Stockpiling!
(Need a banner)
(Need a banner)
Approved by Eevee General and The Immortal
The idea is based on the move Stockpile, Spit Up, and Swallow. These moves are never used because it waste a turn. Now the players don't have to use these moves.
Rules:
1. Every time a player use a "non-damaging" category move (with exception of Recovery moves), it basically used the move "Stockpile. So the "Stockpile counter" increase by 1. It won't increase if it already have 3 counters.
List of Recovery moves: Recover, Softboiled, Wish, Moonlight, Morning Sun, Synthesis, Rest, Milk Drink, Slack Off, Pain Split
2. Every time the "stockpile counter" increase by 1, it's Def and SpD increase by 1 stage. When the stockpile counter goes down to 0, remove the boosts gained through stockpile counter.
3. Every time the user used any direct damaging move (not from Toxic or Leech Seed), remove all stockpile counters the pokemon has. The more stockpile counter the pokemon has, the more damage the move does.
If the stockpile counter is:
0, the power of the move is x1
1, the power of the move is x1.5
2, the power of the move is x2
3, the power of the move is x2.5
5. Note that if the move miss or fails, the stockpile counters is NOT removed. It stays.
6. Everytime the user used any Recovery move (listed in rule #1), remove all stockpile counter the pokemon has.
If the stockpile counter is
0, recovers the amount of health the original recovery move did, plus 0%
1, recovers the amount of health the original recovery move did, plus 25%
2, recovers the amount of health the original recovery move did, plus 50%
3, recovers the amount of health the original recovery move did, plus 75%
This won't change the base amount if the recovery moves, only adding the amount. So the original recovery moves still recovers 50% of health when the poke has no stockpile counter. It will recover by 75% if it has a counter.
This means non-weather based recovery moves (Softboiled, Recover) recovers full health when the poke have at least 2 counters, but it will remove ALL counters if it used a Recovery move, even if that poke has 3 counters. This also means that Wish passing will recover 125% of the original health if the poke that used Wish has 3 counters. This also means that all weather based moves will recover 100% if it has 3 counter, regardless of the weather.
7. If Sleep Talk select a damaging move, it removes all counters and the move gets the boost based on the amount of counters (unless miss).
8. All failed moves (example Sleep Talk select Rest when asleep) do not raise or remove counters. Parahax, flinches, attraction DO NOT raise a counter. Truant does not raise a counter in the skipping turn. Switch ins do not raise a counter. This explains the first sentence in rule #1.
9. Solar Beam or all moves that have a turn recharges, DO raise a counter in the recharging turn, as long as it has the recharging turn. Then remove all counters in the attacking turn (unless miss).
10. All amount based attacking moves (Metal Burst, Counter, Mirror Coat, Seismic Toss, Night Shade) doesn't increase in damage because it's not power based, but they still remove all counters because they are all attacking moves.
11. If the user used Stockpile, it doesn't raise two counters, only one. Spit Up and Swallow do exactly the same as described, meaning it doesn't get additional damage or recovery amount.
12. All others follow standard OU banlist.
None yet
Question: Should Pain Split be included in "recovery moves?"
I hope this is fun.
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