Terrakion.
soso.
Introduction + Teambuilding Process
Before I get pounded for what I chose to use, I wanna say fuck off to the people who would more likely, "complain" what I want to use other than help me out into improving in this team. Now, onto the Introduction, I found that Specially Defensive Gliscor and Assault Vest Tornadus were a couple of good staples on stall team and after the Aegislash suspect and it's possible ban, I figured I have to make another stall team since my previous one has Aegislash in it which was a main staple. (Can be found here: http://www.smogon.com/forums/threads/teh-average-fgts.3505347/) So I started off building with Tornadus-T and Gliscor as they are two of the best Landorus-I counters.
As I continued to build, there is a gaping Ice weakness in the team already and I wanted to something to check things such as Excadrill, Mamoswine, and other Physical sweepers. I found Alomomola best since it can do all those things while being able to Wish and pass or have reliable recovery upon switchout with Regenerator.
Next, I was looking for something that can beat Chansey + Skarmory and I came up with this Gothitelle set that I found to be interesting.
After a few battles, I noticed Gothitelle was dead weight in some matches and was very hard to use. Someone brought up a Gengar set that was odd to me but I used it for a little while but it was even worst! (Infestation Trap Gengar) I stayed with Gothitelle which is becoming much better with the team and the U-Turn momentum of Tornadus-T which helps it out a lot. At this moment, I needed a Mega and turned to Mega Venusaur at first, but once again that stacked Ice weakness (Switching in Venusaur) so I looked to the next best thing Charizard as it helped me check Greninja as well as Thundurus who wrecked me at the moment as well. (252 SpA Life Orb Greninja Hydro Pump vs. 248 HP / 204+ SpD Mega Charizard X: 165-196 (45.9 - 54.5%) -- 54.7% chance to 2HKO and for those who preferred to use Surf, 252 SpA Life Orb Greninja Surf vs. 248 HP / 204+ SpD Mega Charizard X: 136-161 (37.8 - 44.8%) -- guaranteed 3HKO). I never realized how helpful Charizard X is until I used it. It's one of the best Thundurus counters while being able to Will-O-Wisp multiple Pokemon on the switch such as Excadrill or Azumarill.
Lastly, I noticed that Sand Offense pretty much wrecks me and can easily 6-0 me against a good opponent. This is where the cancer in my team comes in. I looked for something to check Mega Gardevoir, Sand Offense (TTar w/out Fire Blast, Excadrill) while being able to support the rest of the Pokemon with Rapid Spin support. I decided to use Forretress as it doesn't have an Ice weakness (In fact it resist) and is only neutral to electric type attacks. It has the ability to also set up it's own Stealth Rock while (which was said earlier) being able to spin opposing Leech Seed, or hazards on my side of the field. I fucking love this thing.
Tornadus-T @
Ability: Regenerator
Nature: Timid (+Spe, -Atk)
EVs: 132 HP / 160 SAtk / 216 Spe
Hurricane | Knock Off | U-turn | Focus Blast
This is one of the main Pokemon I wanted to use in this team. 132 HP and the Assault Vest adds allows it to switch into Landorus-I's attacks and be able to switch out and shake off any damage taken due to it's ability. It also helps me out with one of the main threats to this team in opposing Gliscors. It helps me keep the rare momentum Stall can have with U-Turn. Knock Off serves as utility which helps against switch-ins and causes them to lose their item. For example, Thundurus switching into a Knock Off and it loses Life Orb / Lefties (Lol). Focus Blast hits Steels such as Heatran and Ferrothorn. I was suggested to use Heat Wave over Focus Blast but then that would mean Heatran completely walls this thing which is kinda sad in my opinion so I stuck with Focus Blast.
Gliscor @
Ability: Poison Heal
Nature: Careful (+SDef, -SAtk)
EVs: 244 HP / 192 SDef / 72 Spe
Earthquake | Toxic | Taunt | Roost
Another one of the Pokemon I was excited to use. It is a staple on most stall teams being able to check Landorus-I and stall it out with Roost + Toxic. Also the support with Tornadus-T, it can Knock Off its Life Orb which means that the Psychic can and will be doing less damage to Gliscor than it normally would. Earthquake is the main way of attacking and beats things like Heatran. This Gliscor set also allows me to beat Ferrothorn too which is nice. An option over Earthquake could be Knock Off to be able to touch Lati@s instead of relying on Toxic + Roost. (The day I see a Sub Latios / Latias oml) Taunt helps me against Chansey and turns Gliscor vs Skarmory into a huge stall war if Gothitelle is out.
Alomomola @
Ability: Regenerator
Nature: Bold (+Def, -Atk)
EVs: 252 HP / 252 Def / 4 SDef
IVs: 0 Atk
Scald | Toxic | Wish | Protect
I really like Alomomola in this spot. It is able to check multiple physical threats and without it, I may have a hard time with probably the majority of them. Scald is standard, trying to cripple Physical Sweepers with an OP 30% chance (which is 100% in RNG logic) to burn them. Toxic is for Fire types that are immune to burn and to stack damage on things such as Slowbro and Lati@s who doesn't mind being burned by Scald. Wish + Protect is either for recovering itself or passing Wish to another teammate while almost getting a Wish itself upon switching as Regenerator heals 33% and Wish is healing 50%.
Gothitelle @
Ability: Shadow Tag
Nature: Modest (+SAtk, -Atk)
EVs: 80 HP / 176 SAtk / 252 Spe
IVs: 0 Atk
Psyshock | Thunderbolt | Rest | Trick
This set may look a little weird at first sight but after a while, I started to grow fond of it. Psyshock hits things that are a little weak on the Physically Defensive side such as Chansey (ofc) and Thunderbolt over Taunt so I am able to beat Skarmory with ease. Rest serves as reliable recovery against Chansey as it is able to PP Stall the Seismic Toss while shaking off any Toxic damage it may have. Trick is standard which is meant to cripple certain Pokemon like opposing Stallbreakers in Clefable and Mew etc.
Charizard @
Ability: Blaze -> Tough Claws
Nature: Careful (+SDef, -SAtk)
EVs: 248 HP / 204 SDef / 56 Spe
Dragon Claw | Will-O-Wisp | Roost | Earthquake
Ahh, the famous Bulk Zard X. This thing is an absolute monster and helps out this team so much being able to check things like Greninja and Thundurus. Without this, this team would be easily picked apart by certain teams, especially Hyper Offense as I would stand no chance against it if it wasn't for this thing. Dragon Claw + Earthquake are the two moves it uses to deal damage and Will-O-Wisp helps with residual damage against things like Mega Venusaur and cripples Physical Attackers. Roost serves as reliable Recovery.
Forretress @
Ability: Sturdy
Nature: Impish (+Def, -SAtk)
EVs: 252 HP / 252 Def / 4 SDef**
** shows that I'm questionable on this Forretress EV Spread. I was thinking of trying to make it with mixed bulk, I was thinking about changing it for sure though.
IVs: 0 Spe
Stealth Rock | Gyro Ball | Volt Switch | Rapid Spin
Yeah, cancer is a bitch. I know. Before I get pounded, at least hear me out on why I used this Pokemon. When looking at the last slot, I was looking for something to check Sand Offense (Not being able to do much to Excadrill but it helps), Mega Gardevoir and being able to remove hazards is helpful. It can set up its own Stealth Rock as well. It also has a great niche in a slow Volt Switch which also helps me keep the rare momentum with Stall along with U-turn Tornadus-Therian.
Concluding this team, I feel that this team would excel even more once Aegislash is gone (If people actually ban it). Took me a few hours to build this team but like everything, everything has its flaws. Nothing is never perfect. I hope you enjoyed this RMT and possibly rate and help me change some things if possible!
Formatting by Valentine http://www.smogon.com/forums/threads/force-of-nature-an-in-depth-guide-to-zard-y.3501476/
Before I get pounded for what I chose to use, I wanna say fuck off to the people who would more likely, "complain" what I want to use other than help me out into improving in this team. Now, onto the Introduction, I found that Specially Defensive Gliscor and Assault Vest Tornadus were a couple of good staples on stall team and after the Aegislash suspect and it's possible ban, I figured I have to make another stall team since my previous one has Aegislash in it which was a main staple. (Can be found here: http://www.smogon.com/forums/threads/teh-average-fgts.3505347/) So I started off building with Tornadus-T and Gliscor as they are two of the best Landorus-I counters.
Tornadus-T @
Ability: Regenerator
Nature: Timid (+Spe, -Atk)
EVs: 132 HP / 160 SAtk / 216 Spe
Hurricane | Knock Off | U-turn | Focus Blast
This is one of the main Pokemon I wanted to use in this team. 132 HP and the Assault Vest adds allows it to switch into Landorus-I's attacks and be able to switch out and shake off any damage taken due to it's ability. It also helps me out with one of the main threats to this team in opposing Gliscors. It helps me keep the rare momentum Stall can have with U-Turn. Knock Off serves as utility which helps against switch-ins and causes them to lose their item. For example, Thundurus switching into a Knock Off and it loses Life Orb / Lefties (Lol). Focus Blast hits Steels such as Heatran and Ferrothorn. I was suggested to use Heat Wave over Focus Blast but then that would mean Heatran completely walls this thing which is kinda sad in my opinion so I stuck with Focus Blast.
Gliscor @
Ability: Poison Heal
Nature: Careful (+SDef, -SAtk)
EVs: 244 HP / 192 SDef / 72 Spe
Earthquake | Toxic | Taunt | Roost
Another one of the Pokemon I was excited to use. It is a staple on most stall teams being able to check Landorus-I and stall it out with Roost + Toxic. Also the support with Tornadus-T, it can Knock Off its Life Orb which means that the Psychic can and will be doing less damage to Gliscor than it normally would. Earthquake is the main way of attacking and beats things like Heatran. This Gliscor set also allows me to beat Ferrothorn too which is nice. An option over Earthquake could be Knock Off to be able to touch Lati@s instead of relying on Toxic + Roost. (The day I see a Sub Latios / Latias oml) Taunt helps me against Chansey and turns Gliscor vs Skarmory into a huge stall war if Gothitelle is out.
Alomomola @
Ability: Regenerator
Nature: Bold (+Def, -Atk)
EVs: 252 HP / 252 Def / 4 SDef
IVs: 0 Atk
Scald | Toxic | Wish | Protect
I really like Alomomola in this spot. It is able to check multiple physical threats and without it, I may have a hard time with probably the majority of them. Scald is standard, trying to cripple Physical Sweepers with an OP 30% chance (which is 100% in RNG logic) to burn them. Toxic is for Fire types that are immune to burn and to stack damage on things such as Slowbro and Lati@s who doesn't mind being burned by Scald. Wish + Protect is either for recovering itself or passing Wish to another teammate while almost getting a Wish itself upon switching as Regenerator heals 33% and Wish is healing 50%.
Gothitelle @
Ability: Shadow Tag
Nature: Modest (+SAtk, -Atk)
EVs: 80 HP / 176 SAtk / 252 Spe
IVs: 0 Atk
Psyshock | Thunderbolt | Rest | Trick
This set may look a little weird at first sight but after a while, I started to grow fond of it. Psyshock hits things that are a little weak on the Physically Defensive side such as Chansey (ofc) and Thunderbolt over Taunt so I am able to beat Skarmory with ease. Rest serves as reliable recovery against Chansey as it is able to PP Stall the Seismic Toss while shaking off any Toxic damage it may have. Trick is standard which is meant to cripple certain Pokemon like opposing Stallbreakers in Clefable and Mew etc.
Charizard @
Ability: Blaze -> Tough Claws
Nature: Careful (+SDef, -SAtk)
EVs: 248 HP / 204 SDef / 56 Spe
Dragon Claw | Will-O-Wisp | Roost | Earthquake
Ahh, the famous Bulk Zard X. This thing is an absolute monster and helps out this team so much being able to check things like Greninja and Thundurus. Without this, this team would be easily picked apart by certain teams, especially Hyper Offense as I would stand no chance against it if it wasn't for this thing. Dragon Claw + Earthquake are the two moves it uses to deal damage and Will-O-Wisp helps with residual damage against things like Mega Venusaur and cripples Physical Attackers. Roost serves as reliable Recovery.
Forretress @
Ability: Sturdy
Nature: Impish (+Def, -SAtk)
EVs: 252 HP / 252 Def / 4 SDef**
** shows that I'm questionable on this Forretress EV Spread. I was thinking of trying to make it with mixed bulk, I was thinking about changing it for sure though.
IVs: 0 Spe
Stealth Rock | Gyro Ball | Volt Switch | Rapid Spin
Yeah, cancer is a bitch. I know. Before I get pounded, at least hear me out on why I used this Pokemon. When looking at the last slot, I was looking for something to check Sand Offense (Not being able to do much to Excadrill but it helps), Mega Gardevoir and being able to remove hazards is helpful. It can set up its own Stealth Rock as well. It also has a great niche in a slow Volt Switch which also helps me keep the rare momentum with Stall along with U-turn Tornadus-Therian.
Concluding this team, I feel that this team would excel even more once Aegislash is gone (If people actually ban it). Took me a few hours to build this team but like everything, everything has its flaws. Nothing is never perfect. I hope you enjoyed this RMT and possibly rate and help me change some things if possible!
Alomomola @ Leftovers
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Toxic
- Wish
- Protect
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 SpD / 72 Spe
Careful Nature
- Earthquake
- Taunt
- Toxic
- Roost
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- U-turn
- Knock Off
- Focus Blast
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Volt Switch
- Rapid Spin
- Stealth Rock
- Gyro Ball
Charizard @ Charizardite X
Ability: Blaze
EVs: 248 HP / 204 SpD / 56 Spe
Careful Nature
- Will-O-Wisp
- Roost
- Dragon Claw
- Earthquake
Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 176 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Psyshock
- Trick
- Rest
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Scald
- Toxic
- Wish
- Protect
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 SpD / 72 Spe
Careful Nature
- Earthquake
- Taunt
- Toxic
- Roost
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- U-turn
- Knock Off
- Focus Blast
Forretress @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Volt Switch
- Rapid Spin
- Stealth Rock
- Gyro Ball
Charizard @ Charizardite X
Ability: Blaze
EVs: 248 HP / 204 SpD / 56 Spe
Careful Nature
- Will-O-Wisp
- Roost
- Dragon Claw
- Earthquake
Gothitelle @ Choice Scarf
Ability: Shadow Tag
EVs: 80 HP / 176 SpA / 252 Spe
Modest Nature
- Thunderbolt
- Psyshock
- Trick
- Rest
Formatting by Valentine http://www.smogon.com/forums/threads/force-of-nature-an-in-depth-guide-to-zard-y.3501476/