Darkest Lariat
Dig
Double Team
Dragon Claw
Drain Punch
Earthquake
Echoed Voice
Embargo
Endure
Facade
False Swipe
Fire Punch
Fling
Focus Blast
Focus Energy
Foul Play
Frustration
Giga Impact
Grass Knot
Gunk Shot
Helping Hand
Hidden Power [Fairy]
Hone Claws
Hyper Beam
Hyper Voice
Ice Punch
Infestation
Iron Head
Low Kick
Mega Kick
Mega Punch
Outrage
Payback
Poison Jab
Power-Up Punch
Protect
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Secret Power
Shadow Claw
Sky UpperCut
Sleep Talk
Sludge Bomb
Snarl
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Surf
Swagger
Swords Dance
Thief
Throat Chop
Thunder Punch
Torment
Toxic
Uproar
X-Scissor
Zen Headbutt
Pepper - Rotom (-)
Stage: 3
Type: Electric/Ghost
Electric STAB; immune to paralysis status.
Ghost STAB; cannot be prevented from switching.
Ability: Levitate
Nature: Hardy
Stats:
HP - 80
Atk - 3
Def - 4
SpA – 4
SpD - 4
Spe - 91
Size class - 1
Weight class - 1
Cinnamon - Rotom-Heat (-)
Type: Electric/Fire
Electric STAB; immune to paralysis status.
Fire STAB; immune to burn status.
Lemongrass - Rotom-Mow (-)
Type: Electric/Grass
Electric STAB; immune to paralysis status.
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks.
Hibiscus - Rotom-Wash (-)
Type: Electric/Water
Electric STAB; immune to paralysis status.
Water STAB.
Peppermint - Rotom-Frost (-)
Type: Electric/Ice
Electric STAB; immune to paralysis status.
Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold.
Saffron - Rotom-Fan (-)
Type: Electric/Flying
Electric STAB; immune to paralysis status.
Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity.
Nature: Hardy
Stats:
HP - 80
Atk - 3
Def - 5
SpA – 5
SpD - 5
Spe: 86
Size Class: 2 | 2 | 3 | 4 | 1
Weight Class: 3 | 3 | 4 | 5 | 2
Level up:
Astonish
Charge
Confuse Ray
Discharge
Double Team
Electro Ball
Hex
Ominous Wind
Shock Wave
Substitute
Thunder Shock
Thunder Wave
Trick
Uproar
[
Egg:
Rotom says Ace Rights
TM:
Ally Switch
Charge Beam
Confide
Dark Pulse
Dream Eater
Eerie Impulse
Electric Terrain
Electroweb
Endure
Facade
Flash
Foul Play
Frustration
Helping Hand
Hidden Power [Ground]
Hyper Voice
Light Screen
Nasty Plot
Natural Gift
Protect
Psych Up
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Sleep Talk
Snatch
Snore
Stored Power
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunderbolt
Toxic
Volt Switch
Will-O-Wisp
Nagisa - Kerfluffle (F)
Stage: 3
Type: Fairy/Fighting
Fairy STAB.
Fighting STAB.
Abilities: Natural Cure / Aroma Veil / Friend Guard (U)
Nature: Hardy
Stats:
HP - 90
Atk - 4
Def - 4
SpA - 5
SpD - 4
Spe - 119
Size class - 4
Weight class - 2
Attacks (59)
Level up:
Scratch
Feather Dance
Fairy Wind
Yawn
Wake-Up Slap
Draining Kiss
Endure
Crush Claw
Scary Face
Parting Shot
Play Rough
Rest
Aura Sphere
Moonblast
Close Combat
Nightmare
Dream Eater
Snore
Egg:
Aromatic Mist
Charm
Encore
Quick Guard
Wide Guard
Wish
TM:
Work Up
Toxic
Bulk Up
Hidden Power [Ground]
Sunny Day
Taunt
Hyper Beam
Protect
Frustration
Return
Brick Break
Double Team
Sludge Wave
Sludge Bomb
Torment
Facade
Rest
Attract
Round
Focus Blast
Energy Ball
Giga Impact
Psych Up
Grass Knot
Swagger
Sleep Talk
Substitute
Flash Cannon
Snarl
Dazzling Gleam
Confide
Retaliate
Secret Power
Power-Up Punch
Strength
Chashu - Mamoswine (M)
Stage: 3
Type: Ice/Ground
Ice STAB; Immune to Hail damage, freeze status, and Sheer Cold.
Ground STAB; immune to sandstorm.
Abilities: Oblivious / Snow Cloak / Thick Fat (U)
Nature: Bashful
Stats:
HP - 100
Atk - 6
Def - 4
SpA - 3
SpD - 3
Spe - 80
Size class - 5
Weight class - 7
Attacks (80)
Level up:
Amnesia
Ancient Power
Blizzard
Double Hit
Earthquake
Endure
Flail
Fury Attack
Hail
Ice Fang
Ice Shard
Icy Wind
Mist
Mud Bomb
Mud-Slap
Mud Sport
Odor Sleuth
Peck
Powder Snow
Scary Face
Tackle
Take Down
Thrash
Egg:
Avalanche
Bite
Body Slam
Curse
Double-Edge
Fissure
Freeze-Dry
Icicle Crash
Icicle Spear
Mud Shot
Rock Slide
Stealth Rock
TM:
Attract
Body Press
Bulldoze
Captivate
Confide
Defense Curl
Detect
Dig
Double Team
Earth Power
Facade
Frustration
Giga Impact
Headbutt
Heavy Slam
Hidden Power [Flying]
High Horsepower
Hyper Beam
Ice Beam
Iron Head
Light Screen
Natural Gift
Protect
Rain Dance
Reflect
Rest
Return
Roar
Rock Blast
Rock Climb
Rock Smash
Rock Tomb
Round
Sand Tomb
Sandstorm
Secret Power
Sleep Talk
Snore
Stomping Tantrum
Stone Edge
Strength
Substitute
Superpower
Swagger
Toxic
Hello, and welcome to
On my left hand side is Gemini Taurus, a trainer who has only recently returned to the fold. I think - then again, my definition of 'recent' is perhaps changed by the fact that I've been playing ASB since some players were literally in their nappies. On Gemini's team, I'm most interested to see how the Slowking-Muk-A core plays out, a defensive pairing that looks tricky to break... though, of course, without completely fluid switching it could all fall apart.
On my right is YellowAdminSilver, who has been henceforth banned from naming Pokémon.
... you mean I have to finish this blurb? Fine then. Pangoro may be the key mon on YellowAdminSilver's team here, who's SE STAB on Slowking, Bewear, and Golurk gives YellowAdminSilver a decent amount of late-game flexibility in matchups, preventing them from being backed into an unfavourable matchup - there will be no Paras vs. Charizard finale here!
(Though honestly I once saw a match where if the Paras hadn't goofed in the last round it'd have managed to pick up a win against a Mega-Charizard-Y so I mean anything's possible if you Beleive!)
...
...
Anyway, let's pick who sends out first, and who's ordering first! Now we toss the traditional coin.... well, we would, but Rai Stones are a bit heavy, so we'll use a penny instead, which is also my life's savings.
Heads for Gemini Taurus to send out first.
Tails for YellowAdminSilver to send out first.
TAILS
Order of Actions:
YellowAdminSilver sends out and equips
Gemini Taurus sends out, equips, and orders
YellowAdminSilver orders
REFEREE