DarkSlay
Guess who's back? Na na na! *breakdances*
Suicune
The Aurora Pokemon
Stats:
100 HP / 75 Atk / 115 Def / 90 SpA / 115 SpD / 85 Spe
Abilities:
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Water Absorb:: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Water-type moves.
NOTE: This thread was not made to discuss whether Suicune is overpowered or whether it should be Uber or not. This thread is purely for discussion about Suicune itself and its potential in regular play.
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Level-Up Movepool:
TM List:
Egg Moves:
None
Notable Changes / Notes
Water Absorb: Like mentioned previously, Suicune gets a new Dream World ability to toy around with, and it's a nice one. While Suicune does resist Water already, the amazing part is the 25% health regeneration while switching in. This is great on a Pokemon with 100 / 115 / 115 Defenses. It also allows for easy switching in, which Suicune appreciates greatly.
Boiling Water: While it's not as powerful as Surf, the trade of 15 BP for a 30% Burn chance really bolsters the Defensive sets, like CroCune, allowing it to wall Physical threats much easier. Halving the attack of strong Physical threats will help its walling potential greatly, as nothing Physically oriented likes a Burn. CroCune and RestTalk never were about power anyway, and Base 80 is still decent (similar to the choice of Waterfall and Aqua Tail, minus the accuracy problem).
CroCune cannot have Water Absorb as an ability: The changes to Suicune aren't all rainbows. Unfortunately, Generation 5 has disposed of the widespread use of Sleep Talk, so the Suicune found in this generation lacks it. However, Pressure is actually a superior ability for CroCune anyway, so this isn't a major loss.
The Aurora Pokemon
Stats:
100 HP / 75 Atk / 115 Def / 90 SpA / 115 SpD / 85 Spe
Pressure: When this Pokémon is hit by a move, the opponent’s PP lowers by 2 rather than 1.
Water Absorb:: The Pokémon heals up to 1/4 of it’s maximum Hit Points when hit with Water-type moves.
NOTE: This thread was not made to discuss whether Suicune is overpowered or whether it should be Uber or not. This thread is purely for discussion about Suicune itself and its potential in regular play.
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Suicune is back for some more action in Black and White. Suicune is already a good Pokemon as it is, but thanks to Black and White, it gained a great new ability in Water Absorb, which further bolsters its offensive and defensive prowess. While it did not gain any significant game-changing moves, it did receive a new toy or two to play with. Besides, if it isn't broken, why fix it?
With the Generation 5 metagame seeming to focus around Fire, Dragon, and Bug types from the get-go, Suicune has a perfect mix of bulk, typing, speed, and movepool to remain a dominant threat in upper tier play.
With the Generation 5 metagame seeming to focus around Fire, Dragon, and Bug types from the get-go, Suicune has a perfect mix of bulk, typing, speed, and movepool to remain a dominant threat in upper tier play.
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Level-Up Movepool:
- Bite
- Leer
Lvl. 8: Bubblebeam
Lvl. 15: Rain Dance
Lvl. 22: Gust
Lvl. 29: Aurora Beam
Lvl. 36: Mist
Lvl. 43: Mirror Coat
Lvl. 50: Ice Fang
Lvl. 57: Tailwind
Lvl. 64: Extrasensory
Lvl. 71: Hydro Pump
Lvl. 78: Calm Mind
Lvl. 85: Blizzard
New Moves: None
- Leer
Lvl. 8: Bubblebeam
Lvl. 15: Rain Dance
Lvl. 22: Gust
Lvl. 29: Aurora Beam
Lvl. 36: Mist
Lvl. 43: Mirror Coat
Lvl. 50: Ice Fang
Lvl. 57: Tailwind
Lvl. 64: Extrasensory
Lvl. 71: Hydro Pump
Lvl. 78: Calm Mind
Lvl. 85: Blizzard
New Moves: None
TM List:
TM04: Calm Mind
TM05: Roar
TM06: Toxic
TM07: Hail
TM10: Hidden Power
TM11: Sunny Day
TM13: Ice Beam
TM14: Blizzard
TM15: Hyper Beam
TM17: Protect
TM18: Rain Dance
TM21: Frustration
TM27: Return
TM28: Dig
TM30: Shadow Ball
TM32: Double Team
TM33: Reflect
TM37: Sandstorm
TM42: Facade
TM44: Rest
TM48: Sing A Round
TM55: Boiling Water
TM60: Postpone
TM68: Giga Impact
TM77: Psych Up
TM78: Level Ground
TM87: Swagger
TM90: Substitute
TM94: Rock Smash
TM95: Bark Out
HM01: Cut
HM03: Surf
HM05: Waterfall
HM06: Dive
New Moves:
Sing A Round - Special / Normal / 60 BP / 100 Acc - It attacks the opponent with song. If everyone sings together you can use the move in successive turns and have its power increase.
Boiling Water - Special / Water / 80 BP / 100 Acc - It attacks by shooting boiling hot water at the opponent. It will sometimes cause a burn. (30% chance of Burn)
Postpone - Other / Dark / -- BP / 100 Acc - It holds down the foe, making it attack last.
Level Ground - Physical / Ground / 60 BP / 100 Acc - It stamps the ground and attacks anything nearby. It lowers the opponent’s speed. (100% chance)
Bark Out - Other / Dark / -- BP / 100 Acc - The user continuously barks at its opponent, sharply reducing the opponent's Sp. Attack stat.
TM05: Roar
TM06: Toxic
TM07: Hail
TM10: Hidden Power
TM11: Sunny Day
TM13: Ice Beam
TM14: Blizzard
TM15: Hyper Beam
TM17: Protect
TM18: Rain Dance
TM21: Frustration
TM27: Return
TM28: Dig
TM30: Shadow Ball
TM32: Double Team
TM33: Reflect
TM37: Sandstorm
TM42: Facade
TM44: Rest
TM48: Sing A Round
TM55: Boiling Water
TM60: Postpone
TM68: Giga Impact
TM77: Psych Up
TM78: Level Ground
TM87: Swagger
TM90: Substitute
TM94: Rock Smash
TM95: Bark Out
HM01: Cut
HM03: Surf
HM05: Waterfall
HM06: Dive
New Moves:
Sing A Round - Special / Normal / 60 BP / 100 Acc - It attacks the opponent with song. If everyone sings together you can use the move in successive turns and have its power increase.
Boiling Water - Special / Water / 80 BP / 100 Acc - It attacks by shooting boiling hot water at the opponent. It will sometimes cause a burn. (30% chance of Burn)
Postpone - Other / Dark / -- BP / 100 Acc - It holds down the foe, making it attack last.
Level Ground - Physical / Ground / 60 BP / 100 Acc - It stamps the ground and attacks anything nearby. It lowers the opponent’s speed. (100% chance)
Bark Out - Other / Dark / -- BP / 100 Acc - The user continuously barks at its opponent, sharply reducing the opponent's Sp. Attack stat.
Egg Moves:
None
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Notable Changes / Notes
Water Absorb: Like mentioned previously, Suicune gets a new Dream World ability to toy around with, and it's a nice one. While Suicune does resist Water already, the amazing part is the 25% health regeneration while switching in. This is great on a Pokemon with 100 / 115 / 115 Defenses. It also allows for easy switching in, which Suicune appreciates greatly.
Boiling Water: While it's not as powerful as Surf, the trade of 15 BP for a 30% Burn chance really bolsters the Defensive sets, like CroCune, allowing it to wall Physical threats much easier. Halving the attack of strong Physical threats will help its walling potential greatly, as nothing Physically oriented likes a Burn. CroCune and RestTalk never were about power anyway, and Base 80 is still decent (similar to the choice of Waterfall and Aqua Tail, minus the accuracy problem).
CroCune cannot have Water Absorb as an ability: The changes to Suicune aren't all rainbows. Unfortunately, Generation 5 has disposed of the widespread use of Sleep Talk, so the Suicune found in this generation lacks it. However, Pressure is actually a superior ability for CroCune anyway, so this isn't a major loss.
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Possible Movesets:
Offensive Suicune
Suicune @ Life Orb
Ability: Water Absorb
EV's: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Moveset:
- Calm Mind
- Hydro Pump / Surf
- Ice Beam
- Hidden Power Electric
Suicune benefits from its new B/W addition with this new variation of its offensive moveset: Water Absorb. Water Absorb allows Suicune to come in and heal off hazards damage or previous recoil caused by Life Orb. While it's not a guaranteed health regeneration, it certainly is more helpful than Pressure on the Offensive set. Hydro Pump verses Surf is once again a choice for this Water type. Hydro Pump gives Suicune much needed power, but Surf not only is more accurate, but has double the PP of Hydro Pump, which helps on a boosting tank. Calm Mind separates this set from Starmie, allowing it to be a boosting tank that will last and last. HP Electric is simply a coverage move, as there are few other choices (and for lack of TBolt). If one wishes for a little bit more power overall, Life Orb can be used.
CroCune
Suicune @ Leftovers
Ability: Pressure
EV's: 252 HP / 252 Def / 4 SpD
Nature: Bold
Moveset:
- Calm Mind
- Boiling Water
- Rest
- Sleep Talk
A slight variation of the current CroCune set found on most Stall teams, this pretty much replaces Surf with Boiling Water. The 30% Burn chance should be really positive for this set, as it prevents powerhouses from switching into CroCune (like Machamp currently) and hitting it hard Physically. With half attack and Calm Mind boosts, this thing will be nasty to take down.
There are obviously more sets this can run (CM Roar, SubCM, etc.), but this is just the basics of Suicune. Feel free to discuss other Suicune movesets and its potential here!
RestTalk
Suicune @ Leftovers
Ability: Pressure
EV's: 252 HP / 252 Def / 4 Spe
Nature: Bold
Moves:
- Rest
- Sleep Talk
- Boiling Water
- Roar
Once again, the same set as the current RestTalk set, but with a 30% Burn chance over power. This is a huge benefit, as it can spread status around while also racking up hazards damage. This could be a great asset to stall teams.
Calm Mind Shuffle
Suicune @ Leftovers
Ability: Water Absorb
EV's: 252 HP / 252 Def / 4 SpA
Nature: Bold
Moveset:
- Calm Mind
- Surf / Boiling Water
- Ice Beam
- Roar
This is my favorite Suicune set personally, and it's really awesome that it has Water Absorb. This allows it to set up on a lot of Pokemon, like opposing Suicune. while normally Water Absorb Suicune completely walls non-Offensive Suicune, this set easily deals with Suicune through Roar and CM. Surf is the primary option for damage purposes, but Boiling Water adds a lot of pressure against switch-ins that are brought in by Roar. Both are a good choice. Optional EV's: 172 HP / 112 SpA / 224 Spe with a Timid nature. This is more of an offensive moveset, which works well with this set. (I.E.: Outspeeds Breloom, Adamant Lucario, etc.)
Offensive Suicune
Suicune @ Life Orb
Ability: Water Absorb
EV's: 4 HP / 252 SpA / 252 Spe
Nature: Timid
Moveset:
- Calm Mind
- Hydro Pump / Surf
- Ice Beam
- Hidden Power Electric
Suicune benefits from its new B/W addition with this new variation of its offensive moveset: Water Absorb. Water Absorb allows Suicune to come in and heal off hazards damage or previous recoil caused by Life Orb. While it's not a guaranteed health regeneration, it certainly is more helpful than Pressure on the Offensive set. Hydro Pump verses Surf is once again a choice for this Water type. Hydro Pump gives Suicune much needed power, but Surf not only is more accurate, but has double the PP of Hydro Pump, which helps on a boosting tank. Calm Mind separates this set from Starmie, allowing it to be a boosting tank that will last and last. HP Electric is simply a coverage move, as there are few other choices (and for lack of TBolt). If one wishes for a little bit more power overall, Life Orb can be used.
CroCune
Suicune @ Leftovers
Ability: Pressure
EV's: 252 HP / 252 Def / 4 SpD
Nature: Bold
Moveset:
- Calm Mind
- Boiling Water
- Rest
- Sleep Talk
A slight variation of the current CroCune set found on most Stall teams, this pretty much replaces Surf with Boiling Water. The 30% Burn chance should be really positive for this set, as it prevents powerhouses from switching into CroCune (like Machamp currently) and hitting it hard Physically. With half attack and Calm Mind boosts, this thing will be nasty to take down.
There are obviously more sets this can run (CM Roar, SubCM, etc.), but this is just the basics of Suicune. Feel free to discuss other Suicune movesets and its potential here!
RestTalk
Suicune @ Leftovers
Ability: Pressure
EV's: 252 HP / 252 Def / 4 Spe
Nature: Bold
Moves:
- Rest
- Sleep Talk
- Boiling Water
- Roar
Once again, the same set as the current RestTalk set, but with a 30% Burn chance over power. This is a huge benefit, as it can spread status around while also racking up hazards damage. This could be a great asset to stall teams.
Calm Mind Shuffle
Suicune @ Leftovers
Ability: Water Absorb
EV's: 252 HP / 252 Def / 4 SpA
Nature: Bold
Moveset:
- Calm Mind
- Surf / Boiling Water
- Ice Beam
- Roar
This is my favorite Suicune set personally, and it's really awesome that it has Water Absorb. This allows it to set up on a lot of Pokemon, like opposing Suicune. while normally Water Absorb Suicune completely walls non-Offensive Suicune, this set easily deals with Suicune through Roar and CM. Surf is the primary option for damage purposes, but Boiling Water adds a lot of pressure against switch-ins that are brought in by Roar. Both are a good choice. Optional EV's: 172 HP / 112 SpA / 224 Spe with a Timid nature. This is more of an offensive moveset, which works well with this set. (I.E.: Outspeeds Breloom, Adamant Lucario, etc.)