Seems worth a shot on a serious stall team with another Ghost-type if you fear Foresight Hitmontop. It definitely shouldn't be considered a go-to-spin-blocker mainly because of it's weakness to common offensive types and lack of recovery outside of rest. I like that it can provide some momentum with it's offensive capabilities, but when it gets right down to it it just doesn't have enough utility or coverage in it's movepool. Heck, it's one of 2 Ghost-types to not receive Will-O-Wisp. But hey, atleast it can fly.How good of a spinblocker is Golurk? It may not be as beefy as Dusknoir or Cofagrigus, but unlike those two, Golurk can use its strong base 124 Attack to damage opposing teams, and 89 / 80 / 80 defenses aren't too bad either.
I simply said it would check Espeon and Xatu more effectively through Pursuit. And, if you couldn't tell, I was being facetious. Murkrow is just one of those gimmicks where there's more it can't do than it can do.yes espeon and xatu give murkow trouble, but in ou that thing will take stone super effective hits from almost anything bar a cb tar's stone edge, most powerhouses like that arent around and the faster prankster users are gone too, if you run a pursuit user to deal with espeon and xatu murkrow will toxic stall anything besides the obvious steel and poison types. also dont run murkow as pursuit trapper, it isnt that great at it
I've tested the perish traping set an' while it was pretty fun and it did do its job, I have a few problems with it. It losing to magic bouncers really sucked, I almost want to say that It's basically outclassed by Wobbuffett, it loses to some of the big special hitters right now like Zapdos and Nidoking, and it's either really weak to Tant if it lacks taunt its self or physical attackers if it carries taunt. I haven't used its toxic stall set yet but I'd assume that it has similar issues.Murkrow is gonna be the biggest troll
Murkrow @ Eviolite
Calm
Prankster
252hp/252spdef/4def
- FeatherDance
- Taunt
- Toxic
- Roost
prankster abuse, your basically unkillable in ou, uu is just gonna be domination
what 'bout accelgor? that stupid fast bug? it seemed to work pretty well as a spiker... Not the bulkiest thing 'round but, eh...Roserade and Deoxys-D I would say are the only two viable spikers in UU. Eviolite Ferroseed is too slow, too weak, and isn't that bulky.
Also, I don't understand why people are saying Heracross is killing stall. Nidoqueen is such an amazing pokemon in this metagame.
its like the suicide frosslass..hopefully get 1 or 2 spikes then go away for good..the nice thing about deoxys-D and roserade is that they stick around for much longer even if the spikes are spinned...what 'bout accelgor? that stupid fast bug? it seemed to work pretty well as a spiker... Not the bulkiest thing 'round but, eh...
Froslass says hi.Roserade and Deoxys-D I would say are the only two viable spikers in UU. Eviolite Ferroseed is too slow, too weak, and isn't that bulky.
Also, I don't understand why people are saying Heracross is killing stall. Nidoqueen is such an amazing pokemon in this metagame.
Except virtually nobody runs Taunt+CM Cobaloin. Its either straight up CM Cobalion (which frankly I haven't seen one of) or the much more common Taunt+SD Cobalion--and if its the latter Nidoqueen beats it handily.The team mentioned above gets raped by things like Taunt cm cobalion and Anti Stall Mew so its far away from being "perfect"
What? What else does Calm Mind Cobalion need to run apart from Focus Blast, Hidden Power (Ghost or Ice) and Calm Mind? Taunt fits in there easily. If Cobalion runs Air Balloon, Nidoqueen would also have a much harder job countering it (phazing is like the only option, really).Except virtually nobody runs Taunt+CM Cobaloin. Its either straight up CM Cobalion (which frankly I haven't seen one of) or the much more common Taunt+SD Cobalion--and if its the latter Nidoqueen beats it handily.
As for Mew...I dont really know how much speed it needs but it seems the best way to beat it is to run fast Deo-S and Taunt it. If Mew is running near max Deo can outspeed it with its base 90 speed.
Stall Mew runs max speed +ve nature, so your Deo-D (thats what you meant right?) is getting taunted and burnt.As for Mew...I dont really know how much speed it needs but it seems the best way to beat it is to run fast Deo-S and Taunt it. If Mew is running near max Deo can outspeed it with its base 90 speed.
well of course every stall team has its specific threats...some teams might need to make adjustments here and there..especially with the increase in new pokes in this gen...personally i wish there was a quick usage to see and plan accordingly..if taunt+WoW mew is a problem for a person's stall team(which as you pointed out it is), then a quick change to CB spiritomb would solve thisThe team mentioned above gets raped by things like Taunt cm cobalion and Anti Stall Mew so its far away from being "perfect"
What's nice 'bout Accelgor is that I'm pretty sure Espeon ain't gonna like switching into a bug buzz off of it... Of course, Xatu ain't gonna like Ice beam off of Froslass but... Accelgor also doesn't have to worry 'bout trying to predict a taunt like Deoxys - D since Accelgor out paces all the taunters anyways. I dunno... I personally think Accelgor is a pretty nice choice for stall despite being a total contradiction to what you're probably aiming for.its like the suicide frosslass..hopefully get 1 or 2 spikes then go away for good..the nice thing about deoxys-D and roserade is that they stick around for much longer even if the spikes are spinned...