Howdy everyone! I just wanted to get some opinions on a team I run from time to time. I used it way back when Salamance was legal in UU, and aside from minor edits its stayed the same at its core. Without further ado:
Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 HP / 240 Atk / 16 Def
Adamant Nature
- Earthquake
- Heavy Slam
- Stealth Rock
- Roar
Aggron is the first half of this team's defensive core, and one of the best anti-set up sweepers I can imagine. He can eat a hit, roar, and pivot out, forcing your opponent to lose their momentum. Also, he is offensive enough to hit back against some other bulky walls, but don't expect him to break walls on his own.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Scald
- Heal Bell
Vaporeon is the second half of our defensive core, and provides healing and status fixing for our mons who can't heal themselves. She is also our first CroCune counter, since that mon can break a stall with ease, and this forces it to switch
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 48 Def / 208 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Moonblast
- Moonlight
Cresselia is our set up sweeper, and second CroCune counter. It can set up alongside it, and surprise it with a psyshock. Its coverage also allows it to sweep a weakened team.
Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- U-turn
- Stealth Rock
- Toxic
- Knock Off
Behold, the bulky pivot! Gligar knocks off valuable items while also setting rocks and spreading statuses. His bulk makes it near impossible for us to be surprised with an OTK, and he will often get off at least one move.
Heracross @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Swords Dance
- Megahorn
Our second sweeper, we often rely on Heracross in the late game to turn a game around. If we're winning, it's often correct to leave him on the bench unless you need his coverage.
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Zen Headbutt
- Superpower
And finally, our quick pivot and panic button. Almost nothing outspeeds him, and his power can KO pesky sweepers or weakened walls.
That's my team! Any suggestions?
Aggron-Mega @ Aggronite
Ability: Filter
EVs: 252 HP / 240 Atk / 16 Def
Adamant Nature
- Earthquake
- Heavy Slam
- Stealth Rock
- Roar
Aggron is the first half of this team's defensive core, and one of the best anti-set up sweepers I can imagine. He can eat a hit, roar, and pivot out, forcing your opponent to lose their momentum. Also, he is offensive enough to hit back against some other bulky walls, but don't expect him to break walls on his own.
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Scald
- Heal Bell
Vaporeon is the second half of our defensive core, and provides healing and status fixing for our mons who can't heal themselves. She is also our first CroCune counter, since that mon can break a stall with ease, and this forces it to switch
Cresselia @ Leftovers
Ability: Levitate
EVs: 252 HP / 48 Def / 208 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Psyshock
- Moonblast
- Moonlight
Cresselia is our set up sweeper, and second CroCune counter. It can set up alongside it, and surprise it with a psyshock. Its coverage also allows it to sweep a weakened team.
Gligar @ Eviolite
Ability: Hyper Cutter
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- U-turn
- Stealth Rock
- Toxic
- Knock Off
Behold, the bulky pivot! Gligar knocks off valuable items while also setting rocks and spreading statuses. His bulk makes it near impossible for us to be surprised with an OTK, and he will often get off at least one move.
Heracross @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Swords Dance
- Megahorn
Our second sweeper, we often rely on Heracross in the late game to turn a game around. If we're winning, it's often correct to leave him on the bench unless you need his coverage.
Darmanitan @ Choice Scarf
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- U-turn
- Zen Headbutt
- Superpower
And finally, our quick pivot and panic button. Almost nothing outspeeds him, and his power can KO pesky sweepers or weakened walls.
That's my team! Any suggestions?